ebiten/graphics/opengl/rendertarget.go

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package opengl
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import (
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"fmt"
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/graphics/opengl/internal/shader"
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)
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func orthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
e11 := float64(2) / float64(right-left)
e22 := float64(2) / float64(top-bottom)
e14 := -1 * float64(right+left) / float64(right-left)
e24 := -1 * float64(top+bottom) / float64(top-bottom)
return [4][4]float64{
{e11, 0, 0, e14},
{0, e22, 0, e24},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
}
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type renderTarget struct {
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framebuffer gl.Framebuffer
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width int
height int
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flipY bool
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}
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func createFramebuffer(nativeTexture gl.Texture) gl.Framebuffer {
framebuffer := gl.GenFramebuffer()
framebuffer.Bind()
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0,
gl.TEXTURE_2D, nativeTexture, 0)
if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
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panic("creating framebuffer failed")
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}
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// Set this framebuffer opaque because alpha values on a target might be
// confusing.
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gl.ClearColor(0, 0, 0, 1)
gl.Clear(gl.COLOR_BUFFER_BIT)
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return framebuffer
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}
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func (r *renderTarget) setAsViewport() {
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gl.Flush()
r.framebuffer.Bind()
err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
if err != gl.FRAMEBUFFER_COMPLETE {
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panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
}
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gl.BlendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE)
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width := shader.AdjustSizeForTexture(r.width)
height := shader.AdjustSizeForTexture(r.height)
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gl.Viewport(0, 0, width, height)
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}
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func (r *renderTarget) projectionMatrix() [4][4]float64 {
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width := shader.AdjustSizeForTexture(r.width)
height := shader.AdjustSizeForTexture(r.height)
matrix := orthoProjectionMatrix(0, width, 0, height)
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if r.flipY {
matrix[1][1] *= -1
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matrix[1][3] += float64(r.height) / float64(shader.AdjustSizeForTexture(r.height)) * 2
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}
return matrix
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}
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func (r *renderTarget) dispose() {
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r.framebuffer.Delete()
}