ebiten/internal/graphicscommand/driver_mac.go

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// +build darwin,!ios
// +build !js
package graphicscommand
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import (
"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/opengl"
)
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// isMetalSupported represents whether Metal is supported.
var isMetalSupported = true
func init() {
if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
isMetalSupported = false
}
}
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func Driver() graphicsdriver.GraphicsDriver {
if isMetalSupported {
return metal.Get()
} else {
return opengl.Get()
}
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}