2020-08-25 19:49:43 +02:00
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten_test
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import (
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2022-11-20 16:49:34 +01:00
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"fmt"
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2020-09-19 21:21:38 +02:00
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"image"
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2020-08-25 19:49:43 +02:00
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"image/color"
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2022-02-11 12:38:45 +01:00
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"math"
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2020-08-25 19:49:43 +02:00
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"testing"
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2021-10-02 12:58:48 +02:00
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"github.com/hajimehoshi/ebiten/v2"
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2020-08-25 19:49:43 +02:00
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)
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func TestShaderFill(t *testing.T) {
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const w, h = 16, 16
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2021-10-02 12:58:48 +02:00
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`package main
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2020-08-25 19:49:43 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(1, 0, 0, 1)
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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2020-08-25 20:11:18 +02:00
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dst.DrawRectShader(w/2, h/2, s, nil)
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2020-08-25 19:49:43 +02:00
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2020-08-26 19:00:20 +02:00
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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var want color.RGBA
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if i < w/2 && j < h/2 {
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want = color.RGBA{0xff, 0, 0, 0xff}
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}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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2020-08-25 19:49:43 +02:00
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}
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2020-08-26 19:00:20 +02:00
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}
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func TestShaderFillWithDrawImage(t *testing.T) {
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const w, h = 16, 16
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2021-10-02 12:58:48 +02:00
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`package main
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2020-08-26 19:00:20 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(1, 0, 0, 1)
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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2021-10-02 12:58:48 +02:00
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src := ebiten.NewImage(w/2, h/2)
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op := &ebiten.DrawRectShaderOptions{}
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2020-09-20 11:13:57 +02:00
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op.Images[0] = src
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dst.DrawRectShader(w/2, h/2, s, op)
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2020-08-25 19:49:43 +02:00
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2020-08-26 19:00:20 +02:00
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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var want color.RGBA
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if i < w/2 && j < h/2 {
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want = color.RGBA{0xff, 0, 0, 0xff}
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}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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2020-08-25 19:49:43 +02:00
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}
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}
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2020-08-25 20:10:24 +02:00
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2020-09-19 17:49:57 +02:00
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func TestShaderFillWithDrawTriangles(t *testing.T) {
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const w, h = 16, 16
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2021-10-02 12:58:48 +02:00
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`package main
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2020-09-19 17:49:57 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(1, 0, 0, 1)
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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2021-10-02 12:58:48 +02:00
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src := ebiten.NewImage(w/2, h/2)
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op := &ebiten.DrawTrianglesShaderOptions{}
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2020-09-20 11:32:18 +02:00
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op.Images[0] = src
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2021-10-02 12:58:48 +02:00
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vs := []ebiten.Vertex{
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{
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DstX: 0,
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DstY: 0,
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SrcX: 0,
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SrcY: 0,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: w,
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DstY: 0,
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SrcX: w / 2,
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SrcY: 0,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: 0,
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DstY: h,
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SrcX: 0,
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SrcY: h / 2,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: w,
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DstY: h,
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SrcX: w / 2,
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SrcY: h / 2,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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}
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is := []uint16{0, 1, 2, 1, 2, 3}
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2020-09-20 11:32:18 +02:00
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dst.DrawTrianglesShader(vs, is, s, op)
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2020-09-19 17:49:57 +02:00
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{0xff, 0, 0, 0xff}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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2020-08-25 20:10:24 +02:00
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func TestShaderFunction(t *testing.T) {
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const w, h = 16, 16
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2021-10-02 12:58:48 +02:00
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`package main
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2020-08-25 20:10:24 +02:00
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func clr(red float) (float, float, float, float) {
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return red, 0, 0, 1
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(clr(1))
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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dst.DrawRectShader(w, h, s, nil)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{0xff, 0, 0, 0xff}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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2020-08-30 14:11:27 +02:00
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2022-03-21 11:21:00 +01:00
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func TestShaderUninitializedUniformVariables(t *testing.T) {
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const w, h = 16, 16
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`package main
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2021-04-08 17:12:14 +02:00
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2022-03-21 11:21:00 +01:00
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var U vec4
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2021-04-08 17:12:14 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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2022-03-21 11:21:00 +01:00
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return U
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2021-04-08 17:12:14 +02:00
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}
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2022-03-21 11:21:00 +01:00
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`))
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if err != nil {
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t.Fatal(err)
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}
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dst.DrawRectShader(w, h, s, nil)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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var want color.RGBA
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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2021-04-08 17:12:14 +02:00
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}
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}
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2020-09-17 10:15:16 +02:00
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func TestShaderMatrix(t *testing.T) {
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const w, h = 16, 16
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2021-10-02 12:58:48 +02:00
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`package main
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2020-09-17 10:15:16 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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var a, b mat4
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a[0] = vec4(0.125, 0.0625, 0.0625, 0.0625)
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a[1] = vec4(0.25, 0.25, 0.0625, 0.1875)
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a[2] = vec4(0.1875, 0.125, 0.25, 0.25)
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a[3] = vec4(0.0625, 0.1875, 0.125, 0.25)
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b[0] = vec4(0.0625, 0.125, 0.0625, 0.125)
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b[1] = vec4(0.125, 0.1875, 0.25, 0.0625)
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b[2] = vec4(0.125, 0.125, 0.1875, 0.1875)
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b[3] = vec4(0.25, 0.0625, 0.125, 0.0625)
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return vec4((a * b * vec4(1, 1, 1, 1)).xyz, 1)
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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2021-10-02 12:58:48 +02:00
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src := ebiten.NewImage(w, h)
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op := &ebiten.DrawRectShaderOptions{}
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2020-09-20 11:13:57 +02:00
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op.Images[0] = src
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dst.DrawRectShader(w, h, s, op)
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2020-09-17 10:15:16 +02:00
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{87, 82, 71, 255}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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2020-09-19 21:21:38 +02:00
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func TestShaderSubImage(t *testing.T) {
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const w, h = 16, 16
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2021-10-02 12:58:48 +02:00
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s, err := ebiten.NewShader([]byte(`package main
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2020-09-19 21:21:38 +02:00
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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r := imageSrc0At(texCoord).r
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g := imageSrc1At(texCoord).g
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return vec4(r, g, 0, 1)
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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2021-10-02 12:58:48 +02:00
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src0 := ebiten.NewImage(w, h)
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2020-09-19 21:21:38 +02:00
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pix0 := make([]byte, 4*w*h)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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2020-09-20 18:52:21 +02:00
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if 2 <= i && i < 10 && 3 <= j && j < 11 {
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2020-09-19 21:21:38 +02:00
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pix0[4*(j*w+i)] = 0xff
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pix0[4*(j*w+i)+1] = 0
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pix0[4*(j*w+i)+2] = 0
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pix0[4*(j*w+i)+3] = 0xff
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}
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}
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}
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2022-08-07 20:50:25 +02:00
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src0.WritePixels(pix0)
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src0 = src0.SubImage(image.Rect(2, 3, 10, 11)).(*ebiten.Image)
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2020-09-19 21:21:38 +02:00
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2021-10-02 12:58:48 +02:00
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src1 := ebiten.NewImage(w, h)
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2020-09-19 21:21:38 +02:00
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pix1 := make([]byte, 4*w*h)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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2020-09-20 18:52:21 +02:00
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if 6 <= i && i < 14 && 8 <= j && j < 16 {
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2020-09-19 21:21:38 +02:00
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pix1[4*(j*w+i)] = 0
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pix1[4*(j*w+i)+1] = 0xff
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pix1[4*(j*w+i)+2] = 0
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pix1[4*(j*w+i)+3] = 0xff
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}
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}
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}
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2022-08-07 20:50:25 +02:00
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src1.WritePixels(pix1)
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src1 = src1.SubImage(image.Rect(6, 8, 14, 16)).(*ebiten.Image)
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2020-09-19 21:21:38 +02:00
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2021-10-02 12:58:48 +02:00
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testPixels := func(testname string, dst *ebiten.Image) {
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2020-09-19 21:21:38 +02:00
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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var want color.RGBA
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if i < w/2 && j < h/2 {
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want = color.RGBA{0xff, 0xff, 0, 0xff}
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}
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if got != want {
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t.Errorf("%s dst.At(%d, %d): got: %v, want: %v", testname, i, j, got, want)
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}
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2020-09-19 21:21:38 +02:00
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}
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}
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}
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2020-09-19 21:21:38 +02:00
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|
|
|
t.Run("DrawRectShader", func(t *testing.T) {
|
2021-10-02 12:58:48 +02:00
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2020-09-19 21:21:38 +02:00
|
|
|
op.Images[0] = src0
|
|
|
|
op.Images[1] = src1
|
|
|
|
dst.DrawRectShader(w/2, h/2, s, op)
|
|
|
|
testPixels("DrawRectShader", dst)
|
|
|
|
})
|
|
|
|
|
2020-09-20 11:32:18 +02:00
|
|
|
t.Run("DrawTrianglesShader", func(t *testing.T) {
|
2021-10-02 12:58:48 +02:00
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
vs := []ebiten.Vertex{
|
2020-09-19 21:21:38 +02:00
|
|
|
{
|
|
|
|
DstX: 0,
|
|
|
|
DstY: 0,
|
|
|
|
SrcX: 2,
|
2020-09-20 18:52:21 +02:00
|
|
|
SrcY: 3,
|
2020-09-19 21:21:38 +02:00
|
|
|
ColorR: 1,
|
|
|
|
ColorG: 1,
|
|
|
|
ColorB: 1,
|
|
|
|
ColorA: 1,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
DstX: w / 2,
|
|
|
|
DstY: 0,
|
|
|
|
SrcX: 10,
|
2020-09-20 18:52:21 +02:00
|
|
|
SrcY: 3,
|
2020-09-19 21:21:38 +02:00
|
|
|
ColorR: 1,
|
|
|
|
ColorG: 1,
|
|
|
|
ColorB: 1,
|
|
|
|
ColorA: 1,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
DstX: 0,
|
|
|
|
DstY: h / 2,
|
|
|
|
SrcX: 2,
|
2020-09-20 18:52:21 +02:00
|
|
|
SrcY: 11,
|
2020-09-19 21:21:38 +02:00
|
|
|
ColorR: 1,
|
|
|
|
ColorG: 1,
|
|
|
|
ColorB: 1,
|
|
|
|
ColorA: 1,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
DstX: w / 2,
|
|
|
|
DstY: h / 2,
|
|
|
|
SrcX: 10,
|
2020-09-20 18:52:21 +02:00
|
|
|
SrcY: 11,
|
2020-09-19 21:21:38 +02:00
|
|
|
ColorR: 1,
|
|
|
|
ColorG: 1,
|
|
|
|
ColorB: 1,
|
|
|
|
ColorA: 1,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
is := []uint16{0, 1, 2, 1, 2, 3}
|
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
op := &ebiten.DrawTrianglesShaderOptions{}
|
2020-09-20 11:32:18 +02:00
|
|
|
op.Images[0] = src0
|
|
|
|
op.Images[1] = src1
|
|
|
|
dst.DrawTrianglesShader(vs, is, s, op)
|
|
|
|
testPixels("DrawTrianglesShader", dst)
|
2020-09-19 21:21:38 +02:00
|
|
|
})
|
2020-09-19 21:21:38 +02:00
|
|
|
}
|
2020-10-26 02:33:11 +01:00
|
|
|
|
|
|
|
// Issue #1404
|
|
|
|
func TestShaderDerivatives(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
2020-10-26 02:33:11 +01:00
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
p := imageSrc0At(texCoord)
|
|
|
|
return vec4(abs(dfdx(p.r)), abs(dfdy(p.g)), 0, 1)
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
src := ebiten.NewImage(w, h)
|
2020-10-26 02:33:11 +01:00
|
|
|
pix := make([]byte, 4*w*h)
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
if i < w/2 {
|
|
|
|
pix[4*(j*w+i)] = 0xff
|
|
|
|
}
|
|
|
|
if j < h/2 {
|
|
|
|
pix[4*(j*w+i)+1] = 0xff
|
|
|
|
}
|
|
|
|
pix[4*(j*w+i)+3] = 0xff
|
|
|
|
}
|
|
|
|
}
|
2022-08-07 20:50:25 +02:00
|
|
|
src.WritePixels(pix)
|
2020-10-26 02:33:11 +01:00
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2020-10-26 02:33:11 +01:00
|
|
|
op.Images[0] = src
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
// The results of the edges might be unreliable. Skip the edges.
|
|
|
|
for j := 1; j < h-1; j++ {
|
|
|
|
for i := 1; i < w-1; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{0, 0, 0, 0xff}
|
|
|
|
if i == w/2-1 || i == w/2 {
|
|
|
|
want.R = 0xff
|
|
|
|
}
|
|
|
|
if j == h/2-1 || j == h/2 {
|
|
|
|
want.G = 0xff
|
|
|
|
}
|
|
|
|
if got != want {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-07-09 11:11:56 +02:00
|
|
|
|
|
|
|
// Issue #1701
|
|
|
|
func TestShaderDerivatives2(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
2021-07-09 11:11:56 +02:00
|
|
|
|
|
|
|
// This function uses dfdx and then should not be in GLSL's vertex shader (#1701).
|
|
|
|
func Foo(p vec4) vec4 {
|
|
|
|
return vec4(abs(dfdx(p.r)), abs(dfdy(p.g)), 0, 1)
|
|
|
|
}
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
p := imageSrc0At(texCoord)
|
|
|
|
return Foo(p)
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
src := ebiten.NewImage(w, h)
|
2021-07-09 11:11:56 +02:00
|
|
|
pix := make([]byte, 4*w*h)
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
if i < w/2 {
|
|
|
|
pix[4*(j*w+i)] = 0xff
|
|
|
|
}
|
|
|
|
if j < h/2 {
|
|
|
|
pix[4*(j*w+i)+1] = 0xff
|
|
|
|
}
|
|
|
|
pix[4*(j*w+i)+3] = 0xff
|
|
|
|
}
|
|
|
|
}
|
2022-08-07 20:50:25 +02:00
|
|
|
src.WritePixels(pix)
|
2021-07-09 11:11:56 +02:00
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2021-07-09 11:11:56 +02:00
|
|
|
op.Images[0] = src
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
// The results of the edges might be unreliable. Skip the edges.
|
|
|
|
for j := 1; j < h-1; j++ {
|
|
|
|
for i := 1; i < w-1; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{0, 0, 0, 0xff}
|
|
|
|
if i == w/2-1 || i == w/2 {
|
|
|
|
want.R = 0xff
|
|
|
|
}
|
|
|
|
if j == h/2-1 || j == h/2 {
|
|
|
|
want.G = 0xff
|
|
|
|
}
|
|
|
|
if got != want {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2021-08-15 08:46:24 +02:00
|
|
|
|
|
|
|
// Issue #1754
|
|
|
|
func TestShaderUniformFirstElement(t *testing.T) {
|
|
|
|
shaders := []struct {
|
|
|
|
Name string
|
|
|
|
Shader string
|
2022-11-03 07:33:09 +01:00
|
|
|
Uniforms map[string]any
|
2021-08-15 08:46:24 +02:00
|
|
|
}{
|
|
|
|
{
|
|
|
|
Name: "float array",
|
|
|
|
Shader: `package main
|
|
|
|
|
|
|
|
var C [2]float
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return vec4(C[0], 1, 1, 1)
|
|
|
|
}`,
|
2022-11-03 07:33:09 +01:00
|
|
|
Uniforms: map[string]any{
|
2021-08-15 08:46:24 +02:00
|
|
|
"C": []float32{1, 1},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "float one-element array",
|
|
|
|
Shader: `package main
|
|
|
|
|
|
|
|
var C [1]float
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return vec4(C[0], 1, 1, 1)
|
|
|
|
}`,
|
2022-11-03 07:33:09 +01:00
|
|
|
Uniforms: map[string]any{
|
2021-08-15 08:46:24 +02:00
|
|
|
"C": []float32{1},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "matrix array",
|
|
|
|
Shader: `package main
|
|
|
|
|
|
|
|
var C [2]mat2
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return vec4(C[0][0][0], 1, 1, 1)
|
|
|
|
}`,
|
2022-11-03 07:33:09 +01:00
|
|
|
Uniforms: map[string]any{
|
2021-08-15 08:46:24 +02:00
|
|
|
"C": []float32{1, 0, 0, 0, 0, 0, 0, 0},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, shader := range shaders {
|
|
|
|
shader := shader
|
|
|
|
t.Run(shader.Name, func(t *testing.T) {
|
|
|
|
const w, h = 1, 1
|
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
dst := ebiten.NewImage(w, h)
|
2022-11-12 10:38:15 +01:00
|
|
|
defer dst.Dispose()
|
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
s, err := ebiten.NewShader([]byte(shader.Shader))
|
2021-08-15 08:46:24 +02:00
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
2022-11-12 10:38:15 +01:00
|
|
|
defer s.Dispose()
|
2021-08-15 08:46:24 +02:00
|
|
|
|
2021-10-02 12:58:48 +02:00
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2021-08-15 08:46:24 +02:00
|
|
|
op.Uniforms = shader.Uniforms
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
if got, want := dst.At(0, 0), (color.RGBA{0xff, 0xff, 0xff, 0xff}); got != want {
|
|
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|
|
|
|
}
|
2021-11-14 09:34:06 +01:00
|
|
|
|
2022-03-04 10:05:42 +01:00
|
|
|
// Issue #2006
|
|
|
|
func TestShaderFuncMod(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
r := mod(-0.25, 1.0)
|
|
|
|
return vec4(r, 0, 0, 1)
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
dst.DrawRectShader(w/2, h/2, s, nil)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
var want color.RGBA
|
|
|
|
if i < w/2 && j < h/2 {
|
|
|
|
want = color.RGBA{0xc0, 0, 0, 0xff}
|
|
|
|
}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-03-25 17:19:20 +01:00
|
|
|
|
|
|
|
func TestShaderMatrixInitialize(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
src := ebiten.NewImage(w, h)
|
|
|
|
src.Fill(color.RGBA{0x10, 0x20, 0x30, 0xff})
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return mat4(2) * imageSrc0At(texCoord);
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.Images[0] = src
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{0x20, 0x40, 0x60, 0xff}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-03-25 18:57:34 +01:00
|
|
|
|
|
|
|
// Issue #2029
|
|
|
|
func TestShaderModVectorAndFloat(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
r := mod(vec3(0.25, 0.5, 0.75), 0.5)
|
|
|
|
return vec4(r, 1)
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
dst.DrawRectShader(w, h, s, nil)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{0x40, 0, 0x40, 0xff}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-02-11 12:38:45 +01:00
|
|
|
|
|
|
|
func TestShaderTextureAt(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
src := ebiten.NewImage(w, h)
|
|
|
|
src.Fill(color.RGBA{0x10, 0x20, 0x30, 0xff})
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func textureAt(uv vec2) vec4 {
|
|
|
|
return imageSrc0UnsafeAt(uv)
|
|
|
|
}
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return textureAt(texCoord)
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.Images[0] = src
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{0x10, 0x20, 0x30, 0xff}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func TestShaderAtan2(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
src := ebiten.NewImage(w, h)
|
|
|
|
src.Fill(color.RGBA{0x10, 0x20, 0x30, 0xff})
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
y := vec4(1, 1, 1, 1)
|
|
|
|
x := vec4(1, 1, 1, 1)
|
|
|
|
return atan2(y, x)
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.Images[0] = src
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
v := byte(math.Floor(0xff * math.Pi / 4))
|
|
|
|
want := color.RGBA{v, v, v, v}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-03-26 15:46:37 +01:00
|
|
|
|
|
|
|
func TestShaderUniformMatrix2(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
var Mat2 mat2
|
2022-03-26 17:22:50 +01:00
|
|
|
var F float
|
2022-03-26 15:46:37 +01:00
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
2022-03-26 17:22:50 +01:00
|
|
|
return vec4(F * Mat2 * vec2(1), 1, 1)
|
2022-03-26 15:46:37 +01:00
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2022-11-03 07:33:09 +01:00
|
|
|
op.Uniforms = map[string]any{
|
2022-03-26 15:46:37 +01:00
|
|
|
"Mat2": []float32{
|
|
|
|
1.0 / 256.0, 2.0 / 256.0,
|
|
|
|
3.0 / 256.0, 4.0 / 256.0,
|
|
|
|
},
|
2022-03-26 17:22:50 +01:00
|
|
|
"F": float32(2),
|
2022-03-26 15:46:37 +01:00
|
|
|
}
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
2022-03-26 17:22:50 +01:00
|
|
|
want := color.RGBA{8, 12, 0xff, 0xff}
|
2022-03-26 15:46:37 +01:00
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-03-26 16:12:10 +01:00
|
|
|
func TestShaderUniformMatrix2Array(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
var Mat2 [2]mat2
|
2022-03-26 17:49:50 +01:00
|
|
|
var F float
|
2022-03-26 16:12:10 +01:00
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
2022-03-26 17:49:50 +01:00
|
|
|
return vec4(F * Mat2[0] * Mat2[1] * vec2(1), 1, 1)
|
2022-03-26 16:12:10 +01:00
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2022-11-03 07:33:09 +01:00
|
|
|
op.Uniforms = map[string]any{
|
2022-03-26 16:12:10 +01:00
|
|
|
"Mat2": []float32{
|
|
|
|
1.0 / 256.0, 2.0 / 256.0,
|
|
|
|
3.0 / 256.0, 4.0 / 256.0,
|
|
|
|
5.0 / 256.0, 6.0 / 256.0,
|
|
|
|
7.0 / 256.0, 8.0 / 256.0,
|
|
|
|
},
|
2022-03-26 17:49:50 +01:00
|
|
|
"F": float32(256),
|
2022-03-26 16:12:10 +01:00
|
|
|
}
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{54, 80, 0xff, 0xff}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-03-26 15:46:37 +01:00
|
|
|
func TestShaderUniformMatrix3(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
var Mat3 mat3
|
2022-03-26 17:49:50 +01:00
|
|
|
var F float
|
2022-03-26 15:46:37 +01:00
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
2022-03-26 17:49:50 +01:00
|
|
|
return vec4(F * Mat3 * vec3(1), 1)
|
2022-03-26 15:46:37 +01:00
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2022-11-03 07:33:09 +01:00
|
|
|
op.Uniforms = map[string]any{
|
2022-03-26 15:46:37 +01:00
|
|
|
"Mat3": []float32{
|
|
|
|
1.0 / 256.0, 2.0 / 256.0, 3.0 / 256.0,
|
|
|
|
4.0 / 256.0, 5.0 / 256.0, 6.0 / 256.0,
|
|
|
|
7.0 / 256.0, 8.0 / 256.0, 9.0 / 256.0,
|
|
|
|
},
|
2022-03-26 17:49:50 +01:00
|
|
|
"F": float32(2),
|
2022-03-26 15:46:37 +01:00
|
|
|
}
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
2022-03-26 17:49:50 +01:00
|
|
|
want := color.RGBA{24, 30, 36, 0xff}
|
2022-03-26 15:46:37 +01:00
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-03-26 16:12:10 +01:00
|
|
|
func TestShaderUniformMatrix3Array(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
var Mat3 [2]mat3
|
2022-03-26 17:49:50 +01:00
|
|
|
var F float
|
2022-03-26 16:12:10 +01:00
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
2022-03-26 17:49:50 +01:00
|
|
|
return vec4(F * Mat3[0] * Mat3[1] * vec3(1), 1)
|
2022-03-26 16:12:10 +01:00
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2022-11-03 07:33:09 +01:00
|
|
|
op.Uniforms = map[string]any{
|
2022-03-26 16:12:10 +01:00
|
|
|
"Mat3": []float32{
|
|
|
|
1.0 / 256.0, 2.0 / 256.0, 3.0 / 256.0,
|
|
|
|
4.0 / 256.0, 5.0 / 256.0, 6.0 / 256.0,
|
|
|
|
7.0 / 256.0, 8.0 / 256.0, 9.0 / 256.0,
|
|
|
|
10.0 / 256.0, 11.0 / 256.0, 12.0 / 256.0,
|
|
|
|
13.0 / 256.0, 14.0 / 256.0, 15.0 / 256.0,
|
|
|
|
16.0 / 256.0, 17.0 / 256.0, 18.0 / 256.0,
|
|
|
|
},
|
2022-03-26 17:49:50 +01:00
|
|
|
"F": float32(3),
|
2022-03-26 16:12:10 +01:00
|
|
|
}
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{6, 8, 9, 0xff}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-03-26 15:46:37 +01:00
|
|
|
func TestShaderUniformMatrix4(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
var Mat4 mat4
|
2022-03-26 17:49:50 +01:00
|
|
|
var F float
|
2022-03-26 15:46:37 +01:00
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
2022-03-26 17:49:50 +01:00
|
|
|
return F * Mat4 * vec4(1)
|
2022-03-26 15:46:37 +01:00
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2022-11-03 07:33:09 +01:00
|
|
|
op.Uniforms = map[string]any{
|
2022-03-26 15:46:37 +01:00
|
|
|
"Mat4": []float32{
|
|
|
|
1.0 / 256.0, 2.0 / 256.0, 3.0 / 256.0, 4.0 / 256.0,
|
|
|
|
5.0 / 256.0, 6.0 / 256.0, 7.0 / 256.0, 8.0 / 256.0,
|
|
|
|
9.0 / 256.0, 10.0 / 256.0, 11.0 / 256.0, 12.0 / 256.0,
|
|
|
|
13.0 / 256.0, 14.0 / 256.0, 15.0 / 256.0, 16.0 / 256.0,
|
|
|
|
},
|
2022-03-26 17:49:50 +01:00
|
|
|
"F": float32(4),
|
2022-03-26 15:46:37 +01:00
|
|
|
}
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
2022-03-26 17:49:50 +01:00
|
|
|
want := color.RGBA{112, 128, 143, 159}
|
2022-03-26 15:46:37 +01:00
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-03-26 16:12:10 +01:00
|
|
|
|
|
|
|
func TestShaderUniformMatrix4Array(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
var Mat4 [2]mat4
|
2022-03-26 17:49:50 +01:00
|
|
|
var F float
|
2022-03-26 16:12:10 +01:00
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
2022-03-26 17:49:50 +01:00
|
|
|
return F * Mat4[0] * Mat4[1] * vec4(1)
|
2022-03-26 16:12:10 +01:00
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
2022-11-03 07:33:09 +01:00
|
|
|
op.Uniforms = map[string]any{
|
2022-03-26 16:12:10 +01:00
|
|
|
"Mat4": []float32{
|
|
|
|
1.0 / 256.0, 2.0 / 256.0, 3.0 / 256.0, 4.0 / 256.0,
|
|
|
|
5.0 / 256.0, 6.0 / 256.0, 7.0 / 256.0, 8.0 / 256.0,
|
|
|
|
9.0 / 256.0, 10.0 / 256.0, 11.0 / 256.0, 12.0 / 256.0,
|
|
|
|
13.0 / 256.0, 14.0 / 256.0, 15.0 / 256.0, 16.0 / 256.0,
|
|
|
|
17.0 / 256.0, 18.0 / 256.0, 19.0 / 256.0, 20.0 / 256.0,
|
|
|
|
21.0 / 256.0, 22.0 / 256.0, 23.0 / 256.0, 24.0 / 256.0,
|
|
|
|
25.0 / 256.0, 26.0 / 256.0, 27.0 / 256.0, 28.0 / 256.0,
|
|
|
|
29.0 / 256.0, 30.0 / 256.0, 31.0 / 256.0, 32.0 / 256.0,
|
|
|
|
},
|
2022-03-26 17:49:50 +01:00
|
|
|
"F": float32(4),
|
2022-03-26 16:12:10 +01:00
|
|
|
}
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
2022-03-26 17:49:50 +01:00
|
|
|
want := color.RGBA{44, 50, 56, 62}
|
2022-03-26 16:12:10 +01:00
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-06-11 16:06:59 +02:00
|
|
|
|
|
|
|
func TestShaderOptionsNegativeBounds(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
r := imageSrc0At(texCoord).r
|
|
|
|
g := imageSrc1At(texCoord).g
|
|
|
|
return vec4(r, g, 0, 1)
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
const offset0 = -4
|
|
|
|
src0 := ebiten.NewImageWithOptions(image.Rect(offset0, offset0, w+offset0, h+offset0), nil)
|
|
|
|
pix0 := make([]byte, 4*w*h)
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
if 2 <= i && i < 10 && 3 <= j && j < 11 {
|
|
|
|
pix0[4*(j*w+i)] = 0xff
|
|
|
|
pix0[4*(j*w+i)+1] = 0
|
|
|
|
pix0[4*(j*w+i)+2] = 0
|
|
|
|
pix0[4*(j*w+i)+3] = 0xff
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-08-07 20:50:25 +02:00
|
|
|
src0.WritePixels(pix0)
|
2022-06-11 16:06:59 +02:00
|
|
|
src0 = src0.SubImage(image.Rect(2+offset0, 3+offset0, 10+offset0, 11+offset0)).(*ebiten.Image)
|
|
|
|
|
|
|
|
const offset1 = -6
|
|
|
|
src1 := ebiten.NewImageWithOptions(image.Rect(offset1, offset1, w+offset1, h+offset1), nil)
|
|
|
|
pix1 := make([]byte, 4*w*h)
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
if 6 <= i && i < 14 && 8 <= j && j < 16 {
|
|
|
|
pix1[4*(j*w+i)] = 0
|
|
|
|
pix1[4*(j*w+i)+1] = 0xff
|
|
|
|
pix1[4*(j*w+i)+2] = 0
|
|
|
|
pix1[4*(j*w+i)+3] = 0xff
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-08-07 20:50:25 +02:00
|
|
|
src1.WritePixels(pix1)
|
2022-06-11 16:06:59 +02:00
|
|
|
src1 = src1.SubImage(image.Rect(6+offset1, 8+offset1, 14+offset1, 16+offset1)).(*ebiten.Image)
|
|
|
|
|
|
|
|
const offset2 = -2
|
|
|
|
testPixels := func(testname string, dst *ebiten.Image) {
|
|
|
|
for j := offset2; j < h+offset2; j++ {
|
|
|
|
for i := offset2; i < w+offset2; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
var want color.RGBA
|
|
|
|
if 0 <= i && i < w/2 && 0 <= j && j < h/2 {
|
|
|
|
want = color.RGBA{0xff, 0xff, 0, 0xff}
|
|
|
|
}
|
|
|
|
if got != want {
|
|
|
|
t.Errorf("%s dst.At(%d, %d): got: %v, want: %v", testname, i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
t.Run("DrawRectShader", func(t *testing.T) {
|
|
|
|
dst := ebiten.NewImageWithOptions(image.Rect(offset2, offset2, w+offset2, h+offset2), nil)
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.Images[0] = src0
|
|
|
|
op.Images[1] = src1
|
|
|
|
dst.DrawRectShader(w/2, h/2, s, op)
|
|
|
|
testPixels("DrawRectShader", dst)
|
|
|
|
})
|
|
|
|
|
|
|
|
t.Run("DrawTrianglesShader", func(t *testing.T) {
|
|
|
|
dst := ebiten.NewImageWithOptions(image.Rect(offset2, offset2, w+offset2, h+offset2), nil)
|
|
|
|
vs := []ebiten.Vertex{
|
|
|
|
{
|
|
|
|
DstX: 0,
|
|
|
|
DstY: 0,
|
|
|
|
SrcX: 2 + offset0,
|
|
|
|
SrcY: 3 + offset0,
|
|
|
|
ColorR: 1,
|
|
|
|
ColorG: 1,
|
|
|
|
ColorB: 1,
|
|
|
|
ColorA: 1,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
DstX: w / 2,
|
|
|
|
DstY: 0,
|
|
|
|
SrcX: 10 + offset0,
|
|
|
|
SrcY: 3 + offset0,
|
|
|
|
ColorR: 1,
|
|
|
|
ColorG: 1,
|
|
|
|
ColorB: 1,
|
|
|
|
ColorA: 1,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
DstX: 0,
|
|
|
|
DstY: h / 2,
|
|
|
|
SrcX: 2 + offset0,
|
|
|
|
SrcY: 11 + offset0,
|
|
|
|
ColorR: 1,
|
|
|
|
ColorG: 1,
|
|
|
|
ColorB: 1,
|
|
|
|
ColorA: 1,
|
|
|
|
},
|
|
|
|
{
|
|
|
|
DstX: w / 2,
|
|
|
|
DstY: h / 2,
|
|
|
|
SrcX: 10 + offset0,
|
|
|
|
SrcY: 11 + offset0,
|
|
|
|
ColorR: 1,
|
|
|
|
ColorG: 1,
|
|
|
|
ColorB: 1,
|
|
|
|
ColorA: 1,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
is := []uint16{0, 1, 2, 1, 2, 3}
|
|
|
|
|
|
|
|
op := &ebiten.DrawTrianglesShaderOptions{}
|
|
|
|
op.Images[0] = src0
|
|
|
|
op.Images[1] = src1
|
|
|
|
dst.DrawTrianglesShader(vs, is, s, op)
|
|
|
|
testPixels("DrawTrianglesShader", dst)
|
|
|
|
})
|
|
|
|
}
|
2022-07-08 19:26:33 +02:00
|
|
|
|
|
|
|
// Issue #2186
|
|
|
|
func TestShaderVectorEqual(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
a := vec3(1)
|
|
|
|
b := vec3(1)
|
|
|
|
if a == b {
|
|
|
|
return vec4(1, 0, 0, 1)
|
|
|
|
} else {
|
|
|
|
return vec4(0, 1, 0, 1)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
dst.DrawRectShader(w, h, s, nil)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{0xff, 0, 0x00, 0xff}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-08-09 04:31:56 +02:00
|
|
|
|
|
|
|
// Issue #1969
|
|
|
|
func TestShaderDiscard(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
dst.Fill(color.RGBA{0xff, 0, 0, 0xff})
|
|
|
|
|
|
|
|
src := ebiten.NewImage(w, h)
|
|
|
|
pix := make([]byte, 4*w*h)
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
if i >= w/2 || j >= h/2 {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
pix[4*(j*w+i)+3] = 0xff
|
|
|
|
}
|
|
|
|
}
|
|
|
|
src.WritePixels(pix)
|
|
|
|
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
p := imageSrc0At(texCoord)
|
|
|
|
if p.a == 0 {
|
|
|
|
discard()
|
|
|
|
} else {
|
|
|
|
return vec4(0, 1, 0, 1)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.Images[0] = src
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{0, 0xff, 0x00, 0xff}
|
|
|
|
if i >= w/2 || j >= h/2 {
|
|
|
|
want = color.RGBA{0xff, 0, 0x00, 0xff}
|
|
|
|
}
|
|
|
|
if !sameColors(got, want, 2) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-08-16 18:01:23 +02:00
|
|
|
|
|
|
|
// Issue #2245, #2247
|
|
|
|
func TestShaderDrawRect(t *testing.T) {
|
|
|
|
const (
|
|
|
|
dstW = 16
|
|
|
|
dstH = 16
|
|
|
|
srcW = 8
|
|
|
|
srcH = 8
|
|
|
|
)
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(dstW, dstH)
|
|
|
|
src := ebiten.NewImage(srcW, srcH)
|
|
|
|
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
// Adjust texCoord into [0, 1].
|
|
|
|
origin, size := imageSrcRegionOnTexture()
|
|
|
|
texCoord -= origin
|
|
|
|
texCoord /= size
|
|
|
|
if texCoord.x >= 0.5 && texCoord.y >= 0.5 {
|
|
|
|
return vec4(1, 0, 0, 1)
|
|
|
|
}
|
|
|
|
return vec4(0, 1, 0, 1)
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
const (
|
|
|
|
offsetX = (dstW - srcW) / 2
|
|
|
|
offsetY = (dstH - srcH) / 2
|
|
|
|
)
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.GeoM.Translate(offsetX, offsetY)
|
|
|
|
op.Images[0] = src
|
|
|
|
dst.DrawRectShader(srcW, srcH, s, op)
|
|
|
|
for j := 0; j < dstH; j++ {
|
|
|
|
for i := 0; i < dstW; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
var want color.RGBA
|
|
|
|
if offsetX <= i && i < offsetX+srcW && offsetY <= j && j < offsetY+srcH {
|
|
|
|
if offsetX+srcW/2 <= i && offsetY+srcH/2 <= j {
|
|
|
|
want = color.RGBA{0xff, 0, 0, 0xff}
|
|
|
|
} else {
|
|
|
|
want = color.RGBA{0, 0xff, 0, 0xff}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if got != want {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-09-30 12:28:43 +02:00
|
|
|
|
|
|
|
func TestShaderDrawRectColorScale(t *testing.T) {
|
|
|
|
const w, h = 16, 16
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
s, err := ebiten.NewShader([]byte(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return color
|
|
|
|
}
|
|
|
|
`))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.ColorScale.SetR(4.0 / 8.0)
|
|
|
|
op.ColorScale.SetG(5.0 / 8.0)
|
|
|
|
op.ColorScale.SetB(6.0 / 8.0)
|
|
|
|
op.ColorScale.SetA(7.0 / 8.0)
|
2022-10-02 07:35:56 +02:00
|
|
|
op.ColorScale.ScaleWithColor(color.RGBA{0x40, 0x80, 0xc0, 0xff})
|
2022-09-30 12:28:43 +02:00
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
|
|
|
|
for j := 0; j < h; j++ {
|
|
|
|
for i := 0; i < w; i++ {
|
|
|
|
got := dst.At(i, j).(color.RGBA)
|
|
|
|
want := color.RGBA{0x20, 0x50, 0x90, 0xe0}
|
|
|
|
if !sameColors(got, want, 1) {
|
|
|
|
t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-11-12 10:38:15 +01:00
|
|
|
|
|
|
|
func TestShaderUniformInt(t *testing.T) {
|
|
|
|
const ints = `package main
|
|
|
|
|
|
|
|
var U0 int
|
|
|
|
var U1 int
|
|
|
|
var U2 int
|
|
|
|
var U3 int
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return vec4(float(U0)/255.0, float(U1)/255.0, float(U2)/255.0, float(U3)/255.0)
|
|
|
|
}
|
|
|
|
`
|
|
|
|
|
|
|
|
const intArray = `package main
|
|
|
|
|
|
|
|
var U [4]int
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return vec4(float(U[0])/255.0, float(U[1])/255.0, float(U[2])/255.0, float(U[3])/255.0)
|
|
|
|
}
|
2022-11-20 07:36:07 +01:00
|
|
|
`
|
|
|
|
|
|
|
|
const intVec = `package main
|
|
|
|
|
|
|
|
var U0 ivec4
|
|
|
|
var U1 [2]ivec3
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return vec4(float(U0.x)/255.0, float(U0.y)/255.0, float(U1[0].z)/255.0, float(U1[1].x)/255.0)
|
|
|
|
}
|
2022-11-12 10:38:15 +01:00
|
|
|
`
|
|
|
|
|
|
|
|
testCases := []struct {
|
|
|
|
Name string
|
|
|
|
Uniforms map[string]any
|
|
|
|
Shader string
|
|
|
|
Want color.RGBA
|
|
|
|
}{
|
|
|
|
{
|
|
|
|
Name: "0xff",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U0": 0xff,
|
|
|
|
"U1": 0xff,
|
|
|
|
"U2": 0xff,
|
|
|
|
"U3": 0xff,
|
|
|
|
},
|
|
|
|
Shader: ints,
|
|
|
|
Want: color.RGBA{0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "int",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U0": int8(0x24),
|
|
|
|
"U1": int16(0x3f),
|
|
|
|
"U2": int32(0x6a),
|
|
|
|
"U3": int64(0x88),
|
|
|
|
},
|
|
|
|
Shader: ints,
|
|
|
|
Want: color.RGBA{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "uint",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U0": uint8(0x85),
|
|
|
|
"U1": uint16(0xa3),
|
|
|
|
"U2": uint32(0x08),
|
|
|
|
"U3": uint64(0xd3),
|
|
|
|
},
|
|
|
|
Shader: ints,
|
|
|
|
Want: color.RGBA{0x85, 0xa3, 0x08, 0xd3},
|
|
|
|
},
|
|
|
|
{
|
2022-11-18 06:08:27 +01:00
|
|
|
Name: "0xff,slice",
|
2022-11-12 10:38:15 +01:00
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": []int{0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
{
|
2022-11-18 06:08:27 +01:00
|
|
|
Name: "int,slice",
|
2022-11-12 10:38:15 +01:00
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": []int16{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
},
|
|
|
|
{
|
2022-11-18 06:08:27 +01:00
|
|
|
Name: "uint,slice",
|
2022-11-12 10:38:15 +01:00
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": []uint8{0x85, 0xa3, 0x08, 0xd3},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0x85, 0xa3, 0x08, 0xd3},
|
|
|
|
},
|
2022-11-18 06:08:27 +01:00
|
|
|
{
|
|
|
|
Name: "0xff,array",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": [...]int{0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "int,array",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": [...]int16{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "uint,array",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": [...]uint8{0x85, 0xa3, 0x08, 0xd3},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0x85, 0xa3, 0x08, 0xd3},
|
|
|
|
},
|
2022-11-20 07:36:07 +01:00
|
|
|
{
|
|
|
|
Name: "0xff,array",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": [...]int{0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "int,array",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": [...]int16{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "uint,array",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U": [...]uint8{0x85, 0xa3, 0x08, 0xd3},
|
|
|
|
},
|
|
|
|
Shader: intArray,
|
|
|
|
Want: color.RGBA{0x85, 0xa3, 0x08, 0xd3},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "0xff,ivec",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U0": [...]int{0xff, 0xff, 0xff, 0xff},
|
|
|
|
"U1": [...]int{0xff, 0xff, 0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
Shader: intVec,
|
|
|
|
Want: color.RGBA{0xff, 0xff, 0xff, 0xff},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "int,ivec",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U0": [...]int16{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
"U1": [...]int16{0x85, 0xa3, 0x08, 0xd3, 0x13, 0x19},
|
|
|
|
},
|
|
|
|
Shader: intVec,
|
|
|
|
Want: color.RGBA{0x24, 0x3f, 0x08, 0xd3},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
Name: "uint,ivec",
|
|
|
|
Uniforms: map[string]any{
|
|
|
|
"U0": [...]uint8{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
"U1": [...]uint8{0x85, 0xa3, 0x08, 0xd3, 0x13, 0x19},
|
|
|
|
},
|
|
|
|
Shader: intVec,
|
|
|
|
Want: color.RGBA{0x24, 0x3f, 0x08, 0xd3},
|
|
|
|
},
|
2022-11-12 10:38:15 +01:00
|
|
|
}
|
|
|
|
for _, tc := range testCases {
|
|
|
|
tc := tc
|
|
|
|
t.Run(tc.Name, func(t *testing.T) {
|
|
|
|
const w, h = 1, 1
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
defer dst.Dispose()
|
|
|
|
|
|
|
|
s, err := ebiten.NewShader([]byte(tc.Shader))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
defer s.Dispose()
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.Uniforms = tc.Uniforms
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
if got, want := dst.At(0, 0).(color.RGBA), tc.Want; !sameColors(got, want, 1) {
|
|
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|
|
|
|
}
|
2022-11-20 15:14:09 +01:00
|
|
|
|
|
|
|
// Issue #2463
|
2022-11-20 07:36:07 +01:00
|
|
|
func TestShaderUniformVec3Array(t *testing.T) {
|
2022-11-20 15:14:09 +01:00
|
|
|
const shader = `package main
|
|
|
|
|
|
|
|
var U [4]vec3
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
return vec4(U[0].x/255.0, U[1].y/255.0, U[2].z/255.0, U[3].x/255.0)
|
|
|
|
}
|
|
|
|
`
|
|
|
|
const w, h = 1, 1
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
defer dst.Dispose()
|
|
|
|
|
|
|
|
s, err := ebiten.NewShader([]byte(shader))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
defer s.Dispose()
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
op.Uniforms = map[string]any{
|
|
|
|
"U": []float32{
|
|
|
|
0x24, 0x3f, 0x6a,
|
|
|
|
0x88, 0x85, 0xa3,
|
|
|
|
0x08, 0xd3, 0x13,
|
|
|
|
0x19, 0x8a, 0x2e,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
if got, want := dst.At(0, 0).(color.RGBA), (color.RGBA{0x24, 0x85, 0x13, 0x19}); !sameColors(got, want, 1) {
|
|
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
|
|
}
|
|
|
|
}
|
2022-11-20 16:49:34 +01:00
|
|
|
|
|
|
|
func TestShaderIVecMod(t *testing.T) {
|
|
|
|
cases := []struct {
|
|
|
|
source string
|
|
|
|
want color.RGBA
|
|
|
|
}{
|
|
|
|
{
|
|
|
|
source: `a := ivec4(0x24, 0x3f, 0x6a, 0x88)
|
|
|
|
return vec4(a)/255`,
|
|
|
|
want: color.RGBA{0x24, 0x3f, 0x6a, 0x88},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
source: `a := ivec4(0x24, 0x3f, 0x6a, 0x88)
|
|
|
|
a %= 0x85
|
|
|
|
return vec4(a)/255`,
|
|
|
|
want: color.RGBA{0x24, 0x3f, 0x6a, 0x03},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
source: `a := ivec4(0x24, 0x3f, 0x6a, 0x88)
|
|
|
|
a %= ivec4(0x85, 0xa3, 0x08, 0xd3)
|
|
|
|
return vec4(a)/255`,
|
|
|
|
want: color.RGBA{0x24, 0x3f, 0x02, 0x88},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
source: `a := ivec4(0x24, 0x3f, 0x6a, 0x88)
|
|
|
|
b := a % 0x85
|
|
|
|
return vec4(b)/255`,
|
|
|
|
want: color.RGBA{0x24, 0x3f, 0x6a, 0x03},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
source: `a := ivec4(0x24, 0x3f, 0x6a, 0x88)
|
|
|
|
b := a % ivec4(0x85, 0xa3, 0x08, 0xd3)
|
|
|
|
return vec4(b)/255`,
|
|
|
|
want: color.RGBA{0x24, 0x3f, 0x02, 0x88},
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, tc := range cases {
|
|
|
|
shader := fmt.Sprintf(`package main
|
|
|
|
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
|
|
%s
|
|
|
|
}
|
|
|
|
`, tc.source)
|
|
|
|
const w, h = 1, 1
|
|
|
|
|
|
|
|
dst := ebiten.NewImage(w, h)
|
|
|
|
defer dst.Dispose()
|
|
|
|
|
|
|
|
s, err := ebiten.NewShader([]byte(shader))
|
|
|
|
if err != nil {
|
|
|
|
t.Fatal(err)
|
|
|
|
}
|
|
|
|
defer s.Dispose()
|
|
|
|
|
|
|
|
op := &ebiten.DrawRectShaderOptions{}
|
|
|
|
dst.DrawRectShader(w, h, s, op)
|
|
|
|
if got, want := dst.At(0, 0).(color.RGBA), tc.want; !sameColors(got, want, 1) {
|
|
|
|
t.Errorf("%s: got: %v, want: %v", tc.source, got, want)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|