ebiten/ui_js.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package ebiten
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import (
"github.com/gopherjs/gopherjs/js"
"github.com/gopherjs/webgl"
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"github.com/hajimehoshi/ebiten/internal/audio"
"github.com/hajimehoshi/ebiten/internal/graphics/internal/opengl"
"github.com/hajimehoshi/ebiten/internal/ui"
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"strconv"
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)
var canvas js.Object
var context *opengl.Context
type userInterface struct{}
var currentUI = &userInterface{}
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// TODO: This returns true even when the browser is not active.
// The current behavior causes sound noise...
func shown() bool {
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return !js.Global.Get("document").Get("hidden").Bool()
}
func useGLContext(f func(*opengl.Context)) {
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f(context)
}
func vsync() {
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ch := make(chan struct{})
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// TODO: In iOS8, this is called at every 1/30[sec] frame.
// Can we use DOMHighResTimeStamp?
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js.Global.Get("window").Call("requestAnimationFrame", func() {
close(ch)
})
<-ch
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}
func (*userInterface) doEvents() error {
vsync()
for !shown() {
vsync()
}
ui.CurrentInput().UpdateGamepads()
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return nil
}
func (*userInterface) terminate() {
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// Do nothing.
}
func (*userInterface) isClosed() bool {
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return false
}
func (*userInterface) swapBuffers() {
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// Do nothing.
}
func init() {
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if js.Global.Get("require") != js.Undefined {
// Use headless-gl for testing.
nodeGl := js.Global.Call("require", "gl")
webglContext := nodeGl.Call("createContext", 16, 16)
context = opengl.NewContext(&webgl.Context{Object: webglContext})
return
}
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doc := js.Global.Get("document")
window := js.Global.Get("window")
if doc.Get("body") == nil {
ch := make(chan struct{})
window.Call("addEventListener", "load", func() {
close(ch)
})
<-ch
}
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canvas = doc.Call("createElement", "canvas")
canvas.Set("width", 16)
canvas.Set("height", 16)
doc.Get("body").Call("appendChild", canvas)
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htmlStyle := doc.Get("documentElement").Get("style")
htmlStyle.Set("height", "100%")
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htmlStyle.Set("margin", "0")
htmlStyle.Set("padding", "0")
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bodyStyle := doc.Get("body").Get("style")
bodyStyle.Set("backgroundColor", "#000")
bodyStyle.Set("position", "relative")
bodyStyle.Set("height", "100%")
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bodyStyle.Set("margin", "0")
bodyStyle.Set("padding", "0")
doc.Get("body").Call("addEventListener", "click", func() {
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canvas.Call("focus")
})
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canvasStyle := canvas.Get("style")
canvasStyle.Set("position", "absolute")
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webglContext, err := webgl.NewContext(canvas, &webgl.ContextAttributes{
Alpha: true,
PremultipliedAlpha: true,
})
if err != nil {
panic(err)
}
context = opengl.NewContext(webglContext)
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// Make the canvas focusable.
canvas.Call("setAttribute", "tabindex", 1)
canvas.Get("style").Set("outline", "none")
// Keyboard
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canvas.Call("addEventListener", "keydown", func(e js.Object) {
e.Call("preventDefault")
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code := e.Get("keyCode").Int()
ui.CurrentInput().KeyDown(code)
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})
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canvas.Call("addEventListener", "keyup", func(e js.Object) {
e.Call("preventDefault")
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code := e.Get("keyCode").Int()
ui.CurrentInput().KeyUp(code)
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})
// Mouse
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canvas.Call("addEventListener", "mousedown", func(e js.Object) {
e.Call("preventDefault")
button := e.Get("button").Int()
ui.CurrentInput().MouseDown(button)
setMouseCursorFromEvent(e)
})
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canvas.Call("addEventListener", "mouseup", func(e js.Object) {
e.Call("preventDefault")
button := e.Get("button").Int()
ui.CurrentInput().MouseUp(button)
setMouseCursorFromEvent(e)
})
canvas.Call("addEventListener", "mousemove", func(e js.Object) {
e.Call("preventDefault")
setMouseCursorFromEvent(e)
})
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canvas.Call("addEventListener", "contextmenu", func(e js.Object) {
e.Call("preventDefault")
})
// Touch (emulating mouse events)
// TODO: Need to create indimendent touch functions?
canvas.Call("addEventListener", "touchstart", func(e js.Object) {
e.Call("preventDefault")
ui.CurrentInput().MouseDown(0)
touches := e.Get("changedTouches")
touch := touches.Index(0)
setMouseCursorFromEvent(touch)
})
canvas.Call("addEventListener", "touchend", func(e js.Object) {
e.Call("preventDefault")
ui.CurrentInput().MouseUp(0)
touches := e.Get("changedTouches")
touch := touches.Index(0)
setMouseCursorFromEvent(touch)
})
canvas.Call("addEventListener", "touchmove", func(e js.Object) {
e.Call("preventDefault")
touches := e.Get("changedTouches")
touch := touches.Index(0)
setMouseCursorFromEvent(touch)
})
// Gamepad
window.Call("addEventListener", "gamepadconnected", func(e js.Object) {
// Do nothing.
})
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audio.Init()
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}
func setMouseCursorFromEvent(e js.Object) {
scale := canvas.Get("dataset").Get("ebitenScale").Int() // TODO: Float?
rect := canvas.Call("getBoundingClientRect")
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
x -= rect.Get("left").Int()
y -= rect.Get("top").Int()
ui.CurrentInput().SetMouseCursor(x/scale, y/scale)
}
func devicePixelRatio() int {
// TODO: What if ratio is not an integer but a float?
ratio := js.Global.Get("window").Get("devicePixelRatio").Int()
if ratio == 0 {
ratio = 1
}
return ratio
}
func (*userInterface) start(width, height, scale int, title string) (actualScale int, err error) {
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doc := js.Global.Get("document")
doc.Set("title", title)
actualScale = scale * devicePixelRatio()
canvas.Set("width", width*actualScale)
canvas.Set("height", height*actualScale)
canvas.Get("dataset").Set("ebitenScale", scale)
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canvasStyle := canvas.Get("style")
cssWidth := width * scale
cssHeight := height * scale
canvasStyle.Set("width", strconv.Itoa(cssWidth)+"px")
canvasStyle.Set("height", strconv.Itoa(cssHeight)+"px")
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// CSS calc requires space chars.
canvasStyle.Set("left", "calc(50% - "+strconv.Itoa(cssWidth/2)+"px)")
canvasStyle.Set("top", "calc(50% - "+strconv.Itoa(cssHeight/2)+"px)")
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canvas.Call("focus")
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audio.Start()
return actualScale, nil
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}