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Updated Performance Tips (markdown)
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@ -7,7 +7,7 @@ One drawing function like `DrawImage` or `Fill` is usually treated as one (inter
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* All the functions are `DrawImage`
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* All the functions are `DrawImage`
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* All the render targets are same (`A` in `A.DrawImage(B, op)`)
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* All the render targets are same (`A` in `A.DrawImage(B, op)`)
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* All the render sources are same (`B` in `A.DrawImage(B, op)`)
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* All the render sources are same (`B` in `A.DrawImage(B, op)`)
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* This is not a strong request since in most cases different images can share a same inner OpenGL texture. This is not 100%, so using the same render source is safer.
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* This is not a strong request since different images might share a same inner OpenGL texture in high possibility. This is not 100%, so using the same render source is safer.
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* All the color matrices are same
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* All the color matrices are same
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* All the composite modes are same
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* All the composite modes are same
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* All the filter values are same
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* All the filter values are same
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