ebiten/internal
2022-11-14 02:21:18 +09:00
..
affine internal/affine: refactoring: use slices instead of array pointers 2022-09-30 22:20:32 +09:00
atlas all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
buffered all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
builtinshader internal/builtinshader: fix comments 2022-10-10 13:14:37 +09:00
clock internal/clock: Update -> UpdateFrame 2022-07-12 13:18:49 +09:00
cocoa all: remove unnecessary copying 2022-11-11 00:28:47 +09:00
debug all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
devicescale all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
gamepad all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
gamepaddb internal/gamepaddb: fix mapping support for e.g. dpleft:-a0. (#2335) 2022-09-20 00:34:46 +09:00
glfw internal/ui: use EGL for OpenGL ES 2022-11-13 06:23:30 -08:00
glfwwin all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
graphics internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
graphicscommand internal/graphicscommand: refactoring 2022-11-12 22:26:28 +09:00
graphicsdriver internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags 2022-11-14 02:21:18 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil all: allow integer uniform variables for Kage shaders 2022-11-13 01:49:24 +09:00
microsoftgdk internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One 2022-11-05 02:31:28 +09:00
mipmap all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
nintendosdk all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
packing internal/packing: bug fix: wrong logic for extending a page 2022-11-12 17:42:17 +09:00
png all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
processtest all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
restorable all: use uint32 instead of float32 for uniform values 2022-11-12 20:28:07 +09:00
shader internal/shaderir: cache reachable uniform variables 2022-11-04 01:28:24 +09:00
shaderir all: allow integer uniform variables for Kage shaders 2022-11-13 01:49:24 +09:00
testing internal/testing: add the default exit code 1 2022-10-02 18:16:16 +09:00
thread replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
ui internal/ui: use EGL for OpenGL ES 2022-11-13 06:23:30 -08:00
vibrate all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00