ebiten/exp/audio/audio_openal.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js,!windows
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package audio
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import (
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"fmt"
"io"
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"runtime"
"sync"
"time"
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"golang.org/x/mobile/exp/audio/al"
)
type alSourceCacheEntry struct {
source al.Source
sampleRate int
}
const maxSourceNum = 32
var alSourceCache = []alSourceCacheEntry{}
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type player struct {
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alSource al.Source
alBuffers []al.Buffer
source io.ReadSeeker
sampleRate int
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}
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var m sync.Mutex
func newAlSource(sampleRate int) (al.Source, error) {
for _, e := range alSourceCache {
if e.sampleRate != sampleRate {
continue
}
s := e.source.State()
if s != al.Initial && s != al.Stopped {
continue
}
return e.source, nil
}
if maxSourceNum <= len(alSourceCache) {
return 0, ErrTooManyPlayers
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}
s := al.GenSources(1)
if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: al.GenSources error: %d", err))
}
e := alSourceCacheEntry{
source: s[0],
sampleRate: sampleRate,
}
alSourceCache = append(alSourceCache, e)
return s[0], nil
}
func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
m.Lock()
if e := al.OpenDevice(); e != nil {
m.Unlock()
return nil, fmt.Errorf("audio: OpenAL initialization failed: %v", e)
}
s, err := newAlSource(sampleRate)
if err != nil {
m.Unlock()
return nil, err
}
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m.Unlock()
p := &player{
alSource: s,
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alBuffers: []al.Buffer{},
source: src,
sampleRate: sampleRate,
}
runtime.SetFinalizer(p, (*player).close)
return &Player{p}, nil
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}
const bufferSize = 1024
func (p *player) proceed() error {
m.Lock()
processedNum := p.alSource.BuffersProcessed()
if 0 < processedNum {
bufs := make([]al.Buffer, processedNum)
p.alSource.UnqueueBuffers(bufs...)
p.alBuffers = append(p.alBuffers, bufs...)
}
m.Unlock()
for 0 < len(p.alBuffers) {
b := make([]byte, bufferSize)
n, err := p.source.Read(b)
if 0 < n {
m.Lock()
buf := p.alBuffers[0]
p.alBuffers = p.alBuffers[1:]
buf.BufferData(al.FormatStereo16, b[:n], int32(p.sampleRate))
p.alSource.QueueBuffers(buf)
m.Unlock()
}
if err != nil {
return err
}
}
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m.Lock()
if p.alSource.State() == al.Stopped {
al.RewindSources(p.alSource)
al.PlaySources(p.alSource)
}
m.Unlock()
return nil
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}
func (p *player) play() error {
const bufferMaxNum = 8
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// TODO: What if play is already called?
m.Lock()
n := bufferMaxNum - int(p.alSource.BuffersQueued()) - len(p.alBuffers)
if 0 < n {
p.alBuffers = append(p.alBuffers, al.GenBuffers(n)...)
}
if 0 < len(p.alBuffers) {
emptyBytes := make([]byte, bufferSize)
for _, buf := range p.alBuffers {
// Note that the third argument of only the first buffer is used.
buf.BufferData(al.FormatStereo16, emptyBytes, int32(p.sampleRate))
p.alSource.QueueBuffers(buf)
}
p.alBuffers = []al.Buffer{}
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}
al.PlaySources(p.alSource)
m.Unlock()
go func() {
defer p.close()
for {
err := p.proceed()
if err == io.EOF {
break
}
if err != nil {
// TODO: Record the last error
panic(err)
}
time.Sleep(1)
}
}()
return nil
}
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func (p *player) close() error {
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m.Lock()
var bs []al.Buffer
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if p.alSource != 0 {
al.RewindSources(p.alSource)
al.StopSources(p.alSource)
n := p.alSource.BuffersQueued()
if 0 < n {
bs = make([]al.Buffer, n)
p.alSource.UnqueueBuffers(bs...)
}
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p.alSource = 0
}
if 0 < len(p.alBuffers) {
al.DeleteBuffers(p.alBuffers...)
p.alBuffers = []al.Buffer{}
}
if bs != nil {
p.alBuffers = append(p.alBuffers, bs...)
}
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if err := al.Error(); err != 0 {
panic(fmt.Sprintf("audio: closing error: %d", err))
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}
m.Unlock()
runtime.SetFinalizer(p, nil)
return nil
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}
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// TODO: Implement Close method