ebiten/examples/wav/main.go

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// Copyright 2017 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"bytes"
"flag"
"io"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/audio/wav"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
const (
screenWidth = 640
screenHeight = 480
sampleRate = 48000
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)
var (
flagBitsPerSample = flag.Int("bits", 16, "bits per sample")
)
type Game struct {
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audioContext *audio.Context
audioPlayer *audio.Player
}
func NewGame() (*Game, error) {
g := &Game{}
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var err error
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// Initialize audio context.
g.audioContext = audio.NewContext(sampleRate)
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// In this example, embedded resource "Jab_wav" is used.
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//
// If you want to use a wav file, open this and pass the file stream to wav.Decode.
// Note that file's Close() should not be closed here
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// since audio.Player manages stream state.
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//
// f, err := os.Open("jab.wav")
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// if err != nil {
// return err
// }
//
// d, err := wav.DecodeF32(f)
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// ...
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// Decode wav-formatted data and retrieve decoded PCM stream.
var r io.Reader
switch *flagBitsPerSample {
case 8:
r = bytes.NewReader(raudio.Jab8_wav)
default:
r = bytes.NewReader(raudio.Jab_wav)
}
d, err := wav.DecodeF32(r)
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if err != nil {
return nil, err
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}
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// Create an audio.Player that has one stream.
g.audioPlayer, err = g.audioContext.NewPlayerF32(d)
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if err != nil {
return nil, err
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}
return g, nil
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}
func (g *Game) Update() error {
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if inpututil.IsKeyJustPressed(ebiten.KeyP) {
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// As audioPlayer has one stream and remembers the playing position,
// rewinding is needed before playing when reusing audioPlayer.
if err := g.audioPlayer.Rewind(); err != nil {
return err
}
g.audioPlayer.Play()
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}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
if g.audioPlayer.IsPlaying() {
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ebitenutil.DebugPrint(screen, "Bump!")
} else {
ebitenutil.DebugPrint(screen, "Press P to play the wav")
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
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}
func main() {
flag.Parse()
g, err := NewGame()
if err != nil {
log.Fatal(err)
}
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("WAV (Ebitengine Demo)")
if err := ebiten.RunGame(g); err != nil {
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log.Fatal(err)
}
}