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restorable: Make the image stale when volatile state changes
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@ -154,7 +154,11 @@ func NewImage(width, height int) *Image {
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// reading pixels from GPU are expensive operations. Volatile images can skip such oprations, but the image content
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// reading pixels from GPU are expensive operations. Volatile images can skip such oprations, but the image content
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// is cleared every frame instead.
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// is cleared every frame instead.
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func (i *Image) SetVolatile(volatile bool) {
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func (i *Image) SetVolatile(volatile bool) {
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changed := i.volatile != volatile
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i.volatile = volatile
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i.volatile = volatile
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if changed {
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i.makeStale()
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}
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}
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}
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// Extend extends the image by the given size.
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// Extend extends the image by the given size.
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