ebiten/internal/graphicsdriver/opengl/gl/procaddr_gl.go

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// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !darwin && !js && !nintendosdk && !windows && !opengles
package gl
// #cgo pkg-config: gl
//
// #include <stdlib.h>
// #include <GL/glx.h>
//
// static void* getProcAddress(const char* name) {
// return glXGetProcAddress((const GLubyte *) name);
// }
import "C"
import "unsafe"
var isES = false
func getProcAddress(namea string) unsafe.Pointer {
cname := C.CString(namea)
defer C.free(unsafe.Pointer(cname))
return C.getProcAddress(cname)
}