ebiten/internal/shader/testdata/array.expected.vs

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uniform vec2 U0[4];
void F0(out vec2 l0[2]);
void F1(out vec2 l0[2]);
void F0(out vec2 l0[2]) {
vec2 l1[2] = vec2[2](vec2(0), vec2(0));
l0 = l1;
return;
}
void F1(out vec2 l0[2]) {
vec2 l1[2] = vec2[2](vec2(0), vec2(0));
vec2 l2[2] = vec2[2](vec2(0), vec2(0));
(l1)[0] = vec2(1.0);
l2 = l1;
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((l2)[1]).y = vec2(2.0);
l0 = l2;
return;
}