Hajime Hoshi
6f87e49bb8
inpututil: revert commits
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This reverts these commits:
* 700d478665
* e583d28a82
* 4749fc4193
Reason: This fix is not needed for 2.2. See #2039
2022-03-30 12:18:05 +09:00
divVerent
700d478665
inpututil: allow an arbitrary number of gamepad buttons. ( #2031 )
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Fixes crash in inpututil when a gamepad with more than "allowed" buttons is
connected.
Closes #2027
2022-03-26 20:26:10 +09:00
Hajime Hoshi
e583d28a82
inpututil: bug fix: compile error
2022-03-25 14:36:47 +09:00
Hajime Hoshi
4749fc4193
inpututil: bug fix: GamepadButtonNum can exceed GamepadButtonMax
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Closes #2027
2022-03-25 14:32:07 +09:00
Hajime Hoshi
51f83b1527
inpututil: Add APIs for the standard gamepad layout
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This change adds these APIs to inpututil:
* IsStandardGamepadButtonJustPressed
* IsStandardGamepadButtonJustReleased
* StandardGamepadButtonPressDuration
Closes #1557
2021-07-20 02:37:12 +09:00
Hajime Hoshi
5c4885c988
inpututil: Add AppendJustConnectedTouchIDs
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Closes #1705
2021-07-10 23:30:04 +09:00
Hajime Hoshi
e8ea4046cb
inpututil: Add AppendJustConnectedGamepadIDs
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Updates #1705
2021-07-10 22:32:19 +09:00
Hajime Hoshi
a79c287bb7
inpututil: Add AppendPressedKeys
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Updates #1705
2021-07-10 22:18:15 +09:00
Hajime Hoshi
431cd33839
ebiten: Add AppendInputChars, AppendGamepadIDs, and AppendTouchIDs
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These functions reduce unnecessary allocations of arrays.
Closes #1692
2021-07-10 03:03:24 +09:00
Hajime Hoshi
0fcf5c8470
inpututil: Add PressedKeys
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Closes #770
2021-04-07 01:50:39 +09:00
Hajime Hoshi
b859db02e5
inpututil: Remove map/slice allocations in update
2021-01-31 04:22:50 +09:00
Hajime Hoshi
2b77b57b75
inpututil: Optimization
2021-01-25 00:31:32 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
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Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
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Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
seebs
982a68e5a2
inpututil: use slices for maps where keys are small contiguous integers ( #1169 )
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Durations for key presses and gamepad button presses were being stored
in map[int]int, where the key values were always small integers, and
furthermore, were always contiguous and contained the whole set. It's
much faster and cheaper to do those with slices.
We could probably do this with mouse buttons, but I was wary of that
code because I don't see any handling for more-than-three-button
mice. Similar logic could perhaps apply to touch events, but there
it might make more sense to use a dynamic allocation of some kind.
It might be more efficient to just swap the two slices back and
forth, computing the new values from the previous values and
then swapping the slice arrays themselves, but that seemed like
a more intrusive change.
2020-05-25 03:20:21 +09:00
Hajime Hoshi
da5430e4b1
inpututil: Package inpututil is no longer experimental
2018-05-14 01:32:55 +09:00
Hajime Hoshi
59dc58a74c
inpututil: Bug fix: prevGamepadButtondDurations was not copied correctly
2018-05-11 02:45:09 +09:00
Hajime Hoshi
5677c8a916
inpututil: Bug fix: prevTouchDurations was not updated correctly
2018-05-11 01:44:29 +09:00
Hajime Hoshi
92631e64ed
Remove internal/sync
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nosync package for GopherJS is problematic since nosync's mutex
assumes that Lock call is never duplicated, which is not true in
actual applications.
See also #603 .
2018-05-09 23:41:08 +09:00
Hajime Hoshi
fbeed96bb5
input: Add TouchIDs and TouchPosition ( #497 )
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This change deprecates Touch interface and Touches function.
2018-05-07 00:31:46 +09:00
Hajime Hoshi
154d663d81
inpututil: Rename TouchDuration -> TouchPressDuration
2018-04-30 20:23:58 +09:00
Hajime Hoshi
db3effe65a
inpututil: Rename JustPressedTouches -> JustPressedTouchIDs
2018-04-30 20:07:27 +09:00
Hajime Hoshi
a355d701ad
inpututil: Replace JustDisconnectedGamepadIDs with IsGamepadJustDisconnected ( #505 )
2018-04-30 04:35:10 +09:00
Hajime Hoshi
c9a244f498
inpututil: Admit some functions to return nil
2018-04-30 03:03:12 +09:00
Hajime Hoshi
e33ca9a4c1
inpututil: Add comments
2018-04-30 02:52:56 +09:00
Hajime Hoshi
9d57350a42
inpututil: Add JustConnectedGamepadIDs / JustDisconnectedGamepadIDs
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Fixes #505
2018-04-30 02:51:38 +09:00
Hajime Hoshi
7a94b49a33
inpututil: Make JustPressedTouches deterministic
2018-04-30 02:43:08 +09:00
Hajime Hoshi
8c258cce7d
inpututil: Rename states -> durations
2018-04-30 02:19:53 +09:00
Hajime Hoshi
f1fa8804d3
inpututil: Add JustPressedTouches and remove IsJustTouched
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Fixes #576
2018-04-08 04:59:13 +09:00
Hajime Hoshi
1b0e71765f
internal/hooks: Rename Update -> BeforeUpdate
2018-03-15 02:50:10 +09:00
Hajime Hoshi
e7f1623001
inpututil: Bug fix: Init prevTouchStates
2018-02-17 04:07:16 +09:00
Hajime Hoshi
d3f573523a
inpututil: Add IsTouchJustReleased ( #504 )
2018-02-17 03:58:19 +09:00
Hajime Hoshi
debe4735cd
inpututil: Add IsGamepadButtonJustReleased ( #504 )
2018-02-17 03:52:05 +09:00
Hajime Hoshi
381aab0a91
inpututil: Add comments about concurrent safety
2018-02-17 03:12:58 +09:00
Hajime Hoshi
87f207d862
inpututil: Add IsKeyJustReleased and IsMouseButtonJustReleased ( #504 )
2018-02-17 03:10:53 +09:00
Hajime Hoshi
37b27d3a2d
inpututil: Bug fix: delete gamepad data that doesn't exist
2018-02-05 23:45:43 +09:00
Hajime Hoshi
21a83f5ace
inpututil: Bug fix: for-loop range was wrong ( #415 )
2018-02-04 23:18:09 +09:00
Hajime Hoshi
7aba5bd8d6
Add package inpututil ( #415 )
2018-02-04 17:51:03 +09:00