ebiten/graphics/graphics.go
2013-10-16 23:20:07 +09:00

54 lines
1.0 KiB
Go

package graphics
import (
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"image"
)
type Rect struct {
X int
Y int
Width int
Height int
}
type TexturePart struct {
LocationX int
LocationY int
Source Rect
}
type Context interface {
Clear()
Fill(r, g, b uint8)
DrawTexture(textureID TextureID,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
DrawTextureParts(textureID TextureID,
parts []TexturePart,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
ResetOffscreen()
SetOffscreen(renderTargetID RenderTargetID)
}
type TextureFactory interface {
NewRenderTarget(width, height int) RenderTarget
NewTextureFromImage(img image.Image) (Texture, error)
}
type Texture interface {
ID() TextureID
}
type TextureID int
// The interface of a render target. This is essentially same as a texture, but
// it is assumed that the all alpha of a render target is maximum.
type RenderTarget interface {
Texture() Texture
ID() RenderTargetID
}
type RenderTargetID int