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< title > Ebiten - A simple SNES-like 2D game library in Go< / title >
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< header class = "navbar" > < div class = "container" >
< div class = "navbar-header" >
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< a class = "navbar-brand" href = "./" > Ebiten< / a >
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< / div >
< nav class = "collapse navbar-collapse" >
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< ul class = "nav navbar-nav" >
< li > < a href = "#features" > Features< / a > < / li >
< li > < a href = "#examples" > Examples< / a > < / li >
< li > < a href = "#getting-started" > Getting Started< / a > < / li >
< / ul >
< ul class = "nav navbar-nav navbar-right" >
< li > < a href = "https://github.com/hajimehoshi/ebiten" > GitHub< / a > < / li >
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< li > < a href = "https://godoc.org/github.com/hajimehoshi/ebiten" > GoDoc< / a > < / li >
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< li > < a href = "https://github.com/hajimehoshi/ebiten/wiki" > Wiki< / a >
< / ul >
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< / nav >
< / div > < / header >
< main > < div class = "container" >
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< h1 > Ebiten< / h1 >
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< p class = "lead" > A simple SNES-like 2D game library in Go< / p >
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< p > Stable version: v1.3.0 / Development version: v1.4.0-alpha< / p >
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< ul >
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< li > < a href = "https://github.com/hajimehoshi/ebiten/wiki/Web-Browsers" > Web browsers (Chrome and Firefox on desktops)< / a > (powered by < a href = "http://gopherjs.org/" > GopherJS< / a > )< / li >
< li > < a href = "https://github.com/hajimehoshi/ebiten/wiki/Windows" > Windows< / a > < / li >
< li > < a href = "https://github.com/hajimehoshi/ebiten/wiki/Mac-OS-X" > Mac OS X< / a > < / li >
< li > < a href = "https://github.com/hajimehoshi/ebiten/wiki/Linux" > Linux< / a > < / li >
< li > < a href = "https://github.com/hajimehoshi/ebiten/wiki/Android" > Android< / a > < / li >
< li > < a href = "https://github.com/hajimehoshi/ebiten/wiki/iOS" > iOS< / a > < / li >
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< / ul >
< h2 id = "features" > Features< / h2 >
< ul >
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< li > 2D Graphics
< ul >
< li > Geometry/Color matrix transformation< / li >
< li > Various composition modes< / li >
< li > Offscreen rendering< / li >
< / ul >
< / li >
< li > Input
< ul >
< li > Mouse< / li >
< li > Keyboard< / li >
< li > Gamepads< / li >
< li > Touches< / li >
< / ul >
< / li >
< li > Audio
< ul >
< li > Ogg/Vorbis< / li >
< li > WAV< / li >
< li > PCM< / li >
< / ul >
< / li >
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< / ul >
< h2 id = "examples" > Examples< / h2 >
< div class = "row" >
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< div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/alphablending.html" > < img src = "images/examples/alphablending.png" width = "320" height = "240" alt = "Ebiten example: alphablending" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/audio.html" > < img src = "images/examples/audio.png" width = "320" height = "240" alt = "Ebiten example: audio" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/font.html" > < img src = "images/examples/font.png" width = "320" height = "240" alt = "Ebiten example: font" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/hsv.html" > < img src = "images/examples/hsv.png" width = "320" height = "240" alt = "Ebiten example: hsv" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/hue.html" > < img src = "images/examples/hue.png" width = "320" height = "240" alt = "Ebiten example: hue" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/gamepad.html" > < img src = "images/examples/gamepad.png" width = "320" height = "240" alt = "Ebiten example: gamepad" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/keyboard.html" > < img src = "images/examples/keyboard.png" width = "320" height = "240" alt = "Ebiten example: keyboard" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/masking.html" > < img src = "images/examples/masking.png" width = "320" height = "240" alt = "Ebiten example: masking" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/mosaic.html" > < img src = "images/examples/mosaic.png" width = "320" height = "240" alt = "Ebiten example: mosaic" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/noise.html" > < img src = "images/examples/noise.png" width = "320" height = "240" alt = "Ebiten example: noise" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/paint.html" > < img src = "images/examples/paint.png" width = "320" height = "240" alt = "Ebiten example: paint" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/perspective.html" > < img src = "images/examples/perspective.png" width = "320" height = "240" alt = "Ebiten example: perspective" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/piano.html" > < img src = "images/examples/piano.png" width = "320" height = "240" alt = "Ebiten example: piano" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/rotate.html" > < img src = "images/examples/rotate.png" width = "320" height = "240" alt = "Ebiten example: rotate" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/sprites.html" > < img src = "images/examples/sprites.png" width = "320" height = "240" alt = "Ebiten example: sprites" class = "example" > < / a >
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< / div > < div class = "col-md-3" >
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< a class = "thumbnail" scrolling = "no" href = "examples/blocks.html" > < img src = "images/examples/blocks.png" width = "256" height = "240" alt = "Ebiten example: blocks" class = "example" > < / a >
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< / div >
< / div >
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< p > < a href = "https://blog.golang.org/go-programming-language-turns-two" > The Gopher photographs by Chris Nokleberg< / a > are licensed under < a href = "https://creativecommons.org/licenses/by/3.0/" > the Creative Commons 3.0 Attributions License< / a > .< / p >
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< h3 > Execute the examples< / h2 >
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< pre > < code class = "language-bash" > :; go get github.com/hajimehoshi/ebiten
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:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
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:; go run -tags example rotate/main.go< / code > < / pre >
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< p > Note that you need to specify < code > example< / code > tag.< / p >
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< h2 id = "getting-started" > Getting Started< / h2 >
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< p > Let's build a simple "Hello world!" game to get started with Ebiten.
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First create a new directory (< code > mkdir hello_world< / code > ), and change
into it (< code > cd hello_world< / code > ). Type the following code into
the < code > main.go< / code > file:< / p >
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< pre > < code class = "language-go" > package main
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import (
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"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
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)
func update(screen *ebiten.Image) error {
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ebitenutil.DebugPrint(screen, "Hello world!")
return nil
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}
func main() {
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ebiten.Run(update, 320, 240, 2, "Hello world!")
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}
< / code > < / pre >
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< p > Run the < code > go run< / code > command to start the
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game. There you have it, your first Ebiten game!< / p >
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< / div > < / main >
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< footer > < div class = "container" >
< p > © 2013 Hajime Hoshi< / p >
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< p > Code is licensed under < a href = "https://github.com/hajimehoshi/ebiten/blob/master/LICENSE" > the Apache License 2.0< / a > .< / p >
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< p > The content of this page is licensed under < a href = "https://creativecommons.org/licenses/by/4.0/" > the Creative Commons Attribution 4.0 License< / a > .< / p >
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