ebiten/graphics/opengl/render_target.go

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package opengl
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// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
import "C"
import (
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"fmt"
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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type RenderTarget struct {
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framebuffer C.GLuint
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width int
height int
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flipY bool
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}
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func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
framebuffer := C.GLuint(0)
C.glGenFramebuffers(1, &framebuffer)
C.glBindFramebuffer(C.GL_FRAMEBUFFER, framebuffer)
C.glFramebufferTexture2D(C.GL_FRAMEBUFFER, C.GL_COLOR_ATTACHMENT0,
C.GL_TEXTURE_2D, nativeTexture, 0)
if C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER) !=
C.GL_FRAMEBUFFER_COMPLETE {
panic("creating framebuffer failed")
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}
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// Set this framebuffer opaque because alpha values on a target might be
// confusing.
C.glClearColor(0, 0, 0, 1)
C.glClear(C.GL_COLOR_BUFFER_BIT)
return framebuffer
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}
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func (r *RenderTarget) setAsViewport() {
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C.glFlush()
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C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(r.framebuffer))
err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER)
if err != C.GL_FRAMEBUFFER_COMPLETE {
panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
}
C.glBlendFuncSeparate(C.GL_SRC_ALPHA, C.GL_ONE_MINUS_SRC_ALPHA,
C.GL_ZERO, C.GL_ONE)
width := graphics.AdjustSizeForTexture(r.width)
height := graphics.AdjustSizeForTexture(r.height)
C.glViewport(0, 0, C.GLsizei(width), C.GLsizei(height))
}
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func (r *RenderTarget) projectionMatrix() [4][4]float64 {
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width := graphics.AdjustSizeForTexture(r.width)
height := graphics.AdjustSizeForTexture(r.height)
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matrix := graphics.OrthoProjectionMatrix(0, width, 0, height)
if r.flipY {
matrix[1][1] *= -1
matrix[1][3] += float64(r.height) /
float64(graphics.AdjustSizeForTexture(r.height)) * 2
}
return matrix
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}
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func (r *RenderTarget) dispose() {
C.glDeleteFramebuffers(1, &r.framebuffer)
}