ebiten/internal/ui/ui_unix.go

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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// +build dragonfly freebsd linux netbsd openbsd solaris
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// +build !js
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// +build !android
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package ui
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import (
"github.com/go-gl/glfw/v3.2/glfw"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
)
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func glfwScale() float64 {
// This function must be called on the main thread.
cm, ok := getCachedMonitor(currentUI.window.GetPos())
if !ok {
return devicescale.GetAt(currentUI.currentMonitor().GetPos())
}
return devicescale.GetAt(cm.x, cm.y)
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}
func adjustWindowPosition(x, y int) (int, int) {
return x, y
}
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func (u *userInterface) currentMonitorFromPosition() *glfw.Monitor {
// TODO: Return more appropriate display.
if cm, ok := getCachedMonitor(u.window.GetPos()); ok {
return cm.m
}
return glfw.GetPrimaryMonitor()
}
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func (u *userInterface) setWindowToDriver() {
// Do nothing
}