ebiten/internal/graphics/image.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphics
import (
"image"
"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/math"
"github.com/hajimehoshi/ebiten/internal/opengl"
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)
type Image struct {
texture *texture
framebuffer *framebuffer
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width int
height int
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}
const MaxImageSize = defaultViewportSize
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func NewImage(width, height int, filter opengl.Filter) *Image {
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i := &Image{
width: width,
height: height,
}
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c := &newImageCommand{
result: i,
width: width,
height: height,
filter: filter,
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}
theCommandQueue.Enqueue(c)
return i
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}
func NewImageFromImage(img *image.RGBA, width, height int, filter opengl.Filter) *Image {
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i := &Image{
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width: width,
height: height,
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}
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c := &newImageFromImageCommand{
result: i,
img: img,
filter: filter,
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}
theCommandQueue.Enqueue(c)
return i
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}
func NewScreenFramebufferImage(width, height int, offsetX, offsetY float64) *Image {
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i := &Image{
width: width,
height: height,
}
c := &newScreenFramebufferImageCommand{
result: i,
width: width,
height: height,
offsetX: offsetX,
offsetY: offsetY,
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}
theCommandQueue.Enqueue(c)
return i
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}
func (i *Image) Dispose() {
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c := &disposeCommand{
target: i,
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}
theCommandQueue.Enqueue(c)
}
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func (i *Image) Size() (int, int) {
return i.width, i.height
}
func (i *Image) Fill(r, g, b, a uint8) {
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c := &fillCommand{
dst: i,
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}
c.color.R = r
c.color.G = g
c.color.B = b
c.color.A = a
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theCommandQueue.Enqueue(c)
}
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func (i *Image) DrawImage(src *Image, vertices []float32, clr *affine.ColorM, mode opengl.CompositeMode) {
theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, clr, mode)
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}
func (i *Image) Pixels() ([]uint8, error) {
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// Flush the enqueued commands so that pixels are certainly read.
if err := theCommandQueue.Flush(); err != nil {
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return nil, err
}
f, err := i.createFramebufferIfNeeded()
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if err != nil {
return nil, err
}
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return opengl.GetContext().FramebufferPixels(f.native, math.NextPowerOf2Int(i.width), math.NextPowerOf2Int(i.height))
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}
func (i *Image) ReplacePixels(p []uint8) {
pixels := make([]uint8, len(p))
copy(pixels, p)
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c := &replacePixelsCommand{
dst: i,
pixels: pixels,
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}
theCommandQueue.Enqueue(c)
}
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func (i *Image) IsInvalidated() bool {
return !opengl.GetContext().IsTexture(i.texture.native)
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}
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func (i *Image) createFramebufferIfNeeded() (*framebuffer, error) {
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if i.framebuffer != nil {
return i.framebuffer, nil
}
f, err := newFramebufferFromTexture(i.texture, math.NextPowerOf2Int(i.width), math.NextPowerOf2Int(i.height))
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if err != nil {
return nil, err
}
i.framebuffer = f
return i.framebuffer, nil
}