2013-06-17 16:10:55 +02:00
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package main
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// #cgo LDFLAGS: -framework GLUT -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <GLUT/glut.h>
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//
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// void display(void);
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2013-06-23 14:51:23 +02:00
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// void mouse(int button, int state, int x, int y);
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2013-06-17 16:51:15 +02:00
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// void idle(void);
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2013-06-17 16:10:55 +02:00
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//
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2013-06-17 19:01:59 +02:00
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// static void setGlutFuncs(void) {
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2013-06-17 16:10:55 +02:00
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// glutDisplayFunc(display);
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2013-06-23 14:51:23 +02:00
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// glutMouseFunc(mouse);
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2013-06-17 16:51:15 +02:00
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// glutIdleFunc(idle);
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// }
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//
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2013-06-17 16:10:55 +02:00
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import "C"
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import (
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2013-06-20 16:29:51 +02:00
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"github.com/hajimehoshi/go.ebiten"
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2013-06-23 16:43:44 +02:00
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"github.com/hajimehoshi/go.ebiten/example/game/monochrome"
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2013-06-22 19:01:26 +02:00
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"github.com/hajimehoshi/go.ebiten/example/game/rects"
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2013-06-22 16:16:01 +02:00
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"github.com/hajimehoshi/go.ebiten/example/game/rotating"
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"github.com/hajimehoshi/go.ebiten/example/game/sprites"
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2013-06-20 16:29:51 +02:00
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"github.com/hajimehoshi/go.ebiten/graphics"
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2013-06-17 16:10:55 +02:00
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"os"
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2013-06-19 16:49:24 +02:00
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"runtime"
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2013-06-17 16:10:55 +02:00
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"unsafe"
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)
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2013-06-19 16:51:41 +02:00
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type GlutUI struct {
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device graphics.Device
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2013-06-17 16:10:55 +02:00
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}
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2013-06-18 17:48:41 +02:00
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var currentUI *GlutUI
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2013-06-17 16:10:55 +02:00
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//export display
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func display() {
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2013-06-18 17:48:41 +02:00
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currentUI.device.Update()
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2013-06-17 16:51:15 +02:00
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C.glutSwapBuffers()
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}
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2013-06-23 14:51:23 +02:00
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//export mouse
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func mouse(button, state, x, y C.int) {
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2013-06-23 17:43:41 +02:00
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2013-06-23 14:51:23 +02:00
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}
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2013-06-17 16:51:15 +02:00
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//export idle
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func idle() {
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C.glutPostRedisplay()
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2013-06-17 16:10:55 +02:00
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}
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2013-06-21 16:16:52 +02:00
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func (ui *GlutUI) Init(screenWidth, screenHeight, screenScale int) {
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2013-06-17 16:10:55 +02:00
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cargs := []*C.char{}
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for _, arg := range os.Args {
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cargs = append(cargs, C.CString(arg))
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}
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defer func() {
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for _, carg := range cargs {
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C.free(unsafe.Pointer(carg))
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}
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}()
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cargc := C.int(len(cargs))
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C.glutInit(&cargc, &cargs[0])
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2013-06-19 16:51:41 +02:00
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C.glutInitDisplayMode(C.GLUT_RGBA)
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2013-06-18 17:48:41 +02:00
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C.glutInitWindowSize(
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C.int(screenWidth*screenScale),
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C.int(screenHeight*screenScale))
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2013-06-17 16:10:55 +02:00
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title := C.CString("Ebiten Demo")
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defer C.free(unsafe.Pointer(title))
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C.glutCreateWindow(title)
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2013-06-17 19:01:59 +02:00
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C.setGlutFuncs()
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2013-06-18 17:48:41 +02:00
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}
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2013-06-17 16:10:55 +02:00
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2013-06-19 01:49:54 +02:00
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func (ui *GlutUI) Run(device graphics.Device) {
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2013-06-18 17:48:41 +02:00
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ui.device = device
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C.glutMainLoop()
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}
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2013-06-18 17:48:41 +02:00
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func main() {
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2013-06-19 16:49:24 +02:00
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runtime.GOMAXPROCS(runtime.NumCPU())
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2013-06-21 04:02:49 +02:00
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gameName := ""
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if 2 <= len(os.Args) {
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gameName = os.Args[1]
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}
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var gm ebiten.Game
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switch gameName {
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2013-06-23 16:43:44 +02:00
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case "monochrome":
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gm = monochrome.New()
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2013-06-22 19:01:26 +02:00
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case "rects":
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gm = rects.New()
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2013-06-22 16:16:01 +02:00
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case "rotating":
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gm = rotating.New()
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2013-06-22 19:01:26 +02:00
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case "sprites":
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gm = sprites.New()
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default:
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gm = rotating.New()
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2013-06-21 04:02:49 +02:00
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}
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2013-06-21 16:16:52 +02:00
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screenScale := 2
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2013-06-18 17:48:41 +02:00
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currentUI = &GlutUI{}
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2013-06-21 16:16:52 +02:00
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currentUI.Init(gm.ScreenWidth(), gm.ScreenHeight(), screenScale)
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2013-06-18 17:48:41 +02:00
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2013-06-21 16:16:52 +02:00
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ebiten.OpenGLRun(gm, currentUI, screenScale)
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2013-06-18 17:48:41 +02:00
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}
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