ebiten/vertices_js.go

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// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package ebiten
import (
"math"
"github.com/gopherjs/gopherjs/js"
"github.com/hajimehoshi/ebiten/internal/graphics"
)
func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
// TODO: This function should be in graphics package?
totalSize := graphics.QuadVertexSizeInBytes() / 2
oneSize := totalSize / 4
l := parts.Len()
a := js.Global.Get("ArrayBuffer").New(l * totalSize * 2)
af32 := js.Global.Get("Float32Array").New(a)
a16 := js.Global.Get("Int16Array").New(a)
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w := uint(0)
h := uint(0)
for (1 << w) < width {
w++
}
for (1 << h) < height {
h++
}
gs := []float64{geo.Element(0, 0),
geo.Element(0, 1),
geo.Element(1, 0),
geo.Element(1, 1),
geo.Element(0, 2),
geo.Element(1, 2)}
n := 0
for i := 0; i < l; i++ {
dx0, dy0, dx1, dy1 := parts.Dst(i)
if dx0 == dx1 || dy0 == dy1 {
continue
}
sx0, sy0, sx1, sy1 := parts.Src(i)
if sx0 == sx1 || sy0 == sy1 {
continue
}
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u0 := (math.MaxInt16 * sx0) >> w
v0 := (math.MaxInt16 * sy0) >> h
u1 := (math.MaxInt16 * sx1) >> w
v1 := (math.MaxInt16 * sy1) >> h
offset := n * totalSize
a16.SetIndex(offset, dx0)
a16.SetIndex(offset+1, dy0)
a16.SetIndex(offset+2, u0)
a16.SetIndex(offset+3, v0)
for j, g := range gs {
af32.SetIndex((offset+4)/2+j, g)
}
offset += oneSize
a16.SetIndex(offset, dx1)
a16.SetIndex(offset+1, dy0)
a16.SetIndex(offset+2, u1)
a16.SetIndex(offset+3, v0)
for j, g := range gs {
af32.SetIndex((offset+4)/2+j, g)
}
offset += oneSize
a16.SetIndex(offset, dx0)
a16.SetIndex(offset+1, dy1)
a16.SetIndex(offset+2, u0)
a16.SetIndex(offset+3, v1)
for j, g := range gs {
af32.SetIndex((offset+4)/2+j, g)
}
offset += oneSize
a16.SetIndex(offset, dx1)
a16.SetIndex(offset+1, dy1)
a16.SetIndex(offset+2, u1)
a16.SetIndex(offset+3, v1)
for j, g := range gs {
af32.SetIndex((offset+4)/2+j, g)
}
n++
}
// TODO: Need to slice
return a16.Interface().([]int16)
}