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examples/tiles: Misspelling
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@ -70,7 +70,7 @@ func (g *Game) Update() error {
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func (g *Game) Draw(screen *ebiten.Image) {
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// Draw each tile with each DrawImage call.
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// As the source images of all DrawImage calls are always same,
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// this rendering is done very effectively.
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// this rendering is done very efficiently.
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// For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#Image.DrawImage
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const xNum = screenWidth / tileSize
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for _, l := range g.layers {
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