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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package mtl provides access to Apple's Metal API (https://developer.apple.com/documentation/metal).
//
// Package mtl requires macOS version 10.13 or newer.
//
// This package is in very early stages of development.
// The API will change when opportunities for improvement are discovered; it is not yet frozen.
// Less than 20% of the Metal API surface is implemented.
// Current functionality is sufficient to render very basic geometry.
package mtl
import (
"errors"
"fmt"
"unsafe"
)
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// #cgo !ios CFLAGS: -mmacosx-version-min=10.12
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// #cgo LDFLAGS: -framework Metal -framework CoreGraphics -framework Foundation
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//
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// #include "mtl_darwin.h"
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// #include <stdlib.h>
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import "C"
// FeatureSet defines a specific platform, hardware, and software configuration.
//
// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset.
type FeatureSet uint16
// The device feature sets that define specific platform, hardware, and software configurations.
const (
MacOSGPUFamily1V1 FeatureSet = 10000 // The GPU family 1, version 1 feature set for macOS.
MacOSGPUFamily1V2 FeatureSet = 10001 // The GPU family 1, version 2 feature set for macOS.
MacOSReadWriteTextureTier2 FeatureSet = 10002 // The read-write texture, tier 2 feature set for macOS.
MacOSGPUFamily1V3 FeatureSet = 10003 // The GPU family 1, version 3 feature set for macOS.
MacOSGPUFamily1V4 FeatureSet = 10004 // The GPU family 1, version 4 feature set for macOS.
MacOSGPUFamily2V1 FeatureSet = 10005 // The GPU family 2, version 1 feature set for macOS.
)
const (
FeatureSet_iOS_GPUFamily1_v1 FeatureSet = 0
FeatureSet_iOS_GPUFamily1_v2 FeatureSet = 2
FeatureSet_iOS_GPUFamily1_v3 FeatureSet = 5
FeatureSet_iOS_GPUFamily1_v4 FeatureSet = 8
FeatureSet_iOS_GPUFamily1_v5 FeatureSet = 12
FeatureSet_iOS_GPUFamily2_v1 FeatureSet = 1
FeatureSet_iOS_GPUFamily2_v2 FeatureSet = 3
FeatureSet_iOS_GPUFamily2_v3 FeatureSet = 6
FeatureSet_iOS_GPUFamily2_v4 FeatureSet = 9
FeatureSet_iOS_GPUFamily2_v5 FeatureSet = 13
FeatureSet_iOS_GPUFamily3_v1 FeatureSet = 4
FeatureSet_iOS_GPUFamily3_v2 FeatureSet = 7
FeatureSet_iOS_GPUFamily3_v3 FeatureSet = 10
FeatureSet_iOS_GPUFamily3_v4 FeatureSet = 14
FeatureSet_iOS_GPUFamily4_v1 FeatureSet = 11
FeatureSet_iOS_GPUFamily4_v2 FeatureSet = 15
FeatureSet_iOS_GPUFamily5_v1 FeatureSet = 16
FeatureSet_tvOS_GPUFamily1_v1 FeatureSet = 30000
FeatureSet_tvOS_GPUFamily1_v2 FeatureSet = 30001
FeatureSet_tvOS_GPUFamily1_v3 FeatureSet = 30002
FeatureSet_tvOS_GPUFamily1_v4 FeatureSet = 30004
FeatureSet_tvOS_GPUFamily2_v1 FeatureSet = 30003
FeatureSet_tvOS_GPUFamily2_v2 FeatureSet = 30005
FeatureSet_macOS_GPUFamily1_v1 FeatureSet = 10000
FeatureSet_macOS_GPUFamily1_v2 FeatureSet = 10001
FeatureSet_macOS_GPUFamily1_v3 FeatureSet = 10003
FeatureSet_macOS_GPUFamily1_v4 FeatureSet = 10004
FeatureSet_macOS_GPUFamily2_v1 FeatureSet = 10005
FeatureSet_macOS_ReadWriteTextureTier2 FeatureSet = 10002
)
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// TextureType defines The dimension of each image, including whether multiple images are arranged into an array or
// a cube.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexturetype
type TextureType uint16
const (
TextureType2D TextureType = 2
)
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// PixelFormat defines data formats that describe the organization
// and characteristics of individual pixels in a texture.
//
// Reference: https://developer.apple.com/documentation/metal/mtlpixelformat.
type PixelFormat uint16
// The data formats that describe the organization and characteristics
// of individual pixels in a texture.
const (
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PixelFormatRGBA8UNorm PixelFormat = 70 // Ordinary format with four 8-bit normalized unsigned integer components in RGBA order.
PixelFormatRGBA8UNormSRGB PixelFormat = 71 // Ordinary format with four 8-bit normalized unsigned integer components in RGBA order with conversion between sRGB and linear space.
PixelFormatBGRA8UNorm PixelFormat = 80 // Ordinary format with four 8-bit normalized unsigned integer components in BGRA order.
PixelFormatBGRA8UNormSRGB PixelFormat = 81 // Ordinary format with four 8-bit normalized unsigned integer components in BGRA order with conversion between sRGB and linear space.
PixelFormatStencil8 PixelFormat = 253 // A pixel format with an 8-bit unsigned integer component, used for a stencil render target.
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)
// PrimitiveType defines geometric primitive types for drawing commands.
//
// Reference: https://developer.apple.com/documentation/metal/mtlprimitivetype.
type PrimitiveType uint8
// Geometric primitive types for drawing commands.
const (
PrimitiveTypePoint PrimitiveType = 0
PrimitiveTypeLine PrimitiveType = 1
PrimitiveTypeLineStrip PrimitiveType = 2
PrimitiveTypeTriangle PrimitiveType = 3
PrimitiveTypeTriangleStrip PrimitiveType = 4
)
// LoadAction defines actions performed at the start of a rendering pass
// for a render command encoder.
//
// Reference: https://developer.apple.com/documentation/metal/mtlloadaction.
type LoadAction uint8
// Actions performed at the start of a rendering pass for a render command encoder.
const (
LoadActionDontCare LoadAction = 0
LoadActionLoad LoadAction = 1
LoadActionClear LoadAction = 2
)
// StoreAction defines actions performed at the end of a rendering pass
// for a render command encoder.
//
// Reference: https://developer.apple.com/documentation/metal/mtlstoreaction.
type StoreAction uint8
// Actions performed at the end of a rendering pass for a render command encoder.
const (
StoreActionDontCare StoreAction = 0
StoreActionStore StoreAction = 1
StoreActionMultisampleResolve StoreAction = 2
StoreActionStoreAndMultisampleResolve StoreAction = 3
StoreActionUnknown StoreAction = 4
StoreActionCustomSampleDepthStore StoreAction = 5
)
// StorageMode defines defines the memory location and access permissions of a resource.
//
// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode.
type StorageMode uint8
const (
// StorageModeShared indicates that the resource is stored in system memory
// accessible to both the CPU and the GPU.
StorageModeShared StorageMode = 0
// StorageModeManaged indicates that the resource exists as a synchronized
// memory pair with one copy stored in system memory accessible to the CPU
// and another copy stored in video memory accessible to the GPU.
StorageModeManaged StorageMode = 1
// StorageModePrivate indicates that the resource is stored in memory
// only accessible to the GPU. In iOS and tvOS, the resource is stored in
// system memory. In macOS, the resource is stored in video memory.
StorageModePrivate StorageMode = 2
// StorageModeMemoryless indicates that the resource is stored in on-tile memory,
// without CPU or GPU memory backing. The contents of the on-tile memory are undefined
// and do not persist; the only way to populate the resource is to render into it.
// Memoryless resources are limited to temporary render targets (i.e., Textures configured
// with a TextureDescriptor and used with a RenderPassAttachmentDescriptor).
StorageModeMemoryless StorageMode = 3
)
// ResourceOptions defines optional arguments used to create
// and influence behavior of buffer and texture objects.
//
// Reference: https://developer.apple.com/documentation/metal/mtlresourceoptions.
type ResourceOptions uint16
const (
// ResourceCPUCacheModeDefaultCache is the default CPU cache mode for the resource.
// Guarantees that read and write operations are executed in the expected order.
ResourceCPUCacheModeDefaultCache ResourceOptions = ResourceOptions ( CPUCacheModeDefaultCache ) << resourceCPUCacheModeShift
// ResourceCPUCacheModeWriteCombined is a write-combined CPU cache mode for the resource.
// Optimized for resources that the CPU will write into, but never read.
ResourceCPUCacheModeWriteCombined ResourceOptions = ResourceOptions ( CPUCacheModeWriteCombined ) << resourceCPUCacheModeShift
// ResourceStorageModeShared indicates that the resource is stored in system memory
// accessible to both the CPU and the GPU.
ResourceStorageModeShared ResourceOptions = ResourceOptions ( StorageModeShared ) << resourceStorageModeShift
// ResourceStorageModeManaged indicates that the resource exists as a synchronized
// memory pair with one copy stored in system memory accessible to the CPU
// and another copy stored in video memory accessible to the GPU.
ResourceStorageModeManaged ResourceOptions = ResourceOptions ( StorageModeManaged ) << resourceStorageModeShift
// ResourceStorageModePrivate indicates that the resource is stored in memory
// only accessible to the GPU. In iOS and tvOS, the resource is stored
// in system memory. In macOS, the resource is stored in video memory.
ResourceStorageModePrivate ResourceOptions = ResourceOptions ( StorageModePrivate ) << resourceStorageModeShift
// ResourceStorageModeMemoryless indicates that the resource is stored in on-tile memory,
// without CPU or GPU memory backing. The contents of the on-tile memory are undefined
// and do not persist; the only way to populate the resource is to render into it.
// Memoryless resources are limited to temporary render targets (i.e., Textures configured
// with a TextureDescriptor and used with a RenderPassAttachmentDescriptor).
ResourceStorageModeMemoryless ResourceOptions = ResourceOptions ( StorageModeMemoryless ) << resourceStorageModeShift
// ResourceHazardTrackingModeUntracked indicates that the command encoder dependencies
// for this resource are tracked manually with Fence objects. This value is always set
// for resources sub-allocated from a Heap object and may optionally be specified for
// non-heap resources.
ResourceHazardTrackingModeUntracked ResourceOptions = 1 << resourceHazardTrackingModeShift
)
const (
resourceCPUCacheModeShift = 0
resourceStorageModeShift = 4
resourceHazardTrackingModeShift = 8
)
// CPUCacheMode is the CPU cache mode that defines the CPU mapping of a resource.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcpucachemode.
type CPUCacheMode uint8
const (
// CPUCacheModeDefaultCache is the default CPU cache mode for the resource.
// Guarantees that read and write operations are executed in the expected order.
CPUCacheModeDefaultCache CPUCacheMode = 0
// CPUCacheModeWriteCombined is a write-combined CPU cache mode for the resource.
// Optimized for resources that the CPU will write into, but never read.
CPUCacheModeWriteCombined CPUCacheMode = 1
)
// IndexType is the index type for an index buffer that references vertices of geometric primitives.
//
// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode
type IndexType uint8
const (
// IndexTypeUInt16 is a 16-bit unsigned integer used as a primitive index.
IndexTypeUInt16 IndexType = 0
// IndexTypeUInt32 is a 32-bit unsigned integer used as a primitive index.
IndexTypeUInt32 IndexType = 1
)
type TextureUsage uint8
const (
TextureUsageUnknown TextureUsage = 0x0000
TextureUsageShaderRead TextureUsage = 0x0001
TextureUsageShaderWrite TextureUsage = 0x0002
TextureUsageRenderTarget TextureUsage = 0x0004
TextureUsagePixelFormatView TextureUsage = 0x0008
)
type BlendFactor uint8
const (
BlendFactorZero BlendFactor = 0
BlendFactorOne BlendFactor = 1
BlendFactorSourceColor BlendFactor = 2
BlendFactorOneMinusSourceColor BlendFactor = 3
BlendFactorSourceAlpha BlendFactor = 4
BlendFactorOneMinusSourceAlpha BlendFactor = 5
BlendFactorDestinationColor BlendFactor = 6
BlendFactorOneMinusDestinationColor BlendFactor = 7
BlendFactorDestinationAlpha BlendFactor = 8
BlendFactorOneMinusDestinationAlpha BlendFactor = 9
BlendFactorSourceAlphaSaturated BlendFactor = 10
BlendFactorBlendColor BlendFactor = 11
BlendFactorOneMinusBlendColor BlendFactor = 12
BlendFactorBlendAlpha BlendFactor = 13
BlendFactorOneMinusBlendAlpha BlendFactor = 14
BlendFactorSource1Color BlendFactor = 15
BlendFactorOneMinusSource1Color BlendFactor = 16
BlendFactorSource1Alpha BlendFactor = 17
BlendFactorOneMinusSource1Alpha BlendFactor = 18
)
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type ColorWriteMask uint8
const (
ColorWriteMaskNone ColorWriteMask = 0
ColorWriteMaskRed ColorWriteMask = 0x1 << 3
ColorWriteMaskGreen ColorWriteMask = 0x1 << 2
ColorWriteMaskBlue ColorWriteMask = 0x1 << 1
ColorWriteMaskAlpha ColorWriteMask = 0x1 << 0
ColorWriteMaskAll ColorWriteMask = 0xf
)
type StencilOperation uint8
const (
StencilOperationKeep StencilOperation = 0
StencilOperationZero StencilOperation = 1
StencilOperationReplace StencilOperation = 2
StencilOperationIncrementClamp StencilOperation = 3
StencilOperationDecrementClamp StencilOperation = 4
StencilOperationInvert StencilOperation = 5
StencilOperationIncrementWrap StencilOperation = 6
StencilOperationDecrementWrap StencilOperation = 7
)
type CompareFunction uint8
const (
CompareFunctionNever CompareFunction = 0
CompareFunctionLess CompareFunction = 1
CompareFunctionEqual CompareFunction = 2
CompareFunctionLessEqual CompareFunction = 3
CompareFunctionGreater CompareFunction = 4
CompareFunctionNotEqual CompareFunction = 5
CompareFunctionGreaterEqual CompareFunction = 6
CompareFunctionAlways CompareFunction = 7
)
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type CommandBufferStatus uint8
const (
CommandBufferStatusNotEnqueued CommandBufferStatus = 0 //The command buffer is not enqueued yet.
CommandBufferStatusEnqueued CommandBufferStatus = 1 // The command buffer is enqueued.
CommandBufferStatusCommitted CommandBufferStatus = 2 // The command buffer is committed for execution.
CommandBufferStatusScheduled CommandBufferStatus = 3 // The command buffer is scheduled.
CommandBufferStatusCompleted CommandBufferStatus = 4 // The command buffer completed execution successfully.
CommandBufferStatusError CommandBufferStatus = 5 // Execution of the command buffer was aborted due to an error during execution.
)
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// Resource represents a memory allocation for storing specialized data
// that is accessible to the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlresource.
type Resource interface {
// resource returns the underlying id<MTLResource> pointer.
resource ( ) unsafe . Pointer
}
// RenderPipelineDescriptor configures new RenderPipelineState objects.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinedescriptor.
type RenderPipelineDescriptor struct {
// VertexFunction is a programmable function that processes individual vertices in a rendering pass.
VertexFunction Function
// FragmentFunction is a programmable function that processes individual fragments in a rendering pass.
FragmentFunction Function
// ColorAttachments is an array of attachments that store color data.
ColorAttachments [ 1 ] RenderPipelineColorAttachmentDescriptor
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// StencilAttachmentPixelFormat is the pixel format of the attachment that stores stencil data.
StencilAttachmentPixelFormat PixelFormat
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}
// RenderPipelineColorAttachmentDescriptor describes a color render target that specifies
// the color configuration and color operations associated with a render pipeline.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinecolorattachmentdescriptor.
type RenderPipelineColorAttachmentDescriptor struct {
// PixelFormat is the pixel format of the color attachment's texture.
PixelFormat PixelFormat
BlendingEnabled bool
DestinationAlphaBlendFactor BlendFactor
DestinationRGBBlendFactor BlendFactor
SourceAlphaBlendFactor BlendFactor
SourceRGBBlendFactor BlendFactor
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WriteMask ColorWriteMask
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}
// RenderPassDescriptor describes a group of render targets that serve as
// the output destination for pixels generated by a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor.
type RenderPassDescriptor struct {
// ColorAttachments is array of state information for attachments that store color data.
ColorAttachments [ 1 ] RenderPassColorAttachmentDescriptor
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// StencilAttachment is state information for an attachment that stores stencil data.
StencilAttachment RenderPassStencilAttachment
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}
// RenderPassColorAttachmentDescriptor describes a color render target that serves
// as the output destination for color pixels generated by a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor.
type RenderPassColorAttachmentDescriptor struct {
RenderPassAttachmentDescriptor
ClearColor ClearColor
}
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// RenderPassStencilAttachment describes a stencil render target that serves as the output
// destination for stencil pixels generated by a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassstencilattachmentdescriptor
type RenderPassStencilAttachment struct {
RenderPassAttachmentDescriptor
}
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// RenderPassAttachmentDescriptor describes a render target that serves
// as the output destination for pixels generated by a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor.
type RenderPassAttachmentDescriptor struct {
LoadAction LoadAction
StoreAction StoreAction
Texture Texture
}
// ClearColor is an RGBA value used for a color pixel.
//
// Reference: https://developer.apple.com/documentation/metal/mtlclearcolor.
type ClearColor struct {
Red , Green , Blue , Alpha float64
}
// TextureDescriptor configures new Texture objects.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexturedescriptor.
type TextureDescriptor struct {
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TextureType TextureType
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PixelFormat PixelFormat
Width int
Height int
StorageMode StorageMode
Usage TextureUsage
}
// Device is abstract representation of the GPU that
// serves as the primary interface for a Metal app.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice.
type Device struct {
device unsafe . Pointer
// Headless indicates whether a device is configured as headless.
Headless bool
// LowPower indicates whether a device is low-power.
LowPower bool
// Name is the name of the device.
Name string
}
// CreateSystemDefaultDevice returns the preferred system default Metal device.
//
// Reference: https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice.
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func CreateSystemDefaultDevice ( ) ( Device , bool ) {
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d := C . CreateSystemDefaultDevice ( )
if d . Device == nil {
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return Device { } , false
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}
return Device {
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device : d . Device ,
Headless : d . Headless != 0 ,
LowPower : d . LowPower != 0 ,
Name : C . GoString ( d . Name ) ,
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} , true
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}
// Device returns the underlying id<MTLDevice> pointer.
func ( d Device ) Device ( ) unsafe . Pointer { return d . device }
// SupportsFeatureSet reports whether device d supports feature set fs.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433418-supportsfeatureset.
func ( d Device ) SupportsFeatureSet ( fs FeatureSet ) bool {
return C . Device_SupportsFeatureSet ( d . device , C . uint16_t ( fs ) ) != 0
}
// MakeCommandQueue creates a serial command submission queue.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-makecommandqueue.
func ( d Device ) MakeCommandQueue ( ) CommandQueue {
return CommandQueue { C . Device_MakeCommandQueue ( d . device ) }
}
// MakeLibrary creates a new library that contains
// the functions stored in the specified source string.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-makelibrary.
func ( d Device ) MakeLibrary ( source string , opt CompileOptions ) ( Library , error ) {
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cs := C . CString ( source )
defer C . free ( unsafe . Pointer ( cs ) )
l := C . Device_MakeLibrary ( d . device , cs , C . size_t ( len ( source ) ) )
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if l . Library == nil {
return Library { } , errors . New ( C . GoString ( l . Error ) )
}
return Library { l . Library } , nil
}
// MakeRenderPipelineState creates a render pipeline state object.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433369-makerenderpipelinestate.
func ( d Device ) MakeRenderPipelineState ( rpd RenderPipelineDescriptor ) ( RenderPipelineState , error ) {
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blendingEnabled := 0
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if rpd . ColorAttachments [ 0 ] . BlendingEnabled {
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blendingEnabled = 1
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}
c := & rpd . ColorAttachments [ 0 ]
descriptor := C . struct_RenderPipelineDescriptor {
VertexFunction : rpd . VertexFunction . function ,
FragmentFunction : rpd . FragmentFunction . function ,
ColorAttachment0PixelFormat : C . uint16_t ( c . PixelFormat ) ,
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ColorAttachment0BlendingEnabled : C . uint8_t ( blendingEnabled ) ,
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ColorAttachment0DestinationAlphaBlendFactor : C . uint8_t ( c . DestinationAlphaBlendFactor ) ,
ColorAttachment0DestinationRGBBlendFactor : C . uint8_t ( c . DestinationRGBBlendFactor ) ,
ColorAttachment0SourceAlphaBlendFactor : C . uint8_t ( c . SourceAlphaBlendFactor ) ,
ColorAttachment0SourceRGBBlendFactor : C . uint8_t ( c . SourceRGBBlendFactor ) ,
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ColorAttachment0WriteMask : C . uint8_t ( c . WriteMask ) ,
StencilAttachmentPixelFormat : C . uint8_t ( rpd . StencilAttachmentPixelFormat ) ,
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}
rps := C . Device_MakeRenderPipelineState ( d . device , descriptor )
if rps . RenderPipelineState == nil {
return RenderPipelineState { } , errors . New ( C . GoString ( rps . Error ) )
}
return RenderPipelineState { rps . RenderPipelineState } , nil
}
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// MakeBufferWithBytes allocates a new buffer of a given length
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// and initializes its contents by copying existing data into it.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433429-makebuffer.
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func ( d Device ) MakeBufferWithBytes ( bytes unsafe . Pointer , length uintptr , opt ResourceOptions ) Buffer {
return Buffer { C . Device_MakeBufferWithBytes ( d . device , bytes , C . size_t ( length ) , C . uint16_t ( opt ) ) }
}
// MakeBufferWithLength allocates a new zero-filled buffer of a given length.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433375-newbufferwithlength
func ( d Device ) MakeBufferWithLength ( length uintptr , opt ResourceOptions ) Buffer {
return Buffer { C . Device_MakeBufferWithLength ( d . device , C . size_t ( length ) , C . uint16_t ( opt ) ) }
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}
// MakeTexture creates a texture object with privately owned storage
// that contains texture state.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-maketexture.
func ( d Device ) MakeTexture ( td TextureDescriptor ) Texture {
descriptor := C . struct_TextureDescriptor {
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TextureType : C . uint16_t ( td . TextureType ) ,
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PixelFormat : C . uint16_t ( td . PixelFormat ) ,
Width : C . uint_t ( td . Width ) ,
Height : C . uint_t ( td . Height ) ,
StorageMode : C . uint8_t ( td . StorageMode ) ,
Usage : C . uint8_t ( td . Usage ) ,
}
return Texture {
texture : C . Device_MakeTexture ( d . device , descriptor ) ,
}
}
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// MakeDepthStencilState creates a new object that contains depth and stencil test state.
//
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433412-makedepthstencilstate
func ( d Device ) MakeDepthStencilState ( dsd DepthStencilDescriptor ) DepthStencilState {
descriptor := C . struct_DepthStencilDescriptor {
BackFaceStencilStencilFailureOperation : C . uint8_t ( dsd . BackFaceStencil . StencilFailureOperation ) ,
BackFaceStencilDepthFailureOperation : C . uint8_t ( dsd . BackFaceStencil . DepthFailureOperation ) ,
BackFaceStencilDepthStencilPassOperation : C . uint8_t ( dsd . BackFaceStencil . DepthStencilPassOperation ) ,
BackFaceStencilStencilCompareFunction : C . uint8_t ( dsd . BackFaceStencil . StencilCompareFunction ) ,
FrontFaceStencilStencilFailureOperation : C . uint8_t ( dsd . FrontFaceStencil . StencilFailureOperation ) ,
FrontFaceStencilDepthFailureOperation : C . uint8_t ( dsd . FrontFaceStencil . DepthFailureOperation ) ,
FrontFaceStencilDepthStencilPassOperation : C . uint8_t ( dsd . FrontFaceStencil . DepthStencilPassOperation ) ,
FrontFaceStencilStencilCompareFunction : C . uint8_t ( dsd . FrontFaceStencil . StencilCompareFunction ) ,
}
return DepthStencilState {
depthStencilState : C . Device_MakeDepthStencilState ( d . device , descriptor ) ,
}
}
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// CompileOptions specifies optional compilation settings for
// the graphics or compute functions within a library.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcompileoptions.
type CompileOptions struct {
// TODO.
}
// Drawable is a displayable resource that can be rendered or written to.
//
// Reference: https://developer.apple.com/documentation/metal/mtldrawable.
type Drawable interface {
// Drawable returns the underlying id<MTLDrawable> pointer.
Drawable ( ) unsafe . Pointer
}
// CommandQueue is a queue that organizes the order
// in which command buffers are executed by the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue.
type CommandQueue struct {
commandQueue unsafe . Pointer
}
func ( c CommandQueue ) Release ( ) {
C . CommandQueue_Release ( c . commandQueue )
}
// MakeCommandBuffer creates a command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-makecommandbuffer.
func ( cq CommandQueue ) MakeCommandBuffer ( ) CommandBuffer {
return CommandBuffer { C . CommandQueue_MakeCommandBuffer ( cq . commandQueue ) }
}
// CommandBuffer is a container that stores encoded commands
// that are committed to and executed by the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer.
type CommandBuffer struct {
commandBuffer unsafe . Pointer
}
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func ( cb CommandBuffer ) Retain ( ) {
C . CommandBuffer_Retain ( cb . commandBuffer )
}
func ( cb CommandBuffer ) Release ( ) {
C . CommandBuffer_Release ( cb . commandBuffer )
}
// Status returns the current stage in the lifetime of the command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443048-status
func ( cb CommandBuffer ) Status ( ) CommandBufferStatus {
return CommandBufferStatus ( C . CommandBuffer_Status ( cb . commandBuffer ) )
}
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// PresentDrawable registers a drawable presentation to occur as soon as possible.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443029-presentdrawable.
func ( cb CommandBuffer ) PresentDrawable ( d Drawable ) {
C . CommandBuffer_PresentDrawable ( cb . commandBuffer , d . Drawable ( ) )
}
// Commit commits this command buffer for execution as soon as possible.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443003-commit.
func ( cb CommandBuffer ) Commit ( ) {
C . CommandBuffer_Commit ( cb . commandBuffer )
}
// WaitUntilCompleted waits for the execution of this command buffer to complete.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443039-waituntilcompleted.
func ( cb CommandBuffer ) WaitUntilCompleted ( ) {
C . CommandBuffer_WaitUntilCompleted ( cb . commandBuffer )
}
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// WaitUntilScheduled blocks execution of the current thread until the command buffer is scheduled.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443036-waituntilscheduled.
func ( cb CommandBuffer ) WaitUntilScheduled ( ) {
C . CommandBuffer_WaitUntilScheduled ( cb . commandBuffer )
}
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// MakeRenderCommandEncoder creates an encoder object that can
// encode graphics rendering commands into this command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442999-makerendercommandencoder.
func ( cb CommandBuffer ) MakeRenderCommandEncoder ( rpd RenderPassDescriptor ) RenderCommandEncoder {
descriptor := C . struct_RenderPassDescriptor {
ColorAttachment0LoadAction : C . uint8_t ( rpd . ColorAttachments [ 0 ] . LoadAction ) ,
ColorAttachment0StoreAction : C . uint8_t ( rpd . ColorAttachments [ 0 ] . StoreAction ) ,
ColorAttachment0ClearColor : C . struct_ClearColor {
Red : C . double ( rpd . ColorAttachments [ 0 ] . ClearColor . Red ) ,
Green : C . double ( rpd . ColorAttachments [ 0 ] . ClearColor . Green ) ,
Blue : C . double ( rpd . ColorAttachments [ 0 ] . ClearColor . Blue ) ,
Alpha : C . double ( rpd . ColorAttachments [ 0 ] . ClearColor . Alpha ) ,
} ,
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ColorAttachment0Texture : rpd . ColorAttachments [ 0 ] . Texture . texture ,
StencilAttachmentLoadAction : C . uint8_t ( rpd . StencilAttachment . LoadAction ) ,
StencilAttachmentStoreAction : C . uint8_t ( rpd . StencilAttachment . StoreAction ) ,
StencilAttachmentTexture : rpd . StencilAttachment . Texture . texture ,
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}
return RenderCommandEncoder { CommandEncoder { C . CommandBuffer_MakeRenderCommandEncoder ( cb . commandBuffer , descriptor ) } }
}
// MakeBlitCommandEncoder creates an encoder object that can encode
// memory operation (blit) commands into this command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-makeblitcommandencoder.
func ( cb CommandBuffer ) MakeBlitCommandEncoder ( ) BlitCommandEncoder {
return BlitCommandEncoder { CommandEncoder { C . CommandBuffer_MakeBlitCommandEncoder ( cb . commandBuffer ) } }
}
// CommandEncoder is an encoder that writes sequential GPU commands
// into a command buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder.
type CommandEncoder struct {
commandEncoder unsafe . Pointer
}
// EndEncoding declares that all command generation from this encoder is completed.
//
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder/1458038-endencoding.
func ( ce CommandEncoder ) EndEncoding ( ) {
C . CommandEncoder_EndEncoding ( ce . commandEncoder )
}
// RenderCommandEncoder is an encoder that specifies graphics-rendering commands
// and executes graphics functions.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder.
type RenderCommandEncoder struct {
CommandEncoder
}
func ( rce RenderCommandEncoder ) Release ( ) {
C . RenderCommandEncoder_Release ( rce . commandEncoder )
}
// SetRenderPipelineState sets the current render pipeline state object.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate.
func ( rce RenderCommandEncoder ) SetRenderPipelineState ( rps RenderPipelineState ) {
C . RenderCommandEncoder_SetRenderPipelineState ( rce . commandEncoder , rps . renderPipelineState )
}
func ( rce RenderCommandEncoder ) SetViewport ( viewport Viewport ) {
C . RenderCommandEncoder_SetViewport ( rce . commandEncoder , viewport . c ( ) )
}
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// SetScissorRect sets the scissor rectangle for a fragment scissor test.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515583-setscissorrect
func ( rce RenderCommandEncoder ) SetScissorRect ( scissorRect ScissorRect ) {
C . RenderCommandEncoder_SetScissorRect ( rce . commandEncoder , scissorRect . c ( ) )
}
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// SetVertexBuffer sets a buffer for the vertex shader function at an index
// in the buffer argument table with an offset that specifies the start of the data.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer.
func ( rce RenderCommandEncoder ) SetVertexBuffer ( buf Buffer , offset , index int ) {
C . RenderCommandEncoder_SetVertexBuffer ( rce . commandEncoder , buf . buffer , C . uint_t ( offset ) , C . uint_t ( index ) )
}
// SetVertexBytes sets a block of data for the vertex function.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515846-setvertexbytes.
func ( rce RenderCommandEncoder ) SetVertexBytes ( bytes unsafe . Pointer , length uintptr , index int ) {
C . RenderCommandEncoder_SetVertexBytes ( rce . commandEncoder , bytes , C . size_t ( length ) , C . uint_t ( index ) )
}
func ( rce RenderCommandEncoder ) SetFragmentBytes ( bytes unsafe . Pointer , length uintptr , index int ) {
C . RenderCommandEncoder_SetFragmentBytes ( rce . commandEncoder , bytes , C . size_t ( length ) , C . uint_t ( index ) )
}
// SetFragmentTexture sets a texture for the fragment function at an index in the texture argument table.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515390-setfragmenttexture
func ( rce RenderCommandEncoder ) SetFragmentTexture ( texture Texture , index int ) {
C . RenderCommandEncoder_SetFragmentTexture ( rce . commandEncoder , texture . texture , C . uint_t ( index ) )
}
func ( rce RenderCommandEncoder ) SetBlendColor ( red , green , blue , alpha float32 ) {
C . RenderCommandEncoder_SetBlendColor ( rce . commandEncoder , C . float ( red ) , C . float ( green ) , C . float ( blue ) , C . float ( alpha ) )
}
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// SetDepthStencilState sets the depth and stencil test state.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516119-setdepthstencilstate
func ( rce RenderCommandEncoder ) SetDepthStencilState ( depthStencilState DepthStencilState ) {
C . RenderCommandEncoder_SetDepthStencilState ( rce . commandEncoder , depthStencilState . depthStencilState )
}
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// DrawPrimitives renders one instance of primitives using vertex data
// in contiguous array elements.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516326-drawprimitives.
func ( rce RenderCommandEncoder ) DrawPrimitives ( typ PrimitiveType , vertexStart , vertexCount int ) {
C . RenderCommandEncoder_DrawPrimitives ( rce . commandEncoder , C . uint8_t ( typ ) , C . uint_t ( vertexStart ) , C . uint_t ( vertexCount ) )
}
// DrawIndexedPrimitives encodes a command to render one instance of primitives using an index list specified in a buffer.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515542-drawindexedprimitives
func ( rce RenderCommandEncoder ) DrawIndexedPrimitives ( typ PrimitiveType , indexCount int , indexType IndexType , indexBuffer Buffer , indexBufferOffset int ) {
C . RenderCommandEncoder_DrawIndexedPrimitives ( rce . commandEncoder , C . uint8_t ( typ ) , C . uint_t ( indexCount ) , C . uint8_t ( indexType ) , indexBuffer . buffer , C . uint_t ( indexBufferOffset ) )
}
// BlitCommandEncoder is an encoder that specifies resource copy
// and resource synchronization commands.
//
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder.
type BlitCommandEncoder struct {
CommandEncoder
}
// Synchronize flushes any copy of the specified resource from its corresponding
// Device caches and, if needed, invalidates any CPU caches.
//
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400775-synchronize.
func ( bce BlitCommandEncoder ) Synchronize ( resource Resource ) {
C . BlitCommandEncoder_Synchronize ( bce . commandEncoder , resource . resource ( ) )
}
func ( bce BlitCommandEncoder ) SynchronizeTexture ( texture Texture , slice int , level int ) {
C . BlitCommandEncoder_SynchronizeTexture ( bce . commandEncoder , texture . texture , C . uint_t ( slice ) , C . uint_t ( level ) )
}
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func ( bce BlitCommandEncoder ) CopyFromTexture ( sourceTexture Texture , sourceSlice int , sourceLevel int , sourceOrigin Origin , sourceSize Size , destinationTexture Texture , destinationSlice int , destinationLevel int , destinationOrigin Origin ) {
C . BlitCommandEncoder_CopyFromTexture ( bce . commandEncoder , sourceTexture . texture , C . uint_t ( sourceSlice ) , C . uint_t ( sourceLevel ) , sourceOrigin . c ( ) , sourceSize . c ( ) , destinationTexture . texture , C . uint_t ( destinationSlice ) , C . uint_t ( destinationLevel ) , destinationOrigin . c ( ) )
}
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// Library is a collection of compiled graphics or compute functions.
//
// Reference: https://developer.apple.com/documentation/metal/mtllibrary.
type Library struct {
library unsafe . Pointer
}
// MakeFunction returns a pre-compiled, non-specialized function.
//
// Reference: https://developer.apple.com/documentation/metal/mtllibrary/1515524-makefunction.
func ( l Library ) MakeFunction ( name string ) ( Function , error ) {
f := C . Library_MakeFunction ( l . library , C . CString ( name ) )
if f == nil {
return Function { } , fmt . Errorf ( "function %q not found" , name )
}
return Function { f } , nil
}
// Texture is a memory allocation for storing formatted
// image data that is accessible to the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexture.
type Texture struct {
texture unsafe . Pointer
}
// NewTexture returns a Texture that wraps an existing id<MTLTexture> pointer.
func NewTexture ( texture unsafe . Pointer ) Texture {
return Texture { texture : texture }
}
// resource implements the Resource interface.
func ( t Texture ) resource ( ) unsafe . Pointer { return t . texture }
func ( t Texture ) Release ( ) {
C . Texture_Release ( t . texture )
}
// GetBytes copies a block of pixels from the storage allocation of texture
// slice zero into system memory at a specified address.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515751-getbytes.
func ( t Texture ) GetBytes ( pixelBytes * byte , bytesPerRow uintptr , region Region , level int ) {
r := region . c ( )
C . Texture_GetBytes ( t . texture , unsafe . Pointer ( pixelBytes ) , C . size_t ( bytesPerRow ) , r , C . uint_t ( level ) )
}
// ReplaceRegion copies a block of pixels from the caller's pointer into the storage allocation for slice 0 of a texture.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515464-replaceregion
func ( t Texture ) ReplaceRegion ( region Region , level int , pixelBytes unsafe . Pointer , bytesPerRow int ) {
r := region . c ( )
C . Texture_ReplaceRegion ( t . texture , r , C . uint_t ( level ) , pixelBytes , C . uint_t ( bytesPerRow ) )
}
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// Width is the width of the texture image for the base level mipmap, in pixels.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515339-width
func ( t Texture ) Width ( ) int {
return int ( C . Texture_Width ( t . texture ) )
}
// Height is the height of the texture image for the base level mipmap, in pixels.
//
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515938-height
func ( t Texture ) Height ( ) int {
return int ( C . Texture_Height ( t . texture ) )
}
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// Buffer is a memory allocation for storing unformatted data
// that is accessible to the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlbuffer.
type Buffer struct {
buffer unsafe . Pointer
}
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func ( b Buffer ) resource ( ) unsafe . Pointer { return b . buffer }
func ( b Buffer ) Length ( ) uintptr {
return uintptr ( C . Buffer_Length ( b . buffer ) )
}
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func ( b Buffer ) CopyToContents ( data unsafe . Pointer , lengthInBytes uintptr ) {
C . Buffer_CopyToContents ( b . buffer , data , C . size_t ( lengthInBytes ) )
}
func ( b Buffer ) Retain ( ) {
C . Buffer_Retain ( b . buffer )
}
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func ( b Buffer ) Release ( ) {
C . Buffer_Release ( b . buffer )
}
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func ( b Buffer ) Native ( ) unsafe . Pointer {
return b . buffer
}
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// Function represents a programmable graphics or compute function executed by the GPU.
//
// Reference: https://developer.apple.com/documentation/metal/mtlfunction.
type Function struct {
function unsafe . Pointer
}
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func ( f Function ) Release ( ) {
C . Function_Release ( f . function )
}
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// RenderPipelineState contains the graphics functions
// and configuration state used in a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinestate.
type RenderPipelineState struct {
renderPipelineState unsafe . Pointer
}
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func ( r RenderPipelineState ) Release ( ) {
C . RenderPipelineState_Release ( r . renderPipelineState )
}
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// Region is a rectangular block of pixels in an image or texture,
// defined by its upper-left corner and its size.
//
// Reference: https://developer.apple.com/documentation/metal/mtlregion.
type Region struct {
Origin Origin // The location of the upper-left corner of the block.
Size Size // The size of the block.
}
func ( r * Region ) c ( ) C . struct_Region {
return C . struct_Region {
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Origin : r . Origin . c ( ) ,
Size : r . Size . c ( ) ,
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}
}
// Origin represents the location of a pixel in an image or texture relative
// to the upper-left corner, whose coordinates are (0, 0).
//
// Reference: https://developer.apple.com/documentation/metal/mtlorigin.
type Origin struct { X , Y , Z int }
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func ( o * Origin ) c ( ) C . struct_Origin {
return C . struct_Origin {
X : C . uint_t ( o . X ) ,
Y : C . uint_t ( o . Y ) ,
Z : C . uint_t ( o . Z ) ,
}
}
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// Size represents the set of dimensions that declare the size of an object,
// such as an image, texture, threadgroup, or grid.
//
// Reference: https://developer.apple.com/documentation/metal/mtlsize.
type Size struct { Width , Height , Depth int }
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func ( s * Size ) c ( ) C . struct_Size {
return C . struct_Size {
Width : C . uint_t ( s . Width ) ,
Height : C . uint_t ( s . Height ) ,
Depth : C . uint_t ( s . Depth ) ,
}
}
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// RegionMake2D returns a 2D, rectangular region for image or texture data.
//
// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d.
func RegionMake2D ( x , y , width , height int ) Region {
return Region {
Origin : Origin { x , y , 0 } ,
Size : Size { width , height , 1 } ,
}
}
type Viewport struct {
OriginX float64
OriginY float64
Width float64
Height float64
ZNear float64
ZFar float64
}
func ( v * Viewport ) c ( ) C . struct_Viewport {
return C . struct_Viewport {
OriginX : C . double ( v . OriginX ) ,
OriginY : C . double ( v . OriginY ) ,
Width : C . double ( v . Width ) ,
Height : C . double ( v . Height ) ,
ZNear : C . double ( v . ZNear ) ,
ZFar : C . double ( v . ZFar ) ,
}
}
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// ScissorRect represents a rectangle for the scissor fragment test.
//
// Reference: https://developer.apple.com/documentation/metal/mtlscissorrect
type ScissorRect struct {
X int
Y int
Width int
Height int
}
func ( s * ScissorRect ) c ( ) C . struct_ScissorRect {
return C . struct_ScissorRect {
X : C . uint_t ( s . X ) ,
Y : C . uint_t ( s . Y ) ,
Width : C . uint_t ( s . Width ) ,
Height : C . uint_t ( s . Height ) ,
}
}
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// DepthStencilState is a depth and stencil state object that specifies the depth and stencil configuration and operations used in a render pass.
//
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencilstate
type DepthStencilState struct {
depthStencilState unsafe . Pointer
}
func ( d DepthStencilState ) Release ( ) {
C . DepthStencilState_Release ( d . depthStencilState )
}
// DepthStencilDescriptor is an object that configures new MTLDepthStencilState objects.
//
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencildescriptor
type DepthStencilDescriptor struct {
// BackFaceStencil is the stencil descriptor for back-facing primitives.
BackFaceStencil StencilDescriptor
// FrontFaceStencil is The stencil descriptor for front-facing primitives.
FrontFaceStencil StencilDescriptor
}
// StencilDescriptor is an object that defines the front-facing or back-facing stencil operations of a depth and stencil state object.
//
// Reference: https://developer.apple.com/documentation/metal/mtlstencildescriptor
type StencilDescriptor struct {
// StencilFailureOperation is the operation that is performed to update the values in the stencil attachment when the stencil test fails.
StencilFailureOperation StencilOperation
// DepthFailureOperation is the operation that is performed to update the values in the stencil attachment when the stencil test passes, but the depth test fails.
DepthFailureOperation StencilOperation
// DepthStencilPassOperation is the operation that is performed to update the values in the stencil attachment when both the stencil test and the depth test pass.
DepthStencilPassOperation StencilOperation
// StencilCompareFunction is the comparison that is performed between the masked reference value and a masked value in the stencil attachment.
StencilCompareFunction CompareFunction
}