Block a user
d091bf72d8
Merge
1dd96726c4
into a3d084e2de
a3d084e2de
text/v2: add Glyph.Origin{X,Y}
df266e8acf
text/v2: add Glyph.OriginOffset{X,Y}
6056fc59eb
text/v2: update comments about CacheGlyphs
a3d084e2de
text/v2: add Glyph.Origin{X,Y}
804f024424
Merge
1dd96726c4
into b131264c77
b131264c77
text/v2: add comments
35f9b1c224
ebiten: add RunGameOptions.DisableHiDPI
789388618d
all: add playstation5 dummy package
ba1af60480
all: update comments
ecc809ecad
Merge
1dd96726c4
into 9c931c4c97
9c931c4c97
shaderprecomp: remove a file for PS5
789388618d
all: add playstation5 dummy package
ba1af60480
all: update comments
8f32cc19c5
audio: update comments
48f79af884
shaderprecomp: retract shaderprecomp package
4f3dc766ab
Merge
1dd96726c4
into 17322c9c3b
17322c9c3b
all: reduce files for PS5
26038c2ac1
internal/ui: bug fix: an unexpected scroll bar was shown
9c931c4c97
shaderprecomp: remove a file for PS5
17322c9c3b
all: reduce files for PS5
18f256f279
Merge
1dd96726c4
into 949d6abe6f
1dd96726c4
Add a benchmark + fix sub image allocations
571c7a0c23
Merge
30157b5dea
into 949d6abe6f
949d6abe6f
all: update dependencies
abaad0b6f2
.github/workflows: use the released version of Go 1.23
435c8b75eb
internal/graphicsdriver/opengl: automatically adjust the array buffer layout
9e208eee81
all: use QuadVerticesFromDstAndSrc when possible
1637698d7c
Merge
30157b5dea
into 435c8b75eb
435c8b75eb
internal/graphicsdriver/opengl: automatically adjust the array buffer layout
9e208eee81
all: use QuadVerticesFromDstAndSrc when possible
b6ab7a10c1
internal/graphics: unify QuadVertices
6cd00f3b88
internal/graphicsdriver/opengl: exclude playstation5
b6ab7a10c1
internal/graphics: unify QuadVertices
6cd00f3b88
internal/graphicsdriver/opengl: exclude playstation5
9a751d7c26
internal/mipmap: refactoring
e6807794f2
internal/mipmap: refactoring
5e820be911
internal/buffered: refactoring
89933bf0ab
internal/graphicsdriver/playstation5: bug fix: compile error
332da38565
internal/graphicsdriver/playstation5: update DrawTriangles
fbf40a4455
vector: bug fix: isPointCloseToSegment didn't work when two p0 and p1 are the same