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< title > Ebiten example - audio< / title >
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< h2 > Ebiten example - audio< / h2 >
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< iframe src = "audio.content.html" width = "640" height = "480" > < / iframe >
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< div class = "card" > < pre class = "card-body" > < code class = "language-go" > // + build example
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// This is an example to implement an audio player.
// See examples/wav for a simpler example to play a sound file.
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package main
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import (
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" fmt"
" image/color"
" io/ioutil"
" log"
" time"
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" github.com/hajimehoshi/ebiten"
" github.com/hajimehoshi/ebiten/audio"
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" github.com/hajimehoshi/ebiten/audio/mp3"
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" github.com/hajimehoshi/ebiten/audio/wav"
" github.com/hajimehoshi/ebiten/ebitenutil"
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)
const (
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screenWidth = 320
screenHeight = 240
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// This sample rate doesn' t match with wav/mp3' s sample rate,
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// but decoders adjust them.
sampleRate = 48000
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)
var (
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playerBarColor = color.RGBA{0x80, 0x80, 0x80, 0xff}
playerCurrentColor = color.RGBA{0xff, 0xff, 0xff, 0xff}
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)
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// Input manages the current input state to detect keys ' just pressed' .
//
// Note: ' just pressed' is a very common idiom.
// There is a plan to create a new package for input utility.
// See https://github.com/hajimehoshi/ebiten/issues/415.
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type Input struct {
mouseButtonStates map[ebiten.MouseButton]int
keyStates map[ebiten.Key]int
}
func (i *Input) update() {
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for _, key := range []ebiten.Key{ebiten.KeyP, ebiten.KeyS, ebiten.KeyX, ebiten.KeyZ, ebiten.KeyB} {
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if !ebiten.IsKeyPressed(key) {
i.keyStates[key] = 0
} else {
i.keyStates[key]+ +
}
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}
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if !ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
i.mouseButtonStates[ebiten.MouseButtonLeft] = 0
} else {
i.mouseButtonStates[ebiten.MouseButtonLeft]+ +
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}
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}
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func (i *Input) isKeyJustPressed(key ebiten.Key) bool {
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return i.keyStates[key] == 1
}
func (i *Input) isKeyPressed(key ebiten.Key) bool {
return i.keyStates[key] > 0
}
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func (i *Input) isMouseButtonJustPressed(mouseButton ebiten.MouseButton) bool {
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return i.mouseButtonStates[mouseButton] == 1
}
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// Player represents the current audio state.
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type Player struct {
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input *Input
audioContext *audio.Context
audioPlayer *audio.Player
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current time.Duration
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total time.Duration
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seBytes []byte
seCh chan []byte
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volume128 int
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}
func playerBarRect() (x, y, w, h int) {
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w, h = 300, 4
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x = (screenWidth - w) / 2
y = screenHeight - h - 16
return
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}
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func NewPlayer(audioContext *audio.Context) (*Player, error) {
const bytesPerSample = 4 // TODO: This should be defined in audio package
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wavF, err := ebitenutil.OpenFile(" _resources/audio/jab.wav" )
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if err != nil {
return nil, err
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}
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mp3F, err := ebitenutil.OpenFile(" _resources/audio/classic.mp3" )
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if err != nil {
return nil, err
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}
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s, err := mp3.Decode(audioContext, mp3F)
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if err != nil {
return nil, err
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}
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p, err := audio.NewPlayer(audioContext, s)
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if err != nil {
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return nil, err
}
player := & Player{
input: & Input{
mouseButtonStates: map[ebiten.MouseButton]int{},
keyStates: map[ebiten.Key]int{},
},
audioContext: audioContext,
audioPlayer: p,
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total: time.Second * time.Duration(s.Length()) / bytesPerSample / sampleRate,
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volume128: 128,
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seCh: make(chan []byte),
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}
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if player.total == 0 {
player.total = 1
}
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player.audioPlayer.Play()
go func() {
s, err := wav.Decode(audioContext, wavF)
if err != nil {
log.Fatal(err)
return
}
b, err := ioutil.ReadAll(s)
if err != nil {
log.Fatal(err)
return
}
player.seCh < - b
}()
return player, nil
}
func (p *Player) update() error {
p.input.update()
select {
case p.seBytes = < -p.seCh:
close(p.seCh)
p.seCh = nil
default:
}
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if p.audioPlayer.IsPlaying() {
p.current = p.audioPlayer.Current()
}
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p.seekBarIfNeeded()
p.switchPlayStateIfNeeded()
p.playSEIfNeeded()
p.updateVolumeIfNeeded()
if p.input.isKeyJustPressed(ebiten.KeyB) {
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b := ebiten.IsRunnableInBackground()
ebiten.SetRunnableInBackground(!b)
}
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return nil
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}
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func (p *Player) playSEIfNeeded() {
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if p.seBytes == nil {
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// Bytes for the SE is not loaded yet.
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return
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}
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if !p.input.isKeyJustPressed(ebiten.KeyP) {
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return
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}
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sePlayer, _ := audio.NewPlayerFromBytes(p.audioContext, p.seBytes)
sePlayer.Play()
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}
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func (p *Player) updateVolumeIfNeeded() {
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if p.input.isKeyPressed(ebiten.KeyZ) {
p.volume128--
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}
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if p.input.isKeyPressed(ebiten.KeyX) {
p.volume128+ +
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}
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if p.volume128 < 0 {
p.volume128 = 0
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}
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if 128 < p.volume128 {
p.volume128 = 128
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}
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p.audioPlayer.SetVolume(float64(p.volume128) / 128)
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}
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func (p *Player) switchPlayStateIfNeeded() {
if !p.input.isKeyJustPressed(ebiten.KeyS) {
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return
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}
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if p.audioPlayer.IsPlaying() {
p.audioPlayer.Pause()
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return
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}
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p.audioPlayer.Play()
}
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func (p *Player) seekBarIfNeeded() {
if !p.input.isMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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return
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}
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// Calculate the next seeking position from the current cursor position.
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x, y := ebiten.CursorPosition()
bx, by, bw, bh := playerBarRect()
const padding = 4
if y < by-padding || by+ bh+ padding < = y {
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return
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}
if x < bx || bx+ bw < = x {
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return
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}
pos := time.Duration(x-bx) * p.total / time.Duration(bw)
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p.current = pos
p.audioPlayer.Seek(pos)
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}
func (p *Player) close() error {
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return p.audioPlayer.Close()
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}
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func (p *Player) draw(screen *ebiten.Image) {
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// Draw the bar.
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x, y, w, h := playerBarRect()
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ebitenutil.DrawRect(screen, float64(x), float64(y), float64(w), float64(h), playerBarColor)
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// Draw the cursor on the bar.
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c := p.current
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cw, ch := 4, 10
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cx := int(time.Duration(w)*c/p.total) + x - cw/2
cy := y - (ch-h)/2
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ebitenutil.DrawRect(screen, float64(cx), float64(cy), float64(cw), float64(ch), playerCurrentColor)
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// Compose the curren time text.
m := (c / time.Minute) % 100
s := (c / time.Second) % 60
currentTimeStr := fmt.Sprintf(" %02d:%02d" , m, s)
// Draw the debug message.
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msg := fmt.Sprintf(`FPS: %0.2f
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Press S to toggle Play/Pause
Press P to play SE
Press Z or X to change volume of the music
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Press B to switch the run-in-background state
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Current Time: %s`, ebiten.CurrentFPS(), currentTimeStr)
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ebitenutil.DebugPrint(screen, msg)
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}
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var (
musicPlayer *Player
)
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func update(screen *ebiten.Image) error {
if err := musicPlayer.update(); err != nil {
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return err
}
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if ebiten.IsRunningSlowly() {
return nil
}
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musicPlayer.draw(screen)
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return nil
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}
func main() {
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audioContext, err := audio.NewContext(sampleRate)
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if err != nil {
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log.Fatal(err)
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}
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musicPlayer, err = NewPlayer(audioContext)
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if err != nil {
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log.Fatal(err)
}
if err := ebiten.Run(update, screenWidth, screenHeight, 2, " Audio (Ebiten Demo)" ); err != nil {
log.Fatal(err)
}
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if err := musicPlayer.close(); err != nil {
log.Fatal(err)
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}
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}
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< / code > < / pre > < / div >
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< / div > < / main >
< footer > < div class = "container" >
< p > © 2013 Hajime Hoshi< / p >
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< p > Code is licensed under < a href = "https://github.com/hajimehoshi/ebiten/blob/master/LICENSE" > the Apache License 2.0< / a > .< / p >
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< p > The content of this page is licensed under < a href = "https://creativecommons.org/licenses/by/4.0/" > the Creative Commons Attribution 4.0 License< / a > .< / p >
< / div > < / footer >
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< script src = "../scripts/highlight.pack.js" > < / script >
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< script > hljs . initHighlightingOnLoad ( ) ; < / script >