2020-04-04 11:15:39 +02:00
|
|
|
// Copyright 2020 The Ebiten Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
// +build js
|
|
|
|
|
|
|
|
package monogame
|
|
|
|
|
|
|
|
import (
|
|
|
|
"runtime"
|
|
|
|
"syscall/js"
|
2020-04-04 21:34:47 +02:00
|
|
|
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/driver"
|
2020-04-04 11:15:39 +02:00
|
|
|
)
|
|
|
|
|
2020-04-04 15:58:43 +02:00
|
|
|
// TODO: This implementation depends on some C# files that are not uploaded yet.
|
|
|
|
// Create 'ebitenmonogame' command to generate C# project for the MonoGame.
|
|
|
|
|
2020-04-04 11:15:39 +02:00
|
|
|
// TODO: Update this
|
|
|
|
const temporaryNamespace = "Go2DotNet.Example.Rotate"
|
|
|
|
|
|
|
|
type UpdateDrawer interface {
|
|
|
|
Update() error
|
|
|
|
Draw() error
|
|
|
|
}
|
|
|
|
|
|
|
|
type Game struct {
|
2020-04-04 15:58:43 +02:00
|
|
|
binding js.Value
|
|
|
|
update js.Func
|
|
|
|
draw js.Func
|
2020-04-04 11:15:39 +02:00
|
|
|
}
|
|
|
|
|
2020-04-04 15:58:43 +02:00
|
|
|
var currentGame *Game
|
2020-04-04 11:15:39 +02:00
|
|
|
|
2020-04-04 15:58:43 +02:00
|
|
|
func CurrentGame() *Game {
|
|
|
|
return currentGame
|
2020-04-04 11:15:39 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func NewGame(ud UpdateDrawer) *Game {
|
|
|
|
update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
|
|
return ud.Update()
|
|
|
|
})
|
|
|
|
|
|
|
|
draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
|
|
|
return ud.Draw()
|
|
|
|
})
|
|
|
|
|
2020-04-04 21:34:47 +02:00
|
|
|
v := js.Global().Get(".net").Get(temporaryNamespace+".GameGoBinding").New(update, draw)
|
2020-04-04 11:15:39 +02:00
|
|
|
g := &Game{
|
2020-04-04 15:58:43 +02:00
|
|
|
binding: v,
|
|
|
|
update: update,
|
|
|
|
draw: draw,
|
2020-04-04 11:15:39 +02:00
|
|
|
}
|
|
|
|
runtime.SetFinalizer(g, (*Game).Dispose)
|
2020-04-04 15:58:43 +02:00
|
|
|
currentGame = g
|
2020-04-04 11:15:39 +02:00
|
|
|
return g
|
|
|
|
}
|
2020-04-04 15:58:43 +02:00
|
|
|
|
|
|
|
func (g *Game) Dispose() {
|
|
|
|
runtime.SetFinalizer(g, nil)
|
|
|
|
g.update.Release()
|
|
|
|
g.draw.Release()
|
|
|
|
currentGame = nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *Game) Run() {
|
|
|
|
g.binding.Call("Run")
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *Game) NewRenderTarget2D(width, height int) *RenderTarget2D {
|
2020-04-04 21:34:47 +02:00
|
|
|
v := g.binding.Call("NewRenderTarget2D", width, height)
|
2020-04-04 15:58:43 +02:00
|
|
|
r := &RenderTarget2D{
|
2020-04-04 21:34:47 +02:00
|
|
|
v: v,
|
2020-04-04 15:58:43 +02:00
|
|
|
}
|
|
|
|
runtime.SetFinalizer(r, (*RenderTarget2D).Dispose)
|
|
|
|
return r
|
|
|
|
}
|
|
|
|
|
|
|
|
type RenderTarget2D struct {
|
|
|
|
v js.Value
|
|
|
|
}
|
|
|
|
|
|
|
|
func (r *RenderTarget2D) Dispose() {
|
|
|
|
runtime.SetFinalizer(r, nil)
|
|
|
|
r.v.Call("Dispose")
|
|
|
|
}
|
2020-04-04 21:34:47 +02:00
|
|
|
|
|
|
|
func (r *RenderTarget2D) ReplacePixels(args []*driver.ReplacePixelsArgs) {
|
|
|
|
for _, a := range args {
|
|
|
|
arr := js.Global().Get("Uint8Array").New(len(a.Pixels))
|
|
|
|
js.CopyBytesToJS(arr, a.Pixels)
|
|
|
|
r.v.Call("ReplacePixels", arr, a.X, a.Y, a.Width, a.Height)
|
|
|
|
}
|
|
|
|
}
|