ebiten/internal/shader/testdata/array.expected.vs

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uniform vec2 U0[4];
vec2[2] F0(void);
vec2[2] F1(void);
vec2[2] F0(void) {
vec2 l0[2];
l0[0] = vec2(0);
l0[1] = vec2(0);
return l0;
}
vec2[2] F1(void) {
vec2 l0[2];
l0[0] = vec2(0);
l0[1] = vec2(0);
vec2 l1[2];
l1[0] = vec2(0);
l1[1] = vec2(0);
(l0)[0] = vec2(1.0);
l1[0] = l0[0];
l1[1] = l0[1];
(l1)[1] = vec2(2.0);
return l1;
}