ebiten/internal/opengl/rendertarget.go

141 lines
3.5 KiB
Go
Raw Normal View History

2014-12-09 15:16:04 +01:00
/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
2014-05-01 14:42:57 +02:00
package opengl
2013-10-27 11:54:28 +01:00
import (
2014-12-14 13:38:54 +01:00
"errors"
2014-01-08 08:38:03 +01:00
"fmt"
2014-12-06 07:47:48 +01:00
"github.com/go-gl/gl"
"github.com/hajimehoshi/ebiten/internal"
2013-10-27 11:54:28 +01:00
)
2014-12-07 11:25:49 +01:00
func orthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
e11 := float64(2) / float64(right-left)
e22 := float64(2) / float64(top-bottom)
e14 := -1 * float64(right+left) / float64(right-left)
e24 := -1 * float64(top+bottom) / float64(top-bottom)
return [4][4]float64{
{e11, 0, 0, e14},
{0, e22, 0, e24},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
}
type RenderTarget struct {
2014-12-14 10:34:47 +01:00
framebuffer gl.Framebuffer
width int
height int
flipY bool
}
func NewZeroRenderTarget(width, height int, flipY bool) (*RenderTarget, *Texture, error) {
r := &RenderTarget{
2014-12-14 10:34:47 +01:00
width: width,
height: height,
flipY: flipY,
}
// The framebuffer 0 can't be enlarged, so any filter is acceptable.
t, err := NewTexture(width, height, gl.NEAREST)
if err != nil {
return nil, nil, err
}
// TODO: Does this affect the current rendering target?
gl.Framebuffer(0).Bind()
if err := framebufferTexture(t.native); err != nil {
return nil, nil, err
}
return r, t, err
2014-12-14 10:34:47 +01:00
}
2014-12-14 13:38:54 +01:00
func NewRenderTargetFromTexture(texture *Texture) (*RenderTarget, error) {
framebuffer, err := createFramebuffer(texture.Native())
if err != nil {
return nil, err
}
2014-12-14 10:34:47 +01:00
return &RenderTarget{
framebuffer: framebuffer,
width: texture.Width(),
height: texture.Height(),
2014-12-14 13:38:54 +01:00
}, nil
2014-12-14 10:34:47 +01:00
}
func (r *RenderTarget) Width() int {
return r.width
}
func (r *RenderTarget) Height() int {
return r.height
}
func (r *RenderTarget) FlipY() bool {
return r.flipY
2013-10-27 11:54:28 +01:00
}
func (r *RenderTarget) Dispose() {
2014-12-14 10:34:47 +01:00
r.framebuffer.Delete()
}
2014-12-14 13:38:54 +01:00
func createFramebuffer(nativeTexture gl.Texture) (gl.Framebuffer, error) {
// TODO: Does this affect the current rendering target?
2014-12-06 07:47:48 +01:00
framebuffer := gl.GenFramebuffer()
framebuffer.Bind()
2014-01-08 10:47:38 +01:00
if err := framebufferTexture(nativeTexture); err != nil {
return 0, err
}
return framebuffer, nil
}
func framebufferTexture(nativeTexture gl.Texture) error {
2014-12-07 20:22:50 +01:00
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, nativeTexture, 0)
2014-12-06 07:47:48 +01:00
if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
return errors.New("creating framebuffer failed")
2013-10-27 11:54:28 +01:00
}
2014-01-08 10:47:38 +01:00
gl.ClearColor(0, 0, 0, 0)
2014-12-06 07:47:48 +01:00
gl.Clear(gl.COLOR_BUFFER_BIT)
return nil
2013-10-27 11:54:28 +01:00
}
2014-12-14 13:38:54 +01:00
func (r *RenderTarget) SetAsViewport() error {
2014-12-06 07:47:48 +01:00
gl.Flush()
2014-12-14 10:34:47 +01:00
r.framebuffer.Bind()
2014-12-06 07:47:48 +01:00
err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
if err != gl.FRAMEBUFFER_COMPLETE {
2014-12-14 13:38:54 +01:00
return errors.New(fmt.Sprintf("glBindFramebuffer failed: %d", err))
2014-01-08 08:38:03 +01:00
}
width := internal.AdjustSizeForTexture(r.width)
height := internal.AdjustSizeForTexture(r.height)
2014-12-06 07:47:48 +01:00
gl.Viewport(0, 0, width, height)
2014-12-14 13:38:54 +01:00
return nil
2014-01-08 08:38:03 +01:00
}
func (r *RenderTarget) ProjectionMatrix() [4][4]float64 {
width := internal.AdjustSizeForTexture(r.width)
height := internal.AdjustSizeForTexture(r.height)
m := orthoProjectionMatrix(0, width, 0, height)
2014-12-14 10:34:47 +01:00
if r.flipY {
m[1][1] *= -1
m[1][3] += float64(r.height) / float64(internal.AdjustSizeForTexture(r.height)) * 2
2014-01-10 13:28:50 +01:00
}
return m
}