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Updated Tutorial:Screen, colors and squares (markdown)
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@ -15,13 +15,16 @@ import (
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func update(screen *ebiten.Image) error {
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// Display the text though the debug function
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if err := ebitenutil.DebugPrint(screen, "Our first game in Ebiten!"); err != nil {
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return err
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}
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return nil
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}
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func main() {
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// Initialize Ebiten, and loop the update() function
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ebiten.Run(update, 320, 240, 2, "Hello world!")
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if err := ebiten.Run(update, 320, 240, 2, "Hello world!"); err != nil {
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panic(err)
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}
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}
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```
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@ -39,9 +42,10 @@ You will need to import the `image/color` package to create the color struct by
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```go
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"image/color"
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)
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```
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@ -63,10 +67,14 @@ Remember the `update()` function? Yeah, the function which keeps being called by
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func update(screen *ebiten.Image) error {
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// Fill the screen with #FF0000 color
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screen.Fill(color.NRGBA{0xff, 0x00, 0x00, 0xff})
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if err := screen.Fill(color.NRGBA{0xff, 0x00, 0x00, 0xff}); err != nil {
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return err
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}
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// Display the text though the debug function
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ebitenutil.DebugPrint(screen, "Our first game in Ebiten!")
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if err := ebitenutil.DebugPrint(screen, "Our first game in Ebiten!"); err != nil {
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return err
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}
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return nil
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}
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@ -115,25 +123,41 @@ You will need to render the new image to the main screen once you've created it,
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Here's the fully example, we'll explain it later. The examples above were be done in the `update()` function, so let's see what should your `update()` function be this time.
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```go
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var square *ebiten.Image
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func init() {
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// Create an 16x16 image
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var err error
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square, err = ebiten.NewImage(16, 16, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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func update(screen *ebiten.Image) error {
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// Fill the screen with #FF0000 color
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screen.Fill(color.NRGBA{0xff, 0x00, 0x00, 0xff})
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if err := screen.Fill(color.NRGBA{0xff, 0x00, 0x00, 0xff}); err != nil {
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return err
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}
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// Display the text though the debug function
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ebitenutil.DebugPrint(screen, "Our first game in Ebiten!")
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// Create an 16x16 image
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square, _ := ebiten.NewImage(16, 16, ebiten.FilterNearest)
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if err := ebitenutil.DebugPrint(screen, "Our first game in Ebiten!"); err != nil {
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return err
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}
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// Fill the square with the white color
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square.Fill(color.White)
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if err := square.Fill(color.White); err != nil {
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return err
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}
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// Create an empty option struct
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opts := &ebiten.DrawImageOptions{}
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// Draw the square image to the screen with an empty option
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screen.DrawImage(square, opts)
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if err := screen.DrawImage(square, opts); err != nil {
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return err
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}
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return nil
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}
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