Updated Performance Tips (markdown)

Hajime Hoshi 2018-03-04 03:04:47 +09:00
parent 9ed4a2772c
commit 7444de2a31

@ -7,6 +7,7 @@ One drawing function like `DrawImage` or `Fill` is usually treated as one (inter
* All the functions are `DrawImage` * All the functions are `DrawImage`
* All the render targets are same (`A` in `A.DrawImage(B, op)`) * All the render targets are same (`A` in `A.DrawImage(B, op)`)
* All the render sources are same (`B` in `A.DrawImage(B, op)`) * All the render sources are same (`B` in `A.DrawImage(B, op)`)
* This is not a strong request since in most cases different images can share a same inner OpenGL texture. This is not 100%, so using the same render source is safer.
* All the color matrices are same * All the color matrices are same
* All the composite modes are same * All the composite modes are same
* All the filter values are same * All the filter values are same