2019-08-11 15:18:12 +02:00
|
|
|
// Copyright 2016 Hajime Hoshi
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
2019-11-17 18:05:51 +01:00
|
|
|
// +build android ios
|
|
|
|
|
2019-08-11 15:18:12 +02:00
|
|
|
// Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles.
|
|
|
|
//
|
|
|
|
// The functions are not intended for public usages.
|
|
|
|
// There is no guarantee of backward compatibility.
|
|
|
|
package ebitenmobileview
|
|
|
|
|
|
|
|
import (
|
2019-08-17 21:04:53 +02:00
|
|
|
"math"
|
2019-08-11 15:18:12 +02:00
|
|
|
"runtime"
|
2019-10-11 15:38:29 +02:00
|
|
|
|
|
|
|
"github.com/hajimehoshi/ebiten"
|
2019-11-17 14:28:58 +01:00
|
|
|
"github.com/hajimehoshi/ebiten/internal/uidriver/mobile"
|
2019-08-11 15:18:12 +02:00
|
|
|
)
|
|
|
|
|
|
|
|
type ViewRectSetter interface {
|
|
|
|
SetViewRect(x, y, width, height int)
|
|
|
|
}
|
|
|
|
|
|
|
|
func Layout(viewWidth, viewHeight int, viewRectSetter ViewRectSetter) {
|
2019-08-17 21:04:53 +02:00
|
|
|
theState.m.Lock()
|
|
|
|
defer theState.m.Unlock()
|
2019-09-23 09:10:52 +02:00
|
|
|
layout(viewWidth, viewHeight, viewRectSetter)
|
|
|
|
}
|
2019-08-17 21:04:53 +02:00
|
|
|
|
2019-09-23 09:10:52 +02:00
|
|
|
func layout(viewWidth, viewHeight int, viewRectSetter ViewRectSetter) {
|
2019-08-17 21:04:53 +02:00
|
|
|
if theState.game == nil {
|
2019-09-23 09:10:52 +02:00
|
|
|
// It is fine to override the existing function since only the last layout result matters.
|
|
|
|
theState.delayedLayout = func() {
|
|
|
|
layout(viewWidth, viewHeight, viewRectSetter)
|
|
|
|
}
|
|
|
|
return
|
2019-08-17 21:04:53 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
w, h := theState.game.Layout(int(viewWidth), int(viewHeight))
|
|
|
|
scaleX := float64(viewWidth) / float64(w)
|
|
|
|
scaleY := float64(viewHeight) / float64(h)
|
|
|
|
scale := math.Min(scaleX, scaleY)
|
|
|
|
|
2019-10-17 04:31:47 +02:00
|
|
|
// To convert a logical offscreen size to the actual screen size, use Math.floor to use smaller and safer
|
|
|
|
// values, or glitches can appear (#956).
|
|
|
|
width := int(math.Floor(float64(w) * scale))
|
|
|
|
height := int(math.Floor(float64(h) * scale))
|
2019-08-17 21:04:53 +02:00
|
|
|
x := (viewWidth - width) / 2
|
|
|
|
y := (viewHeight - height) / 2
|
|
|
|
|
2019-10-11 15:38:29 +02:00
|
|
|
if theState.isRunning() {
|
2019-12-09 18:37:10 +01:00
|
|
|
mobile.Get().SetScreenSizeAndScale(w, h, scale)
|
2019-08-17 21:04:53 +02:00
|
|
|
} else {
|
2019-10-11 15:38:29 +02:00
|
|
|
// The last argument 'title' is not used on mobile platforms, so just pass an empty string.
|
|
|
|
theState.errorCh = ebiten.RunWithoutMainLoop(theState.game.Update, w, h, scale, "")
|
2019-08-17 21:04:53 +02:00
|
|
|
}
|
|
|
|
|
2019-08-11 15:18:12 +02:00
|
|
|
if viewRectSetter != nil {
|
2019-08-17 21:04:53 +02:00
|
|
|
viewRectSetter.SetViewRect(x, y, width, height)
|
2019-08-11 15:18:12 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func Update() error {
|
|
|
|
runtime.LockOSThread()
|
|
|
|
defer runtime.UnlockOSThread()
|
|
|
|
|
|
|
|
theState.m.Lock()
|
|
|
|
defer theState.m.Unlock()
|
|
|
|
|
|
|
|
return update()
|
|
|
|
}
|