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b211b79a5c
Updates #2247
14 lines
252 B
GLSL
14 lines
252 B
GLSL
uniform vec2 U0;
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varying vec2 V0;
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varying vec4 V1;
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vec4 F0(in vec4 l0, in vec2 l1, in vec4 l2);
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vec4 F0(in vec4 l0, in vec2 l1, in vec4 l2) {
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return vec4((l0).x, (l1).y, (l2).z, 1.0);
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}
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void main(void) {
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gl_FragColor = F0(gl_FragCoord, V0, V1);
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}
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