ebiten/internal/graphicsdriver/opengl/gl/const.go

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !playstation5
package gl
const (
ALWAYS = 0x0207
ARRAY_BUFFER = 0x8892
BACK = 0x0405
BLEND = 0x0BE2
CLAMP_TO_EDGE = 0x812F
COLOR_ATTACHMENT0 = 0x8CE0
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COLOR_BUFFER_BIT = 0x4000
COMPILE_STATUS = 0x8B81
DECR_WRAP = 0x8508
DEPTH24_STENCIL8 = 0x88F0
DST_ALPHA = 0x0304
DST_COLOR = 0x0306
DYNAMIC_DRAW = 0x88E8
ELEMENT_ARRAY_BUFFER = 0x8893
FALSE = 0
FLOAT = 0x1406
FRAGMENT_SHADER = 0x8B30
FRAMEBUFFER = 0x8D40
FRAMEBUFFER_BINDING = 0x8CA6
FRAMEBUFFER_COMPLETE = 0x8CD5
FRONT = 0x0404
FRONT_AND_BACK = 0x0408
FUNC_ADD = 0x8006
FUNC_REVERSE_SUBTRACT = 0x800b
FUNC_SUBTRACT = 0x800a
HIGH_FLOAT = 0x8DF2
INCR_WRAP = 0x8507
INFO_LOG_LENGTH = 0x8B84
INVERT = 0x150A
KEEP = 0x1E00
LINK_STATUS = 0x8B82
MAX = 0x8008
MAX_TEXTURE_SIZE = 0x0D33
MIN = 0x8007
NEAREST = 0x2600
NO_ERROR = 0
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NONE = 0
NOTEQUAL = 0x0205
ONE = 1
ONE_MINUS_DST_ALPHA = 0x0305
ONE_MINUS_DST_COLOR = 0x0307
ONE_MINUS_SRC_ALPHA = 0x0303
ONE_MINUS_SRC_COLOR = 0x0301
PIXEL_PACK_BUFFER = 0x88EB
PIXEL_UNPACK_BUFFER = 0x88EC
READ_WRITE = 0x88BA
RENDERBUFFER = 0x8D41
RGBA = 0x1908
SCISSOR_TEST = 0x0C11
SHORT = 0x1402
SRC_ALPHA = 0x0302
SRC_ALPHA_SATURATE = 0x0308
SRC_COLOR = 0x0300
STENCIL_ATTACHMENT = 0x8D20
STENCIL_BUFFER_BIT = 0x0400
STENCIL_INDEX8 = 0x8D48
STENCIL_TEST = 0x0B90
STREAM_DRAW = 0x88E0
TEXTURE0 = 0x84C0
TEXTURE_2D = 0x0DE1
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
TRIANGLES = 0x0004
TRUE = 1
UNPACK_ALIGNMENT = 0x0CF5
UNSIGNED_BYTE = 0x1401
UNSIGNED_INT = 0x1405
VERTEX_SHADER = 0x8B31
WRITE_ONLY = 0x88B9
ZERO = 0
)