ebiten/graphics/graphics.go

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package graphics
import (
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"github.com/hajimehoshi/go.ebiten/graphics/matrix"
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"image"
"image/color"
)
type Device interface {
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Initializing() <-chan chan func(TextureFactory)
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TextureFactory() TextureFactory
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Drawing() <-chan chan func(g Context, offscreen Texture)
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}
type Rect struct {
X int
Y int
Width int
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Height int
}
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type TexturePart struct {
LocationX int
LocationY int
Source Rect
}
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type Context interface {
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Clear()
Fill(clr color.Color)
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DrawRect(rect Rect, clr color.Color)
DrawTexture(textureID TextureID,
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geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
DrawTextureParts(textureID TextureID,
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locations []TexturePart,
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geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
SetOffscreen(textureID TextureID)
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}
type TextureFactory interface {
NewTexture(width, height int) Texture
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NewTextureFromImage(img image.Image) (Texture, error)
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}
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type Texture struct {
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ID TextureID
Width int
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Height int
}
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type TextureID int