Commit Graph

4544 Commits

Author SHA1 Message Date
Hajime Hoshi
e2f26b9dac internal/gamepad: ignore the very first MotionEvent with 0 value for Android
On Android, MotionEvent with 0 values might come for axes when connecting
a gamepad, even though a user didn't touch any axes. This is problematic
especially for tirgger axes, where the default value should be -1.

This change fixes the issue by adding a new state `axesReady` to check
if an axis is really touched or not. If an axis is not touched yet,
a button value for a standard (trigger) button always returns 0.

This change also removes an old hack to initialize axis values for
triggers.

Closes #2598
2024-03-21 22:48:33 +09:00
Hajime Hoshi
aedc12ae5c internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC,
but this is still mysterious.

This change also add Go 1.22 to the GitHub Actions.

Closes #2867
2024-01-27 18:13:14 +09:00
Hajime Hoshi
256d40363b internal/ui: bug fix: need to sleep when swapping buffers is skipped
Closes #2890
2024-01-24 12:21:08 +09:00
Hajime Hoshi
2c967dd24e internal/shader: bug fix: variables in an index should be marked as used
Closes #2848
2023-11-19 15:19:48 +09:00
Hajime Hoshi
9cd7f827f4 internal/shaderir: bug fix: constants must be truncated correctly in an array
Closes #2840
2023-11-15 00:43:30 +09:00
Hajime Hoshi
a7123fed90 internal/graphicscommand: bug fix: Flush didn't return error when sync=false
Updates #2840
2023-11-15 00:14:42 +09:00
Hajime Hoshi
c8c8b2b17a internal/buffered: bug fix: enable TestGC again
The logic should be called in a game's Update explicitly.

Updates #2805
Closes #2806
2023-10-10 03:29:20 +09:00
Hajime Hoshi
1ad9667440 internal/buffered: skip a flaky test
Updates #2805
2023-10-10 02:22:30 +09:00
Hajime Hoshi
531f463a19 internal/buffered: bug fix: images created in init() were not GCed
Closes #2805
2023-10-10 00:33:27 +09:00
Hajime Hoshi
561de574dd internal/ui: add a comment
Updates #2796
2023-09-30 02:55:18 +09:00
Hajime Hoshi
b24bcb9382 internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
Closes #2796
2023-09-30 02:51:23 +09:00
Hajime Hoshi
ff64920b73 internal/ui: fix wrong panic messages 2023-09-29 15:37:06 +09:00
Hajime Hoshi
e1fb389dc0 internal/ui: bug fix: wrong monitor initialization on macOS
* `currentMouseLocation()` returned a position in the macOS native
coordinate. This means the Y axis is upward, while the Y axis is
downward in the GLFW coordinate. This change adjusts the Y position.
* `(*monitors).monitorFromGLFWMonitor` always returned nil at least
on macOS. This change fixes the implementation of this.

Updates #807
Closes #2794
2023-09-29 12:46:33 +09:00
Hajime Hoshi
a76c1f7efc internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
Updates #2732
Closes #2784
2023-09-24 16:16:45 +09:00
Hajime Hoshi
92424319a2 internal/ui: refactoring: (*monitors).update must be called from the main thread
In the current implementation, (*monitors).update is not called
from other threads, but the current code is fragile.
2023-09-24 01:37:58 +09:00
Hajime Hoshi
e40268c3ca internal/ui: bug fix: needed to wait before entering into fullscreen
Just after moving a window to another monitor, waiting a little while
was required before entering into fullscreen.

Closes #2778
2023-09-23 19:03:31 +09:00
Hajime Hoshi
b7a105409d internal/ui: bug fix: wrong calculation of the initial window position
Updates #2778
2023-09-23 18:52:55 +09:00
Hajime Hoshi
4da27902f4 ebiten: change the unit of (*Monitor).Bounds
Monitors can have different device scale factors, and in this case,
it doesn't make sense to use device-independent pixels as unit for
monitor positions and sizes.

Updates #2778
2023-09-23 18:01:32 +09:00
Hajime Hoshi
7118057e4f internal/ui: bug fix: GetVideoMode must not be called from othere threads
Now setInitMonitor can be called from any other threads than the main
thread. Do not call this.

This change fixes the issue by using *Monitor instead of *glfw.Monitor.
2023-09-23 17:30:55 +09:00
Hajime Hoshi
4a0201e3b2 internal/ui: bug fix: replace initWindowMonitor usages with initMonitor
There were two similar member variables internalWindowMonitor and
initMonitor, and when SetMonitor is called, probably there were
some inconsitency between them.

This change fixes the issue by not using initWindowMonitor.

Closes #2779
2023-09-23 17:18:38 +09:00
Hajime Hoshi
d4f4854f72 internal/processtest: suppress issue2475 test for Windows
The result seems flaky unfortunately.
2023-09-23 00:19:12 +09:00
Hajime Hoshi
ad192213cf internal/shader: bug fix: spaces around a compiler directive should be allowed
Closes #2771
2023-09-22 01:45:26 +09:00
Hajime Hoshi
2c8a2a584f internal/gamepaddb: update the database
This adopts the commit e72ff9cb76

Closes #2766
2023-09-18 21:20:10 +09:00
Hajime Hoshi
0dcfa5f54b Revert "internal/gamepaddb: update the database"
This reverts commit 4375fffcbe.

Reason: test failures
2023-09-18 19:23:45 +09:00
Hajime Hoshi
4375fffcbe internal/gamepaddb: update the database
This adopts the commit 8adb15e0a2
2023-09-18 19:07:01 +09:00
Hajime Hoshi
14f2ee198e ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
Closes #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
c8d38f7f25 internal/glfw, interna/cglfw, internal/goglfw: add MousePassthrough
Work in progress

Updates #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
777c575638 internal/goglfw: typo
Fortunately, this function is actually not called.
2023-09-18 18:30:43 +09:00
Hajime Hoshi
6f41a05264 Revert "internal/graphicsdriver/directx: remove tearing"
This reverts commit 78d3e4273b.

Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])

Closes #2697

[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
Hajime Hoshi
8a0aba45f5 internal/ui: update touches after the layout is determined on mobiles
Closes #2763
2023-09-17 21:56:26 +09:00
Hajime Hoshi
07d2706e63 internal/processtest: bug fix: allow some numerical errors for cursor positions
Updates #2475
2023-09-17 19:58:30 +09:00
Hajime Hoshi
fd689467c5 internal/processtest: add a test for capturing cursor and fullscreen
Updates #2475
2023-09-17 19:41:56 +09:00
Hajime Hoshi
02fd8cfb07 internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers
Closes #2475
2023-09-17 18:38:00 +09:00
Hajime Hoshi
a5aa721bda internal/ui: update mouse and touch cursors after the layout is determined on browsers
Updates #2763
2023-09-17 16:30:47 +09:00
Hajime Hoshi
6ab509f221 internal/ui: reland: bug fix: preserve cursor positions for toggling fullscreening for desktops
Updates #2475
2023-09-17 15:54:39 +09:00
Hajime Hoshi
9d73e45677 Revert "internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops"
This reverts commit 7ed4db90be.

Reason: compile error on Windows
2023-09-17 15:43:38 +09:00
Hajime Hoshi
7ed4db90be internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops
Updates #2475
2023-09-17 15:26:08 +09:00
Hajime Hoshi
7becaa19e6 internal/ui: bug fix: native APIs must be called from the main thread
Updates #2763
2023-09-17 15:14:57 +09:00
Hajime Hoshi
0475baf9e2 internal/ui: update comments
Updates #2763
2023-09-17 14:59:43 +09:00
Hajime Hoshi
8c25b07336 internal/ui: call updateInputState after layoutGame
The cursor position is affected by the current layout. Then, input
states should be updated after layoutGame is called.

Updates #2763
2023-09-17 14:58:32 +09:00
Hajime Hoshi
a62b8a00e7 internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
Hajime Hoshi
226497a8a9 internal/cglfw: bug fix: Motif hints should be updated for functions and decorations at the same time
Updates #2289
Closes #2760
2023-09-17 00:40:17 +09:00
Hajime Hoshi
90ee615e00 internal/cglfw: disable a maximizing button when a max window size is specified
Closes #2289
2023-09-16 23:41:19 +09:00
Hajime Hoshi
7698ec0665 internal/cglfw: rename a file
Updates #2759
2023-09-16 23:17:17 +09:00
Hajime Hoshi
2737bd6d04 internal/cglfw: drop a native Wayland support
Closes #2759
2023-09-16 21:46:24 +09:00
Hajime Hoshi
45acc2c5d8 internal/ui: reland: bug fix: disable window size limitation on fullscreen
Closes #2260
2023-09-16 16:49:49 +09:00
Hajime Hoshi
40fc96d78c internal/ui: forbid a green button when a max window size limit is specified
Updates #2260
2023-09-16 16:40:03 +09:00
Hajime Hoshi
128215eedd Revert "internal/ui: bug fix: disable window size limitation on fullscreen"
This reverts commit 9a5ef1b553.

Reason: we should disable the green button instead

Updates #2260
2023-09-16 03:23:34 +09:00
Hajime Hoshi
657e4c2541 internal/ui: update a comment
Closes #2240
2023-09-16 03:12:37 +09:00
Hajime Hoshi
619436a47b internal/ui: refactoring: add monitor_glfw.go 2023-09-16 00:16:00 +09:00