ebiten/ui.go

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/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
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package ebiten
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import (
"fmt"
"github.com/go-gl/gl"
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glfw "github.com/go-gl/glfw3"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"image"
"runtime"
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)
var currentUI *ui
func init() {
runtime.LockOSThread()
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glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
panic(fmt.Sprintf("%v: %v\n", err, desc))
})
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if !glfw.Init() {
panic("glfw.Init() fails")
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}
glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
panic(err)
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}
currentUI = &ui{
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window: window,
funcs: make(chan func()),
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}
currentUI.run()
currentUI.use(func() {
gl.Init()
gl.Enable(gl.TEXTURE_2D)
})
}
type ui struct {
window *glfw.Window
scale int
graphicsContext *graphicsContext
input input
funcs chan func()
}
func startUI(width, height, scale int, title string) error {
monitor, err := glfw.GetPrimaryMonitor()
if err != nil {
return err
}
videoMode, err := monitor.GetVideoMode()
if err != nil {
return err
}
x := (videoMode.Width - width*scale) / 2
y := (videoMode.Height - height*scale) / 3
window := currentUI.window
window.SetSize(width*scale, height*scale)
window.SetTitle(title)
window.SetPosition(x, y)
window.Show()
ui := currentUI
ui.scale = scale
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// For retina displays, recalculate the scale with the framebuffer size.
windowWidth, _ := window.GetFramebufferSize()
realScale := windowWidth / width
ui.use(func() {
ui.graphicsContext, err = newGraphicsContext(width, height, realScale)
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})
return err
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}
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func (u *ui) doEvents() {
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glfw.PollEvents()
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u.update()
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}
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func (u *ui) terminate() {
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glfw.Terminate()
}
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func (u *ui) isClosed() bool {
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return u.window.ShouldClose()
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}
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func (u *ui) Sync(f func()) {
u.use(f)
}
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func (u *ui) draw(f func(*RenderTarget) error) (err error) {
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u.use(func() {
err = u.graphicsContext.preUpdate()
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})
if err != nil {
return
}
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err = f(&RenderTarget{syncer: u, inner: u.graphicsContext.screen})
if err != nil {
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return
}
u.use(func() {
err = u.graphicsContext.postUpdate()
if err != nil {
return
}
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u.window.SwapBuffers()
})
return
}
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func (u *ui) newImage(img image.Image, filter int) (*Image, error) {
var i *Image
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var err error
u.use(func() {
glTexture, err := opengl.NewTextureFromImage(img, filter)
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if err != nil {
return
}
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i = &Image{glTexture}
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})
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return i, err
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}
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func (u *ui) newRenderTarget(width, height int, filter int) (*RenderTarget, error) {
var innerRenderTarget *innerRenderTarget
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var err error
u.use(func() {
innerRenderTarget, err = newInnerRenderTarget(width, height, filter)
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})
return &RenderTarget{u, innerRenderTarget}, err
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}
func (u *ui) run() {
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go func() {
runtime.LockOSThread()
u.window.MakeContextCurrent()
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for f := range u.funcs {
f()
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}
}()
}
func (u *ui) use(f func()) {
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ch := make(chan struct{})
u.funcs <- func() {
f()
close(ch)
}
<-ch
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}
func (u *ui) update() {
u.input.update(u.window, u.scale)
}