2016-06-18 22:04:38 +02:00
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2022-02-06 08:08:22 +01:00
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package ui
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2016-06-18 22:04:38 +02:00
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2018-10-06 15:42:28 +02:00
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import (
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2022-07-04 05:55:34 +02:00
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"errors"
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2018-10-06 15:42:28 +02:00
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"fmt"
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2021-09-17 19:21:24 +02:00
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"runtime"
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2022-12-13 05:01:32 +01:00
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"syscall"
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2016-09-11 15:34:39 +02:00
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2019-01-03 21:28:27 +01:00
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"golang.org/x/sys/windows"
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2020-10-03 19:35:13 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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2022-03-22 15:33:21 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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2022-02-11 12:38:45 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/directx"
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2022-03-22 15:33:21 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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2022-05-31 17:58:33 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
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2023-03-30 19:21:08 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/winver"
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2018-10-06 10:29:40 +02:00
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)
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2022-06-16 19:10:29 +02:00
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type graphicsDriverCreatorImpl struct {
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transparent bool
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}
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2022-07-30 19:56:16 +02:00
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func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
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var dxErr error
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var glErr error
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if winver.IsWindows10OrGreater() {
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d, err := g.newDirectX()
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if err == nil {
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return d, GraphicsLibraryDirectX, nil
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}
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dxErr = err
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2023-03-30 20:15:49 +02:00
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o, err := g.newOpenGL()
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if err == nil {
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return o, GraphicsLibraryOpenGL, nil
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}
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glErr = err
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} else {
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// Creating a swap chain on an older machine than Windows 10 might fail (#2613).
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// Prefer OpenGL to DirectX.
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o, err := g.newOpenGL()
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if err == nil {
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return o, GraphicsLibraryOpenGL, nil
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}
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glErr = err
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// Initializing OpenGL can fail, though this is pretty rare.
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d, err := g.newDirectX()
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if err == nil {
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return d, GraphicsLibraryDirectX, nil
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}
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dxErr = err
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}
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return nil, GraphicsLibraryUnknown, fmt.Errorf("ui: failed to choose graphics drivers: DirectX: %v, OpenGL: %v", dxErr, glErr)
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2022-03-22 15:33:21 +01:00
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}
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2022-06-16 19:10:29 +02:00
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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2022-11-13 07:25:22 +01:00
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return opengl.NewGraphics()
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2022-03-22 15:33:21 +01:00
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}
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2022-06-17 04:39:43 +02:00
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func (g *graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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if g.transparent {
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return nil, fmt.Errorf("ui: DirectX is not available with a transparent window")
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}
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return directx.NewGraphics()
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2022-03-25 11:43:32 +01:00
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}
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2022-06-16 19:10:29 +02:00
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func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return nil, nil
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}
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2023-09-29 17:20:59 +02:00
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// glfwMonitorSizeInGLFWPixels must be called from the main thread.
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func glfwMonitorSizeInGLFWPixels(m *glfw.Monitor) (int, int) {
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vm := m.GetVideoMode()
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return vm.Width, vm.Height
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}
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2023-09-24 12:45:55 +02:00
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func dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
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return x / monitor.deviceScaleFactor()
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}
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2023-09-24 12:45:55 +02:00
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func dipToGLFWPixel(x float64, monitor *Monitor) float64 {
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return x * monitor.deviceScaleFactor()
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2016-07-04 04:37:34 +02:00
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}
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2017-04-18 17:51:15 +02:00
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2023-09-23 19:05:42 +02:00
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func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *Monitor) (int, int) {
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2022-05-31 17:58:33 +02:00
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if microsoftgdk.IsXbox() {
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return x, y
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}
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2023-09-29 17:20:59 +02:00
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mx := monitor.boundsInGLFWPixels.Min.X
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my := monitor.boundsInGLFWPixels.Min.Y
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2017-04-18 17:51:15 +02:00
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// As the video width/height might be wrong,
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// adjust x/y at least to enable to handle the window (#328)
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2020-03-28 13:26:57 +01:00
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if x < mx {
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x = mx
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2017-04-18 17:51:15 +02:00
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}
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2022-05-31 17:37:54 +02:00
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t, err := _GetSystemMetrics(_SM_CYCAPTION)
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2018-10-06 15:42:28 +02:00
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if err != nil {
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panic(err)
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}
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2022-01-30 07:36:09 +01:00
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if y < my+int(t) {
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y = my + int(t)
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}
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return x, y
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}
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2018-10-06 15:42:28 +02:00
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2023-09-23 19:05:42 +02:00
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func initialMonitorByOS() (*Monitor, error) {
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if microsoftgdk.IsXbox() {
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2023-09-29 05:54:37 +02:00
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return theMonitors.primaryMonitor(), nil
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2022-05-31 17:58:33 +02:00
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}
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2022-05-31 17:37:54 +02:00
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px, py, err := _GetCursorPos()
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2022-07-04 07:42:17 +02:00
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if err != nil {
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if errors.Is(err, windows.ERROR_ACCESS_DENIED) {
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return nil, nil
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}
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return nil, err
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}
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x, y := int(px), int(py)
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// Find the monitor including the cursor.
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return theMonitors.monitorFromPosition(x, y), nil
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2021-10-09 09:49:47 +02:00
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}
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2023-09-23 19:05:42 +02:00
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func monitorFromWindowByOS(w *glfw.Window) *Monitor {
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2022-05-31 17:58:33 +02:00
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if microsoftgdk.IsXbox() {
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2023-09-29 05:54:37 +02:00
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return theMonitors.primaryMonitor()
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2022-05-31 17:58:33 +02:00
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}
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2022-01-30 07:36:09 +01:00
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return monitorFromWin32Window(windows.HWND(w.GetWin32Window()))
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2021-10-09 09:49:47 +02:00
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}
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2021-04-18 13:05:37 +02:00
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2023-09-23 19:05:42 +02:00
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func monitorFromWin32Window(w windows.HWND) *Monitor {
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2018-10-07 18:42:43 +02:00
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// Get the current monitor by the window handle instead of the window position. It is because the window
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2023-01-28 11:06:38 +01:00
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// position is not reliable in some cases e.g. when the window is put across multiple monitors.
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2018-10-07 18:42:43 +02:00
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2022-05-31 17:37:54 +02:00
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m := _MonitorFromWindow(w, _MONITOR_DEFAULTTONEAREST)
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if m == 0 {
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2020-08-22 19:31:52 +02:00
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// monitorFromWindow can return error on Wine. Ignore this.
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2020-08-23 20:27:38 +02:00
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return nil
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2018-10-06 15:42:28 +02:00
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}
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2022-05-31 17:37:54 +02:00
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mi, err := _GetMonitorInfoW(m)
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if err != nil {
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2018-10-06 15:42:28 +02:00
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panic(err)
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}
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x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
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2023-09-15 17:08:33 +02:00
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for _, m := range theMonitors.append(nil) {
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2023-09-29 17:20:59 +02:00
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mx := m.boundsInGLFWPixels.Min.X
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my := m.boundsInGLFWPixels.Min.Y
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if mx == x && my == y {
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return m
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2018-10-06 15:42:28 +02:00
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}
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}
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2020-08-23 20:27:38 +02:00
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return nil
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2018-10-06 15:42:28 +02:00
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}
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2018-11-12 16:00:10 +01:00
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2022-03-21 15:00:50 +01:00
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func (u *userInterfaceImpl) nativeWindow() uintptr {
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2018-12-29 18:44:51 +01:00
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return u.window.GetWin32Window()
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2018-11-12 16:00:10 +01:00
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}
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2021-04-18 10:35:46 +02:00
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2022-03-21 15:00:50 +01:00
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func (u *userInterfaceImpl) isNativeFullscreen() bool {
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2021-04-18 10:35:46 +02:00
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return false
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}
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2021-05-02 07:50:50 +02:00
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2022-03-21 15:00:50 +01:00
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func (u *userInterfaceImpl) isNativeFullscreenAvailable() bool {
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2021-09-17 19:21:24 +02:00
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return false
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}
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2022-03-21 15:00:50 +01:00
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func (u *userInterfaceImpl) setNativeFullscreen(fullscreen bool) {
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2022-02-06 08:08:22 +01:00
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panic(fmt.Sprintf("ui: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
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2021-09-17 19:21:24 +02:00
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}
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2021-09-18 15:11:26 +02:00
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2022-09-25 15:51:09 +02:00
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func (u *userInterfaceImpl) adjustViewSizeAfterFullscreen() {
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2021-09-18 15:11:26 +02:00
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}
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2021-09-24 19:46:18 +02:00
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2022-03-21 15:00:50 +01:00
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func (u *userInterfaceImpl) setWindowResizingModeForOS(mode WindowResizingMode) {
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2021-12-29 14:08:59 +01:00
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}
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2021-09-24 19:46:18 +02:00
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func initializeWindowAfterCreation(w *glfw.Window) {
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}
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2022-12-12 17:03:19 +01:00
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func (u *userInterfaceImpl) skipTaskbar() error {
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2022-12-13 05:01:32 +01:00
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// S_FALSE is returned when CoInitializeEx is nested. This is a successful case.
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if err := windows.CoInitializeEx(0, windows.COINIT_MULTITHREADED); err != nil && !errors.Is(err, syscall.Errno(windows.S_FALSE)) {
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2022-12-12 17:03:19 +01:00
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return err
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}
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2022-12-13 05:01:32 +01:00
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// CoUninitialize should be called even when CoInitializeEx returns S_FALSE.
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2022-12-12 17:03:19 +01:00
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defer windows.CoUninitialize()
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ptr, err := _CoCreateInstance(&_CLSID_TaskbarList, nil, _CLSCTX_SERVER, &_IID_ITaskbarList)
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if err != nil {
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return err
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}
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t := (*_ITaskbarList)(ptr)
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defer t.Release()
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if err := t.DeleteTab(windows.HWND(u.window.GetWin32Window())); err != nil {
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return err
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}
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return nil
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}
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