ebiten/internal/ui/input_js.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package ui
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var currentInput input
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func IsKeyPressed(key Key) bool {
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return currentInput.isKeyPressed(key)
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}
func IsMouseButtonPressed(button MouseButton) bool {
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return currentInput.isMouseButtonPressed(button)
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}
func CursorPosition() (x, y int) {
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return currentInput.cursorPosition()
}
func (i *input) keyDown(key int) {
k := keyCodeToKey[key]
i.keyPressed[k] = true
}
func (i *input) keyUp(key int) {
k := keyCodeToKey[key]
i.keyPressed[k] = false
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}
func (i *input) mouseDown(button int) {
p := &i.mouseButtonPressed
switch button {
case 0:
p[MouseButtonLeft] = true
case 1:
p[MouseButtonMiddle] = true
case 2:
p[MouseButtonRight] = true
}
}
func (i *input) mouseUp(button int) {
p := &i.mouseButtonPressed
switch button {
case 0:
p[MouseButtonLeft] = false
case 1:
p[MouseButtonMiddle] = false
case 2:
p[MouseButtonRight] = false
}
}
func (i *input) mouseMove(x, y int) {
i.cursorX, i.cursorY = x, y
}