ebiten/internal/buffered/image.go

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// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package buffered
import (
"fmt"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
type Image struct {
img *atlas.Image
width int
height int
pixels []byte
}
func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
if err := atlas.BeginFrame(graphicsDriver); err != nil {
return err
}
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flushDelayedCommands()
return nil
}
func EndFrame(graphicsDriver graphicsdriver.Graphics) error {
return atlas.EndFrame(graphicsDriver)
}
func NewImage(width, height int, imageType atlas.ImageType) *Image {
i := &Image{
width: width,
height: height,
}
i.initialize(imageType)
return i
}
func (i *Image) initialize(imageType atlas.ImageType) {
if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() {
i.initialize(imageType)
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}) {
return
}
}
i.img = atlas.NewImage(i.width, i.height, imageType)
}
func (i *Image) invalidatePixels() {
i.pixels = nil
}
func (i *Image) MarkDisposed() {
if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() {
i.MarkDisposed()
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}) {
return
}
}
i.invalidatePixels()
i.img.MarkDisposed()
}
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func (i *Image) At(graphicsDriver graphicsdriver.Graphics, x, y int) (r, g, b, a byte, err error) {
checkDelayedCommandsFlushed("At")
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idx := (y*i.width + x)
if i.pixels != nil {
return i.pixels[4*idx], i.pixels[4*idx+1], i.pixels[4*idx+2], i.pixels[4*idx+3], nil
}
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pix := make([]byte, 4*i.width*i.height)
if err := i.img.ReadPixels(graphicsDriver, pix); err != nil {
return 0, 0, 0, 0, err
}
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i.pixels = pix
return i.pixels[4*idx], i.pixels[4*idx+1], i.pixels[4*idx+2], i.pixels[4*idx+3], nil
}
func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) error {
checkDelayedCommandsFlushed("Dump")
return i.img.DumpScreenshot(graphicsDriver, name, blackbg)
}
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// ReplacePixels replaces the pixels at the specified region.
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func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) {
if l := 4 * width * height; len(pix) != l {
panic(fmt.Sprintf("buffered: len(pix) was %d but must be %d", len(pix), l))
}
if maybeCanAddDelayedCommand() {
copied := make([]byte, len(pix))
copy(copied, pix)
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if tryAddDelayedCommand(func() {
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i.ReplacePixels(copied, x, y, width, height)
}) {
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return
}
}
i.invalidatePixels()
i.img.ReplacePixels(pix, x, y, width, height)
}
// DrawTriangles draws the src image with the given vertices.
//
// Copying vertices and indices is the caller's responsibility.
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageCount - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool) {
for _, src := range srcs {
if i == src {
panic("buffered: Image.DrawTriangles: source images must be different from the receiver")
}
}
if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() {
// Arguments are not copied. Copying is the caller's responsibility.
i.DrawTriangles(srcs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader, uniforms, evenOdd)
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}) {
return
}
}
var s *atlas.Shader
var imgs [graphics.ShaderImageCount]*atlas.Image
if shader == nil {
// Fast path for rendering without a shader (#1355).
img := srcs[0]
imgs[0] = img.img
} else {
for i, img := range srcs {
if img == nil {
continue
}
imgs[i] = img.img
}
s = shader.shader
}
i.invalidatePixels()
i.img.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd)
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}
type Shader struct {
shader *atlas.Shader
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}
func NewShader(ir *shaderir.Program) *Shader {
s := &Shader{}
s.initialize(ir)
return s
}
func (s *Shader) initialize(ir *shaderir.Program) {
if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() {
s.initialize(ir)
}) {
return
}
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}
s.shader = atlas.NewShader(ir)
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}
func (s *Shader) MarkDisposed() {
if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() {
s.MarkDisposed()
}) {
return
}
}
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s.shader.MarkDisposed()
s.shader = nil
}