ebiten/internal/opengl/texture.go

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/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
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package opengl
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import (
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
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"image"
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"image/draw"
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)
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func adjustImageForTexture(img image.Image) *image.NRGBA {
width, height := img.Bounds().Size().X, img.Bounds().Size().Y
adjustedImageBounds := image.Rectangle{
image.ZP,
image.Point{
shader.AdjustSizeForTexture(width),
shader.AdjustSizeForTexture(height),
},
}
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if nrgba, ok := img.(*image.NRGBA); ok && img.Bounds() == adjustedImageBounds {
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return nrgba
}
adjustedImage := image.NewNRGBA(adjustedImageBounds)
dstBounds := image.Rectangle{
image.ZP,
img.Bounds().Size(),
}
draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src)
return adjustedImage
}
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type texture struct {
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native gl.Texture
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width int
height int
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}
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func createNativeTexture(textureWidth, textureHeight int, pixels []uint8, filter ebiten.Filter) gl.Texture {
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nativeTexture := gl.GenTexture()
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if nativeTexture < 0 {
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panic("glGenTexture failed")
}
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
nativeTexture.Bind(gl.TEXTURE_2D)
defer gl.Texture(0).Bind(gl.TEXTURE_2D)
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glFilter := 0
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switch filter {
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case ebiten.FilterLinear:
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glFilter = gl.LINEAR
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case ebiten.FilterNearest:
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glFilter = gl.NEAREST
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default:
panic("not reached")
}
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, glFilter)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, glFilter)
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, textureWidth, textureHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
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return nativeTexture
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}
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func createTexture(width, height int, filter ebiten.Filter) (*texture, error) {
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w := shader.AdjustSizeForTexture(width)
h := shader.AdjustSizeForTexture(height)
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native := createNativeTexture(w, h, nil, filter)
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return &texture{native, width, height}, nil
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}
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func createTextureFromImage(img image.Image, filter ebiten.Filter) (*texture, error) {
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adjustedImage := adjustImageForTexture(img)
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size := adjustedImage.Bounds().Size()
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native := createNativeTexture(size.X, size.Y, adjustedImage.Pix, filter)
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return &texture{native, size.X, size.Y}, nil
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}
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func (t *texture) dispose() {
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t.native.Delete()
}