examples/tiles: Misspelling

This commit is contained in:
Hajime Hoshi 2021-03-09 03:23:53 +09:00
parent 052947d7b7
commit 2c0108e178

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@ -70,7 +70,7 @@ func (g *Game) Update() error {
func (g *Game) Draw(screen *ebiten.Image) {
// Draw each tile with each DrawImage call.
// As the source images of all DrawImage calls are always same,
// this rendering is done very effectively.
// this rendering is done very efficiently.
// For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#Image.DrawImage
const xNum = screenWidth / tileSize
for _, l := range g.layers {