ebiten/internal/graphicsdriver/opengl/driver.go

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
import (
"fmt"
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"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/internal/math"
)
var theDriver Driver
func GetDriver() *Driver {
return &theDriver
}
type Driver struct {
state openGLState
context context
}
func (d *Driver) checkSize(width, height int) {
if width < 1 {
panic(fmt.Sprintf("opengl: width (%d) must be equal or more than 1.", width))
}
if height < 1 {
panic(fmt.Sprintf("opengl: height (%d) must be equal or more than 1.", height))
}
m := d.context.getMaxTextureSize()
if width > m {
panic(fmt.Sprintf("opengl: width (%d) must be less than or equal to %d", width, m))
}
if height > m {
panic(fmt.Sprintf("opengl: height (%d) must be less than or equal to %d", height, m))
}
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}
func (d *Driver) NewImage(width, height int) (graphicsdriver.Image, error) {
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i := &Image{
driver: d,
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width: width,
height: height,
}
w := math.NextPowerOf2Int(width)
h := math.NextPowerOf2Int(height)
d.checkSize(w, h)
t, err := d.context.newTexture(w, h)
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if err != nil {
return nil, err
}
i.textureNative = t
return i, nil
}
func (d *Driver) NewScreenFramebufferImage(width, height int) graphicsdriver.Image {
d.checkSize(width, height)
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i := &Image{
driver: d,
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width: width,
height: height,
}
// The (default) framebuffer size can't be converted to a power of 2.
// On browsers, c.width and c.height are used as viewport size and
// Edge can't treat a bigger viewport than the drawing area (#71).
i.framebuffer = newScreenFramebuffer(&d.context, width, height)
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return i
}
// Reset resets or initializes the current OpenGL state.
func (d *Driver) Reset() error {
return d.state.reset(&d.context)
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}
func (d *Driver) BufferSubData(vertices []float32, indices []uint16) {
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d.context.arrayBufferSubData(vertices)
d.context.elementArrayBufferSubData(indices)
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}
func (d *Driver) UseProgram(mode graphics.CompositeMode, colorM *affine.ColorM, filter graphics.Filter) error {
return d.useProgram(mode, colorM, filter)
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}
func (d *Driver) DrawElements(len int, offsetInBytes int) {
d.context.drawElements(len, offsetInBytes)
// glFlush() might be necessary at least on MacBook Pro (a smilar problem at #419),
// but basically this pass the tests (esp. TestImageTooManyFill).
// As glFlush() causes performance problems, this should be avoided as much as possible.
// Let's wait and see, and file a new issue when this problem is newly found.
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}
func (d *Driver) Flush() {
d.context.flush()
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}
func (d *Driver) MaxImageSize() int {
return d.context.getMaxTextureSize()
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}