ebiten/internal/atlas/image_test.go

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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package atlas_test
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import (
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"image"
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"image/color"
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"runtime"
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"testing"
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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t "github.com/hajimehoshi/ebiten/v2/internal/testing"
"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
const (
minSourceImageSizeForTesting = 1024
minDestinationImageSizeForTesting = 256
maxImageSizeForTesting = 4096
)
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func TestMain(m *testing.M) {
atlas.SetImageSizeForTesting(minSourceImageSizeForTesting, minDestinationImageSizeForTesting, maxImageSizeForTesting)
defer atlas.ResetImageSizeForTesting()
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t.MainWithRunLoop(m)
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}
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func quadVertices(sw, sh, x, y int, scalex float32) []float32 {
dx0 := float32(x)
dy0 := float32(y)
dx1 := float32(x) + float32(sw)*scalex
dy1 := float32(y) + float32(sh)
sx0 := float32(0)
sy0 := float32(0)
sx1 := float32(sw)
sy1 := float32(sh)
return []float32{
dx0, dy0, sx0, sy0, 1, 1, 1, 1,
dx1, dy0, sx1, sy0, 1, 1, 1, 1,
dx0, dy1, sx0, sy1, 1, 1, 1, 1,
dx1, dy1, sx1, sy1, 1, 1, 1, 1,
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}
}
const bigSize = 2049
func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
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// Create img1 and img2 with this size so that the next images are allocated
// with non-upper-left location.
img1 := atlas.NewImage(bigSize, 100, atlas.ImageTypeRegular)
defer img1.MarkDisposed()
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// Ensure img1's region is allocated.
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img1.WritePixels(make([]byte, 4*bigSize*100), image.Rect(0, 0, bigSize, 100))
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img2 := atlas.NewImage(100, bigSize, atlas.ImageTypeRegular)
defer img2.MarkDisposed()
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img2.WritePixels(make([]byte, 4*100*bigSize), image.Rect(0, 0, 100, bigSize))
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const size = 32
img3 := atlas.NewImage(size/2, size/2, atlas.ImageTypeRegular)
defer img3.MarkDisposed()
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img3.WritePixels(make([]byte, (size/2)*(size/2)*4), image.Rect(0, 0, size/2, size/2))
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img4 := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer img4.MarkDisposed()
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img5 := atlas.NewImage(size/2, size/2, atlas.ImageTypeRegular)
defer img3.MarkDisposed()
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pix := make([]byte, size*size*4)
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
pix[4*(i+j*size)] = byte(i + j)
pix[4*(i+j*size)+1] = byte(i + j)
pix[4*(i+j*size)+2] = byte(i + j)
pix[4*(i+j*size)+3] = byte(i + j)
}
}
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img4.WritePixels(pix, image.Rect(0, 0, size, size))
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const (
dx0 = size / 4
dy0 = size / 4
dx1 = size * 3 / 4
dy1 = size * 3 / 4
)
// img4.ensureIsolatedFromSource() should be called.
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vs := quadVertices(size/2, size/2, size/4, size/4, 1)
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is := graphics.QuadIndices()
dr := graphicsdriver.Region{
X: 0,
Y: 0,
Width: size,
Height: size,
}
img4.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img4.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
// img5 is not allocated now, but is allocated at DrawTriangles.
vs = quadVertices(0, 0, size/2, size/2, 1)
dr = graphicsdriver.Region{
X: 0,
Y: 0,
Width: size / 2,
Height: size / 2,
}
img3.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img5}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
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pix = make([]byte, 4*size*size)
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if err := img4.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
t.Fatal(err)
}
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for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
r := pix[4*(size*j+i)]
g := pix[4*(size*j+i)+1]
b := pix[4*(size*j+i)+2]
a := pix[4*(size*j+i)+3]
got := color.RGBA{R: r, G: g, B: b, A: a}
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var want color.RGBA
if i < dx0 || dx1 <= i || j < dy0 || dy1 <= j {
c := byte(i + j)
want = color.RGBA{R: c, G: c, B: c, A: c}
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}
if got != want {
t.Errorf("at(%d, %d): got: %v, want: %v", i, j, got, want)
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}
}
}
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// Check further drawing doesn't cause panic.
// This bug was fixed by 03dcd948.
vs = quadVertices(0, 0, size/2, size/2, 1)
img4.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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}
func TestReputOnSourceBackend(t *testing.T) {
const size = 16
img0 := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer img0.MarkDisposed()
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img0.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
img1 := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer img1.MarkDisposed()
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img1.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
img2 := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer img2.MarkDisposed()
pix := make([]byte, 4*size*size)
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
pix[4*(i+j*size)] = byte(i + j)
pix[4*(i+j*size)+1] = byte(i + j)
pix[4*(i+j*size)+2] = byte(i + j)
pix[4*(i+j*size)+3] = byte(i + j)
}
}
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img2.WritePixels(pix, image.Rect(0, 0, size, size))
// Create a volatile image. This should always be on a non-source backend.
img3 := atlas.NewImage(size, size, atlas.ImageTypeVolatile)
defer img3.MarkDisposed()
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img3.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
}
// Use img1 as a render target.
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is := graphics.QuadIndices()
dr := graphicsdriver.Region{
X: 0,
Y: 0,
Width: size,
Height: size,
}
// Render onto img1. The count should not matter.
for i := 0; i < 5; i++ {
vs := quadVertices(size, size, 0, 0, 1)
img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
// Use img1 as a render source.
// Use the doubled count since img1 was on a texture atlas and became an isolated image once.
// Then, img1 requires longer time to recover to be on a texture atlas again.
for i := 0; i < atlas.BaseCountToPutOnSourceBackend*2; i++ {
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
vs := quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
// Finally, img1 is on a source backend.
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
vs := quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
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pix = make([]byte, 4*size*size)
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if err := img1.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
t.Fatal(err)
}
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
r := pix[4*(size*j+i)]
g := pix[4*(size*j+i)+1]
b := pix[4*(size*j+i)+2]
a := pix[4*(size*j+i)+3]
got := color.RGBA{R: r, G: g, B: b, A: a}
if got != want {
t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
vs = quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
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pix = make([]byte, 4*size*size)
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if err := img1.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
t.Fatal(err)
}
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
r := pix[4*(size*j+i)]
g := pix[4*(size*j+i)+1]
b := pix[4*(size*j+i)+2]
a := pix[4*(size*j+i)+3]
got := color.RGBA{R: r, G: g, B: b, A: a}
if got != want {
t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
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// Use img1 as a render target again. The count should not matter.
for i := 0; i < 5; i++ {
vs := quadVertices(size, size, 0, 0, 1)
img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
// Use img1 as a render source, but call WritePixels.
// Now use 4x count as img1 became an isolated image again.
for i := 0; i < atlas.BaseCountToPutOnSourceBackend*4; i++ {
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
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img1.WritePixels(make([]byte, 4*size*size), image.Rect(0, 0, size, size))
vs := quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
// img1 is not on an atlas due to WritePixels.
vs = quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
// Use img3 as a render source. As img3 is volatile, img3 is never on an atlas.
for i := 0; i < atlas.BaseCountToPutOnSourceBackend*2; i++ {
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
vs := quadVertices(size, size, 0, 0, 1)
img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
}
}
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runtime.GC()
}
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func TestExtend(t *testing.T) {
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const w0, h0 = 100, 100
img0 := atlas.NewImage(w0, h0, atlas.ImageTypeRegular)
defer img0.MarkDisposed()
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p0 := make([]byte, 4*w0*h0)
for i := 0; i < w0*h0; i++ {
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p0[4*i] = byte(i)
p0[4*i+1] = byte(i)
p0[4*i+2] = byte(i)
p0[4*i+3] = byte(i)
}
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img0.WritePixels(p0, image.Rect(0, 0, w0, h0))
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const w1, h1 = minSourceImageSizeForTesting + 1, 100
img1 := atlas.NewImage(w1, h1, atlas.ImageTypeRegular)
defer img1.MarkDisposed()
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p1 := make([]byte, 4*w1*h1)
for i := 0; i < w1*h1; i++ {
p1[4*i] = byte(i)
p1[4*i+1] = byte(i)
p1[4*i+2] = byte(i)
p1[4*i+3] = byte(i)
}
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// Ensure to allocate
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img1.WritePixels(p1, image.Rect(0, 0, w1, h1))
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pix0 := make([]byte, 4*w0*h0)
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if err := img0.ReadPixels(ui.GraphicsDriverForTesting(), pix0, image.Rect(0, 0, w0, h0)); err != nil {
t.Fatal(err)
}
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for j := 0; j < h0; j++ {
for i := 0; i < w0; i++ {
r := pix0[4*(w0*j+i)]
g := pix0[4*(w0*j+i)+1]
b := pix0[4*(w0*j+i)+2]
a := pix0[4*(w0*j+i)+3]
got := color.RGBA{R: r, G: g, B: b, A: a}
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c := byte(i + w0*j)
want := color.RGBA{R: c, G: c, B: c, A: c}
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if got != want {
t.Errorf("at(%d, %d): got: %v, want: %v", i, j, got, want)
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}
}
}
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pix1 := make([]byte, 4*w1*h1)
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if err := img1.ReadPixels(ui.GraphicsDriverForTesting(), pix1, image.Rect(0, 0, w1, h1)); err != nil {
t.Fatal(err)
}
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for j := 0; j < h1; j++ {
for i := 0; i < w1; i++ {
r := pix1[4*(w1*j+i)]
g := pix1[4*(w1*j+i)+1]
b := pix1[4*(w1*j+i)+2]
a := pix1[4*(w1*j+i)+3]
got := color.RGBA{R: r, G: g, B: b, A: a}
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c := byte(i + w1*j)
want := color.RGBA{R: c, G: c, B: c, A: c}
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if got != want {
t.Errorf("at(%d, %d): got: %v, want: %v", i, j, got, want)
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}
}
}
}
func TestWritePixelsAfterDrawTriangles(t *testing.T) {
const w, h = 256, 256
src := atlas.NewImage(w, h, atlas.ImageTypeRegular)
defer src.MarkDisposed()
dst := atlas.NewImage(w, h, atlas.ImageTypeRegular)
defer dst.MarkDisposed()
pix := make([]byte, 4*w*h)
for i := 0; i < w*h; i++ {
pix[4*i] = byte(i)
pix[4*i+1] = byte(i)
pix[4*i+2] = byte(i)
pix[4*i+3] = byte(i)
}
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src.WritePixels(pix, image.Rect(0, 0, w, h))
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vs := quadVertices(w, h, 0, 0, 1)
is := graphics.QuadIndices()
dr := graphicsdriver.Region{
X: 0,
Y: 0,
Width: w,
Height: h,
}
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.WritePixels(pix, image.Rect(0, 0, w, h))
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pix = make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
t.Fatal(err)
}
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
r := pix[4*(w*j+i)]
g := pix[4*(w*j+i)+1]
b := pix[4*(w*j+i)+2]
a := pix[4*(w*j+i)+3]
got := color.RGBA{R: r, G: g, B: b, A: a}
c := byte(i + w*j)
want := color.RGBA{R: c, G: c, B: c, A: c}
if got != want {
t.Errorf("at(%d, %d): got %v, want: %v", i, j, got, want)
}
}
}
}
// Issue #887
func TestSmallImages(t *testing.T) {
const w, h = 4, 8
src := atlas.NewImage(w, h, atlas.ImageTypeRegular)
defer src.MarkDisposed()
dst := atlas.NewImage(w, h, atlas.ImageTypeRegular)
defer dst.MarkDisposed()
pix := make([]byte, 4*w*h)
for i := 0; i < w*h; i++ {
pix[4*i] = 0xff
pix[4*i+1] = 0xff
pix[4*i+2] = 0xff
pix[4*i+3] = 0xff
}
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src.WritePixels(pix, image.Rect(0, 0, w, h))
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vs := quadVertices(w, h, 0, 0, 1)
is := graphics.QuadIndices()
dr := graphicsdriver.Region{
X: 0,
Y: 0,
Width: w,
Height: h,
}
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, w, h)); err != nil {
t.Fatal(err)
}
for j := 0; j < h; j++ {
for i := 0; i < w; i++ {
r := pix[4*(w*j+i)]
a := pix[4*(w*j+i)+3]
if got, want := r, byte(0xff); got != want {
t.Errorf("at(%d, %d) red: got: %d, want: %d", i, j, got, want)
}
if got, want := a, byte(0xff); got != want {
t.Errorf("at(%d, %d) alpha: got: %d, want: %d", i, j, got, want)
}
}
}
}
// Issue #887
func TestLongImages(t *testing.T) {
const w, h = 1, 6
src := atlas.NewImage(w, h, atlas.ImageTypeRegular)
defer src.MarkDisposed()
const dstW, dstH = 256, 256
dst := atlas.NewImage(dstW, dstH, atlas.ImageTypeRegular)
defer dst.MarkDisposed()
pix := make([]byte, 4*w*h)
for i := 0; i < w*h; i++ {
pix[4*i] = 0xff
pix[4*i+1] = 0xff
pix[4*i+2] = 0xff
pix[4*i+3] = 0xff
}
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src.WritePixels(pix, image.Rect(0, 0, w, h))
const scale = 120
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vs := quadVertices(w, h, 0, 0, scale)
is := graphics.QuadIndices()
dr := graphicsdriver.Region{
X: 0,
Y: 0,
Width: dstW,
Height: dstH,
}
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*dstW*dstH)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, dstW, dstH)); err != nil {
t.Fatal(err)
}
for j := 0; j < h; j++ {
for i := 0; i < w*scale; i++ {
r := pix[4*(dstW*j+i)]
a := pix[4*(dstW*j+i)+3]
if got, want := r, byte(0xff); got != want {
t.Errorf("at(%d, %d) red: got: %d, want: %d", i, j, got, want)
}
if got, want := a, byte(0xff); got != want {
t.Errorf("at(%d, %d) alpha: got: %d, want: %d", i, j, got, want)
}
}
}
}
func TestDisposeImmediately(t *testing.T) {
// This tests restorable.Image.ClearPixels is called but WritePixels is not called.
img0 := atlas.NewImage(16, 16, atlas.ImageTypeRegular)
img0.EnsureIsolatedFromSourceForTesting(nil)
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defer img0.MarkDisposed()
img1 := atlas.NewImage(16, 16, atlas.ImageTypeRegular)
img1.EnsureIsolatedFromSourceForTesting(nil)
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defer img1.MarkDisposed()
// img0 and img1 should share the same backend in 99.9999% possibility.
}
// Issue #1028
func TestExtendWithBigImage(t *testing.T) {
img0 := atlas.NewImage(1, 1, atlas.ImageTypeRegular)
defer img0.MarkDisposed()
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img0.WritePixels(make([]byte, 4*1*1), image.Rect(0, 0, 1, 1))
img1 := atlas.NewImage(minSourceImageSizeForTesting+1, minSourceImageSizeForTesting+1, atlas.ImageTypeRegular)
defer img1.MarkDisposed()
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img1.WritePixels(make([]byte, 4*(minSourceImageSizeForTesting+1)*(minSourceImageSizeForTesting+1)), image.Rect(0, 0, minSourceImageSizeForTesting+1, minSourceImageSizeForTesting+1))
}
// Issue #1217
func TestMaxImageSize(t *testing.T) {
img0 := atlas.NewImage(1, 1, atlas.ImageTypeRegular)
defer img0.MarkDisposed()
paddingSize := img0.PaddingSizeForTesting()
// This tests that a too-big image is allocated correctly.
s := maxImageSizeForTesting - 2*paddingSize
img1 := atlas.NewImage(s, s, atlas.ImageTypeRegular)
defer img1.MarkDisposed()
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img1.WritePixels(make([]byte, 4*s*s), image.Rect(0, 0, s, s))
}
// Issue #1217 (disabled)
func Disable_TestMinImageSize(t *testing.T) {
// The backend cannot be reset. If this is necessary, sync the state with the images (#1756).
// ResetBackendsForTesting()
// This tests that extending a backend works correctly.
// Though the image size is minimum size of the backend, extending the backend happens due to the paddings.
s := minSourceImageSizeForTesting
img := atlas.NewImage(s, s, atlas.ImageTypeRegular)
defer img.MarkDisposed()
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img.WritePixels(make([]byte, 4*s*s), image.Rect(0, 0, s, s))
}
func TestMaxImageSizeJust(t *testing.T) {
s := maxImageSizeForTesting
// An unmanaged image never belongs to an atlas and doesn't have its paddings.
// TODO: Should we allow such this size for ImageTypeRegular?
img := atlas.NewImage(s, s, atlas.ImageTypeUnmanaged)
defer img.MarkDisposed()
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img.WritePixels(make([]byte, 4*s*s), image.Rect(0, 0, s, s))
}
func TestMaxImageSizeExceeded(t *testing.T) {
// This tests that a too-big image is allocated correctly.
s := maxImageSizeForTesting
img := atlas.NewImage(s+1, s, atlas.ImageTypeRegular)
defer img.MarkDisposed()
defer func() {
if err := recover(); err == nil {
t.Errorf("WritePixels must panic but not")
}
}()
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img.WritePixels(make([]byte, 4*(s+1)*s), image.Rect(0, 0, s+1, s))
}
// Issue #1421
func TestDisposedAndReputOnSourceBackend(t *testing.T) {
const size = 16
src := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer src.MarkDisposed()
src2 := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer src2.MarkDisposed()
dst := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer dst.MarkDisposed()
// Use src as a render target so that src is not on an atlas.
vs := quadVertices(size, size, 0, 0, 1)
is := graphics.QuadIndices()
dr := graphicsdriver.Region{
X: 0,
Y: 0,
Width: size,
Height: size,
}
src.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := src.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
// Use src as a render source.
for i := 0; i < atlas.BaseCountToPutOnSourceBackend/2; i++ {
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
vs := quadVertices(size, size, 0, 0, 1)
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := src.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
// Before PutImagesOnSourceBackendForTesting, dispose the image.
src.MarkDisposed()
// Force to dispose the image.
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atlas.FlushDeferredForTesting()
// Confirm that PutImagesOnSourceBackendForTesting doesn't panic.
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
}
// Issue #1456
func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
const size = 16
src := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer src.MarkDisposed()
src2 := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer src2.MarkDisposed()
dst := atlas.NewImage(size, size, atlas.ImageTypeRegular)
defer dst.MarkDisposed()
// Use src as a render target so that src is not on an atlas.
vs := quadVertices(size, size, 0, 0, 1)
is := graphics.QuadIndices()
dr := graphicsdriver.Region{
X: 0,
Y: 0,
Width: size,
Height: size,
}
// Use src2 as a rendering target, and make src2 on a destination backend.
//
// Call DrawTriangles multiple times.
// The number of DrawTriangles doesn't matter as long as these are called in one frame.
for i := 0; i < 2; i++ {
src2.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
}
if got, want := src2.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
// Update the count without using src2 as a rendering source.
// This should not affect whether src2 is on an atlas or not.
for i := 0; i < atlas.BaseCountToPutOnSourceBackend; i++ {
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
if got, want := src2.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
// Update the count with using src2 as a rendering source.
for i := 0; i < atlas.BaseCountToPutOnSourceBackend; i++ {
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
vs := quadVertices(size, size, 0, 0, 1)
dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
if got, want := src2.IsOnSourceBackendForTesting(), false; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
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atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting())
if got, want := src2.IsOnSourceBackendForTesting(), true; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
func TestImageWritePixelsModify(t *testing.T) {
for _, typ := range []atlas.ImageType{atlas.ImageTypeRegular, atlas.ImageTypeVolatile, atlas.ImageTypeUnmanaged} {
const size = 16
img := atlas.NewImage(size, size, typ)
defer img.MarkDisposed()
pix := make([]byte, 4*size*size)
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
pix[4*(i+j*size)] = byte(i + j)
pix[4*(i+j*size)+1] = byte(i + j)
pix[4*(i+j*size)+2] = byte(i + j)
pix[4*(i+j*size)+3] = byte(i + j)
}
}
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img.WritePixels(pix, image.Rect(0, 0, size, size))
// Modify pix after WritePixels.
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
pix[4*(i+j*size)] = 0
pix[4*(i+j*size)+1] = 0
pix[4*(i+j*size)+2] = 0
pix[4*(i+j*size)+3] = 0
}
}
// Check the pixels are the original ones.
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pix = make([]byte, 4*size*size)
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if err := img.ReadPixels(ui.GraphicsDriverForTesting(), pix, image.Rect(0, 0, size, size)); err != nil {
t.Fatal(err)
}
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
want := color.RGBA{R: byte(i + j), G: byte(i + j), B: byte(i + j), A: byte(i + j)}
r := pix[4*(size*j+i)]
g := pix[4*(size*j+i)+1]
b := pix[4*(size*j+i)+2]
a := pix[4*(size*j+i)+3]
got := color.RGBA{R: r, G: g, B: b, A: a}
if got != want {
t.Errorf("Type: %d, At(%d, %d): got: %v, want: %v", typ, i, j, got, want)
}
}
}
}
}
func TestPowerOf2(t *testing.T) {
testCases := []struct {
In int
Out int
}{
{
In: 1023,
Out: 512,
},
{
In: 1024,
Out: 1024,
},
{
In: 1025,
Out: 1024,
},
{
In: 10000,
Out: 8192,
},
{
In: 16384,
Out: 16384,
},
{
In: 1,
Out: 1,
},
{
In: 0,
Out: 0,
},
{
In: -1,
Out: 0,
},
}
for _, tc := range testCases {
got := atlas.FloorPowerOf2(tc.In)
want := tc.Out
if got != want {
t.Errorf("packing.FloorPowerOf2(%d): got: %d, want: %d", tc.In, got, want)
}
}
}
// TODO: Add tests to extend image on an atlas out of the main loop