ebiten/mobile/ebitenmobileview/game.go

55 lines
1.3 KiB
Go
Raw Normal View History

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
package ebitenmobileview
import (
"sync"
"github.com/hajimehoshi/ebiten"
)
var theState state
type state struct {
game ebiten.Game
delayedLayout func()
2019-10-11 15:38:29 +02:00
errorCh <-chan error
// m is a mutex required for each function.
// For example, on Android, Update can be called from a different thread:
// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
m sync.Mutex
}
func SetGame(game ebiten.Game) {
theState.m.Lock()
defer theState.m.Unlock()
theState.game = game
if theState.delayedLayout != nil {
theState.delayedLayout()
theState.delayedLayout = nil
}
}
2019-10-11 15:38:29 +02:00
func (s *state) isRunning() bool {
return s.errorCh != nil
}