ebiten/graphics/device.go

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package graphics
// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
// #include <stdlib.h>
import "C"
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type Device struct {
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screenWidth int
screenHeight int
screenScale int
graphicsContext *GraphicsContext
offscreenTexture *Texture
drawFunc func(*GraphicsContext, *Texture)
}
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func NewDevice(screenWidth, screenHeight, screenScale int,
drawFunc func(*GraphicsContext, *Texture)) *Device {
device := &Device{
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screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
graphicsContext: newGraphicsContext(screenWidth, screenHeight, screenScale),
offscreenTexture: NewTexture(screenWidth, screenHeight),
drawFunc: drawFunc,
}
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return device
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}
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func (device *Device) Update() {
g := device.graphicsContext
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C.glEnable(C.GL_TEXTURE_2D)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_NEAREST)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST)
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g.SetOffscreen(device.offscreenTexture)
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g.Clear()
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// TODO: lock this!
device.drawFunc(g, device.offscreenTexture)
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g.flush()
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
g.resetOffscreen()
g.Clear()
geometryMatrix := IdentityGeometryMatrix()
geometryMatrix.SetA(AffineMatrixElement(g.screenScale))
geometryMatrix.SetD(AffineMatrixElement(g.screenScale))
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g.DrawTexture(device.offscreenTexture,
0, 0, device.screenWidth, device.screenHeight,
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geometryMatrix, IdentityColorMatrix())
g.flush()
}