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graphicsdriver/monogame: Create a RenderTarget2D for an image
Updates #1078
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6236ba1f00
commit
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@ -19,11 +19,11 @@ package monogame
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/monogame"
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"github.com/hajimehoshi/ebiten/internal/thread"
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"github.com/hajimehoshi/ebiten/internal/thread"
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)
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)
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type Graphics struct {
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type Graphics struct {
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t *thread.Thread
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}
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}
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var theGraphics Graphics
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var theGraphics Graphics
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@ -33,7 +33,7 @@ func Get() *Graphics {
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}
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}
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func (g *Graphics) SetThread(thread *thread.Thread) {
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func (g *Graphics) SetThread(thread *thread.Thread) {
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g.t = thread
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panic("monogame: SetThread is not implemented yet")
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}
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}
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func (g *Graphics) Begin() {
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func (g *Graphics) Begin() {
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@ -49,7 +49,9 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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}
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}
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func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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v := monogame.CurrentGame().NewRenderTarget2D(width, height)
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return &Image{
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return &Image{
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v: v,
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width: width,
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width: width,
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height: height,
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height: height,
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}, nil
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}, nil
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@ -18,14 +18,17 @@ package monogame
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/monogame"
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)
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)
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type Image struct {
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type Image struct {
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v *monogame.RenderTarget2D
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width int
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width int
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height int
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height int
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}
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}
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func (*Image) Dispose() {
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func (i *Image) Dispose() {
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i.v.Dispose()
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}
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}
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func (*Image) IsInvalidated() bool {
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func (*Image) IsInvalidated() bool {
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@ -21,6 +21,9 @@ import (
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"syscall/js"
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"syscall/js"
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)
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)
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// TODO: This implementation depends on some C# files that are not uploaded yet.
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// Create 'ebitenmonogame' command to generate C# project for the MonoGame.
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// TODO: Update this
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// TODO: Update this
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const temporaryNamespace = "Go2DotNet.Example.Rotate"
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const temporaryNamespace = "Go2DotNet.Example.Rotate"
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@ -30,24 +33,17 @@ type UpdateDrawer interface {
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}
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}
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type Game struct {
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type Game struct {
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v js.Value
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binding js.Value
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update js.Func
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update js.Func
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draw js.Func
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draw js.Func
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}
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}
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func (g *Game) Run() {
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var currentGame *Game
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// Methods named *FromGo is defined to avoid ambiguous matches of methods.
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g.v.Call("RunFromGo")
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}
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func (g *Game) Dispose() {
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func CurrentGame() *Game {
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runtime.SetFinalizer(g, nil)
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return currentGame
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g.update.Release()
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g.draw.Release()
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}
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}
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type RenderTarget2D js.Value
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func NewGame(ud UpdateDrawer) *Game {
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func NewGame(ud UpdateDrawer) *Game {
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update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return ud.Update()
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return ud.Update()
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@ -57,12 +53,41 @@ func NewGame(ud UpdateDrawer) *Game {
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return ud.Draw()
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return ud.Draw()
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})
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})
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v := js.Global().Get(".net").Get(temporaryNamespace+".GoGame").New(update, draw)
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v := js.Global().Get(".net").Get(temporaryNamespace+".GoBinding").New(update, draw)
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g := &Game{
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g := &Game{
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v: v,
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binding: v,
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update: update,
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update: update,
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draw: draw,
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draw: draw,
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}
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}
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runtime.SetFinalizer(g, (*Game).Dispose)
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runtime.SetFinalizer(g, (*Game).Dispose)
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currentGame = g
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return g
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return g
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}
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}
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func (g *Game) Dispose() {
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runtime.SetFinalizer(g, nil)
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g.update.Release()
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g.draw.Release()
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currentGame = nil
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}
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func (g *Game) Run() {
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g.binding.Call("Run")
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}
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func (g *Game) NewRenderTarget2D(width, height int) *RenderTarget2D {
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r := &RenderTarget2D{
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v: g.binding.Call("NewRenderTarget2D", width, height),
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}
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runtime.SetFinalizer(r, (*RenderTarget2D).Dispose)
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return r
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}
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type RenderTarget2D struct {
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v js.Value
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}
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func (r *RenderTarget2D) Dispose() {
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runtime.SetFinalizer(r, nil)
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r.v.Call("Dispose")
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}
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