ebiten/internal/graphicscommand/thread.go

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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
2022-12-30 05:26:42 +01:00
import (
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
var theRenderThread Thread = thread.NewNoopThread()
type Thread interface {
Call(f func())
}
// SetRenderThread must be called from the rendering thread where e.g. OpenGL works.
//
// TODO: Create thread in this package instead of setting it externally.
func SetRenderThread(thread Thread) {
theRenderThread = thread
}
// runOnRenderThread calls f on the rendering thread, and returns an error if any.
func runOnRenderThread(f func()) {
theRenderThread.Call(f)
}