ebiten/graphics/graphics.go

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990 B
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package graphics
type Rect struct {
X int
Y int
Width int
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Height int
}
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type TexturePart struct {
LocationX int
LocationY int
Source Rect
}
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type Filter int
const (
FilterNearest Filter = iota
FilterLinear
)
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type TextureQuad struct {
VertexX1 float32
VertexX2 float32
VertexY1 float32
VertexY2 float32
TextureCoordU1 float32
TextureCoordU2 float32
TextureCoordV1 float32
TextureCoordV2 float32
}
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type TextureId int
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// A render target is essentially same as a texture, but it is assumed that the
// all alpha of a render target is maximum.
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type RenderTargetId int
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func OrthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
e11 := float64(2) / float64(right-left)
e22 := float64(2) / float64(top-bottom)
e14 := -1 * float64(right+left) / float64(right-left)
e24 := -1 * float64(top+bottom) / float64(top-bottom)
return [4][4]float64{
{e11, 0, 0, e14},
{0, e22, 0, e24},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
}