ebiten/graphics/opengl/rendertarget.go

72 lines
1.8 KiB
Go
Raw Normal View History

2014-05-01 14:42:57 +02:00
package opengl
2013-10-27 11:54:28 +01:00
// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
import "C"
import (
2014-01-08 08:38:03 +01:00
"fmt"
2014-12-05 14:16:58 +01:00
"github.com/hajimehoshi/ebiten/graphics"
2013-10-27 11:54:28 +01:00
)
2014-01-08 06:37:07 +01:00
type RenderTarget struct {
2014-01-08 10:47:38 +01:00
framebuffer C.GLuint
2014-01-08 10:03:21 +01:00
width int
height int
2014-01-10 13:28:50 +01:00
flipY bool
2013-10-27 11:54:28 +01:00
}
2014-01-08 10:47:38 +01:00
func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
framebuffer := C.GLuint(0)
C.glGenFramebuffers(1, &framebuffer)
C.glBindFramebuffer(C.GL_FRAMEBUFFER, framebuffer)
C.glFramebufferTexture2D(C.GL_FRAMEBUFFER, C.GL_COLOR_ATTACHMENT0,
C.GL_TEXTURE_2D, nativeTexture, 0)
if C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER) !=
C.GL_FRAMEBUFFER_COMPLETE {
panic("creating framebuffer failed")
2013-10-27 11:54:28 +01:00
}
2014-01-08 10:47:38 +01:00
// Set this framebuffer opaque because alpha values on a target might be
// confusing.
C.glClearColor(0, 0, 0, 1)
C.glClear(C.GL_COLOR_BUFFER_BIT)
return framebuffer
2013-10-27 11:54:28 +01:00
}
2014-01-10 13:28:50 +01:00
func (r *RenderTarget) setAsViewport() {
2014-01-08 10:47:38 +01:00
C.glFlush()
2014-01-08 08:38:03 +01:00
C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(r.framebuffer))
err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER)
if err != C.GL_FRAMEBUFFER_COMPLETE {
panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
}
C.glBlendFuncSeparate(C.GL_SRC_ALPHA, C.GL_ONE_MINUS_SRC_ALPHA,
C.GL_ZERO, C.GL_ONE)
width := graphics.AdjustSizeForTexture(r.width)
height := graphics.AdjustSizeForTexture(r.height)
C.glViewport(0, 0, C.GLsizei(width), C.GLsizei(height))
}
2014-01-11 01:03:00 +01:00
func (r *RenderTarget) projectionMatrix() [4][4]float64 {
2014-01-08 08:38:03 +01:00
width := graphics.AdjustSizeForTexture(r.width)
height := graphics.AdjustSizeForTexture(r.height)
2014-01-10 13:28:50 +01:00
matrix := graphics.OrthoProjectionMatrix(0, width, 0, height)
if r.flipY {
matrix[1][1] *= -1
matrix[1][3] += float64(r.height) /
float64(graphics.AdjustSizeForTexture(r.height)) * 2
}
return matrix
2014-01-08 08:38:03 +01:00
}
2014-05-02 17:06:20 +02:00
func (r *RenderTarget) dispose() {
C.glDeleteFramebuffers(1, &r.framebuffer)
}