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internal/graphicsdriver/directx: revert changes to remove GetCopyableFootprints
This reverts these commits *ccddd4ee20
*8e40c2ce7e
*2eb1efe3cc
Without GetCopyableFootprints, the test results on 32bit Windows seemed much more flaky. This didn't fix the memory issue like #2294 anyway.
This commit is contained in:
parent
ccddd4ee20
commit
cfdf59ef8d
@ -59,7 +59,6 @@ const (
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_D3D12_SDK_VERSION = (_D3D12_SDK_VERSION_MAJOR << 16) | _D3D12_SDK_VERSION_MINOR
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_D3D12_SDK_VERSION_MAJOR = 2
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_D3D12_SDK_VERSION_MINOR = 4
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_D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256
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_D3D12XBOX_DEFAULT_SIZE_BYTES = 0xffffffff
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)
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@ -1075,13 +1075,20 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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return nil, err
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}
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layouts, _, _, totalBytes := g.device.GetCopyableFootprints(&desc, 0, 1, 0)
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if totalBytes == ^uint64(0) {
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return nil, fmt.Errorf("directx: GetCopyableFootprints returned an invalid total bytes")
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}
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i := &Image{
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graphics: g,
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id: g.genNextImageID(),
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width: width,
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height: height,
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texture: t,
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states: [frameCount]_D3D12_RESOURCE_STATES{state},
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graphics: g,
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id: g.genNextImageID(),
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width: width,
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height: height,
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texture: t,
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states: [frameCount]_D3D12_RESOURCE_STATES{state},
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layouts: layouts,
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totalBytes: totalBytes,
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}
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g.addImage(i)
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return i, nil
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@ -1453,6 +1460,8 @@ type Image struct {
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states [frameCount]_D3D12_RESOURCE_STATES
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texture *_ID3D12Resource
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stencil *_ID3D12Resource
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layouts _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
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totalBytes uint64
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uploadingStagingBuffer *_ID3D12Resource
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readingStagingBuffer *_ID3D12Resource
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rtvDescriptorHeap *_ID3D12DescriptorHeap
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@ -1499,42 +1508,28 @@ func (*Image) IsInvalidated() bool {
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return false
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}
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func (i *Image) ensureUploadingStagingBuffer() (*_ID3D12Resource, error) {
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// Unlike readingStagingBuffer, uploadingStagingBuffer's lifetime is not determined and cannot recreate easily.
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// Then, keep using the same uploadingStagingBuffer for one image.
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func (i *Image) ensureUploadingStagingBuffer() error {
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if i.uploadingStagingBuffer != nil {
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return i.uploadingStagingBuffer, nil
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return nil
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}
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iw, ih := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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alignedWidth := align(4 * iw)
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size := alignedWidth * ih
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usb, err := createBuffer(i.graphics.device, uint64(size), _D3D12_HEAP_TYPE_UPLOAD)
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var err error
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i.uploadingStagingBuffer, err = createBuffer(i.graphics.device, i.totalBytes, _D3D12_HEAP_TYPE_UPLOAD)
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if err != nil {
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return nil, err
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return err
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}
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i.uploadingStagingBuffer = usb
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return usb, nil
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return nil
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}
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func (i *Image) ensureReadingStagingBuffer(size uint64) (*_ID3D12Resource, error) {
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if i.readingStagingBuffer != nil && i.readingStagingBuffer.GetDesc().Width < size {
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i.readingStagingBuffer.Release()
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i.readingStagingBuffer = nil
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}
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func (i *Image) ensureReadingStagingBuffer() error {
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if i.readingStagingBuffer != nil {
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return i.readingStagingBuffer, nil
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return nil
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}
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rsb, err := createBuffer(i.graphics.device, size, _D3D12_HEAP_TYPE_READBACK)
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var err error
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i.readingStagingBuffer, err = createBuffer(i.graphics.device, i.totalBytes, _D3D12_HEAP_TYPE_READBACK)
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if err != nil {
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return nil, err
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return err
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}
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i.readingStagingBuffer = rsb
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return rsb, nil
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return nil
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}
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func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
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@ -1546,9 +1541,7 @@ func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
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return err
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}
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alignedWidth := align(4 * width)
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rsb, err := i.ensureReadingStagingBuffer(uint64(alignedWidth * height))
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if err != nil {
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if err := i.ensureReadingStagingBuffer(); err != nil {
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return err
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}
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@ -1556,24 +1549,15 @@ func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
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i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
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}
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m, err := rsb.Map(0, &_D3D12_RANGE{0, 0})
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m, err := i.readingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
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if err != nil {
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return err
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}
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dst := _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint{
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pResource: rsb,
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Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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PlacedFootprint: _D3D12_PLACED_SUBRESOURCE_FOOTPRINT{
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Offset: 0,
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Footprint: _D3D12_SUBRESOURCE_FOOTPRINT{
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Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
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Width: uint32(width),
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Height: uint32(height),
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Depth: 1,
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RowPitch: uint32(alignedWidth),
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},
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},
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pResource: i.readingStagingBuffer,
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Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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PlacedFootprint: i.layouts,
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}
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src := _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex{
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pResource: i.texture,
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@ -1598,14 +1582,14 @@ func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
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var dstBytes []byte
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h := (*reflect.SliceHeader)(unsafe.Pointer(&dstBytes))
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h.Data = uintptr(m)
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h.Len = alignedWidth * height
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h.Cap = alignedWidth * height
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h.Len = int(i.totalBytes)
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h.Cap = int(i.totalBytes)
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for j := 0; j < height; j++ {
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copy(buf[j*width*4:(j+1)*width*4], dstBytes[j*alignedWidth:])
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copy(buf[j*width*4:(j+1)*width*4], dstBytes[j*int(i.layouts.Footprint.RowPitch):])
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}
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rsb.Unmap(0, nil)
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i.readingStagingBuffer.Unmap(0, nil)
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return nil
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}
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@ -1619,8 +1603,7 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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return err
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}
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usb, err := i.ensureUploadingStagingBuffer()
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if err != nil {
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if err := i.ensureUploadingStagingBuffer(); err != nil {
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return err
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}
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@ -1628,46 +1611,32 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
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}
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m, err := usb.Map(0, &_D3D12_RANGE{0, 0})
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m, err := i.uploadingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
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if err != nil {
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return err
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}
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i.graphics.needFlushCopyCommandList = true
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iw, ih := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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alignedWidth := align(4 * iw)
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var srcBytes []byte
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h := (*reflect.SliceHeader)(unsafe.Pointer(&srcBytes))
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h.Data = uintptr(m)
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h.Len = alignedWidth * ih
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h.Cap = alignedWidth * ih
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h.Len = int(i.totalBytes)
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h.Cap = int(i.totalBytes)
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for _, a := range args {
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for j := 0; j < a.Height; j++ {
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copy(srcBytes[(a.Y+j)*alignedWidth+a.X*4:], a.Pixels[j*a.Width*4:(j+1)*a.Width*4])
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copy(srcBytes[(a.Y+j)*int(i.layouts.Footprint.RowPitch)+a.X*4:], a.Pixels[j*a.Width*4:(j+1)*a.Width*4])
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}
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}
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for _, a := range args {
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dst := _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex{
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pResource: i.texture,
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Type: _D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
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SubresourceIndex: 0,
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}
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src := _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint{
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pResource: usb,
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Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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PlacedFootprint: _D3D12_PLACED_SUBRESOURCE_FOOTPRINT{
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Offset: 0,
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Footprint: _D3D12_SUBRESOURCE_FOOTPRINT{
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Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
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Width: uint32(iw),
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Height: uint32(ih),
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Depth: 1,
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RowPitch: uint32(alignedWidth),
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},
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},
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pResource: i.uploadingStagingBuffer,
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Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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PlacedFootprint: i.layouts,
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}
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i.graphics.copyCommandList.CopyTextureRegion_SubresourceIndex_PlacedFootPrint(
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&dst, uint32(a.X), uint32(a.Y), 0, &src, &_D3D12_BOX{
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@ -1680,7 +1649,7 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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})
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}
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usb.Unmap(0, nil)
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i.uploadingStagingBuffer.Unmap(0, nil)
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return nil
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}
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@ -2046,7 +2015,3 @@ func (s *Shader) uniformsToFloat32s(uniforms [][]float32) []float32 {
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}
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return fs
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}
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func align(x int) int {
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return (((x - 1) / _D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) + 1) * _D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
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}
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