ebiten/example/glut/main.go

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package main
// #cgo LDFLAGS: -framework GLUT -framework OpenGL
//
// #include <stdlib.h>
// #include <GLUT/glut.h>
//
// void display(void);
// void mouse(int button, int state, int x, int y);
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// void idle(void);
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//
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// static void setGlutFuncs(void) {
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// glutDisplayFunc(display);
// glutMouseFunc(mouse);
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// glutIdleFunc(idle);
// }
//
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import "C"
import (
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"github.com/hajimehoshi/go.ebiten"
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"github.com/hajimehoshi/go.ebiten/example/game/blank"
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"github.com/hajimehoshi/go.ebiten/example/game/monochrome"
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"github.com/hajimehoshi/go.ebiten/example/game/rects"
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"github.com/hajimehoshi/go.ebiten/example/game/rotating"
"github.com/hajimehoshi/go.ebiten/example/game/sprites"
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"github.com/hajimehoshi/go.ebiten/graphics"
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"os"
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"runtime"
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"unsafe"
)
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type GlutUI struct {
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device graphics.Device
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}
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var currentUI *GlutUI
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//export display
func display() {
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currentUI.device.Update()
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C.glutSwapBuffers()
}
//export mouse
func mouse(button, state, x, y C.int) {
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}
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//export idle
func idle() {
C.glutPostRedisplay()
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}
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func (ui *GlutUI) Init(screenWidth, screenHeight, screenScale int) {
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cargs := []*C.char{}
for _, arg := range os.Args {
cargs = append(cargs, C.CString(arg))
}
defer func() {
for _, carg := range cargs {
C.free(unsafe.Pointer(carg))
}
}()
cargc := C.int(len(cargs))
C.glutInit(&cargc, &cargs[0])
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C.glutInitDisplayMode(C.GLUT_RGBA)
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C.glutInitWindowSize(
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C.int(screenWidth*screenScale),
C.int(screenHeight*screenScale))
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title := C.CString("Ebiten Demo")
defer C.free(unsafe.Pointer(title))
C.glutCreateWindow(title)
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C.setGlutFuncs()
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}
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func (ui *GlutUI) Run(device graphics.Device) {
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ui.device = device
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C.glutMainLoop()
}
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func main() {
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runtime.GOMAXPROCS(runtime.NumCPU())
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gameName := ""
if 2 <= len(os.Args) {
gameName = os.Args[1]
}
var gm ebiten.Game
switch gameName {
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case "blank":
gm = blank.New()
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case "monochrome":
gm = monochrome.New()
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case "rects":
gm = rects.New()
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case "rotating":
gm = rotating.New()
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case "sprites":
gm = sprites.New()
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default:
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gm = rotating.New()
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}
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screenScale := 2
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currentUI = &GlutUI{}
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currentUI.Init(gm.ScreenWidth(), gm.ScreenHeight(), screenScale)
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ebiten.OpenGLRun(gm, currentUI, screenScale)
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}