ebiten/internal/graphicsdriver/opengl/gles/const.go

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// +build android ios
// Package gles implements Go bindings to OpenGL ES.
package gles
const (
VERTEX_SHADER = 0x8B31
FRAGMENT_SHADER = 0x8B30
ARRAY_BUFFER = 0x8892
ELEMENT_ARRAY_BUFFER = 0x8893
DYNAMIC_DRAW = 0x88E8
STREAM_DRAW = 0x88E0
PIXEL_UNPACK_BUFFER = 0x88EC
SHORT = 0x1402
FLOAT = 0x1406
ZERO = 0
ONE = 1
SRC_ALPHA = 0x0302
DST_ALPHA = 0x0304
ONE_MINUS_SRC_ALPHA = 0x0303
ONE_MINUS_DST_ALPHA = 0x0305
DST_COLOR = 0x0306
FALSE = 0
TRUE = 1
BLEND = 0x0BE2
CLAMP_TO_EDGE = 0x812F
COLOR_ATTACHMENT0 = 0x8CE0
COMPILE_STATUS = 0x8B81
FRAMEBUFFER = 0x8D40
FRAMEBUFFER_BINDING = 0x8CA6
FRAMEBUFFER_COMPLETE = 0x8CD5
HIGH_FLOAT = 0x8DF2
INFO_LOG_LENGTH = 0x8B84
LINK_STATUS = 0x8B82
MAX_TEXTURE_SIZE = 0x0D33
NEAREST = 0x2600
NO_ERROR = 0
READ_WRITE = 0x88BA
RGBA = 0x1908
TEXTURE0 = 0x84C0
TEXTURE_2D = 0x0DE1
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TRIANGLES = 0x0004
UNPACK_ALIGNMENT = 0x0CF5
UNSIGNED_BYTE = 0x1401
UNSIGNED_SHORT = 0x1403
WRITE_ONLY = 0x88B9
)